YYBB Squad

By Blue Seven, in X-Wing

I've been thinking about this for a bit and would appreciate some advice. Apologies if it has been covered before, but I haven't seen a thread.

The basic squad is two Y-Wings with ion turrets to annoy and two B-Wings to do the actual killing.

It trades the extra dice / agilty of the standard X-Wings for the utility of the ions and more hull points. But is it worth it?

Tentative name of 'I®on Daggers'.

I've got three possible squads, all 100pts:

Version 1:

Gold with Ion cannon

Gold with Ion cannon

Dagger with AS

Dagger with AS

Version 2:

Gold with Ion cannon, R2

Gold with Ion cannon, R2

Dagger with FCS

Dagger with FCS

Version 3:

Grey with Ion cannon

Grey with Ion cannon

Dagger

Dagger

(For those who want to shoot at PS4)

I would be happy to see rebel defence 1 ships only. Perfect for my TIE Bomber squad.

I'm not sure it would do you that much good given the extra damage they can absorb.

And any with missiles left after the first pass will likely not be in arc again (with luck).

I'm not sure it would do you that much good given the extra damage they can absorb.

And any with missiles left after the first pass will likely not be in arc again (with luck).

2 clusters + jonus landing on the same ship and it's instantly removed from the game, barring exceptional bad luck on the side of the attacker

afterwards, a full force of bombers + whatever missiles left against your remaining 2 ships? probably going to end very fast.

To defend against clusters and most missiles, you generally need to have high agility and pray that you do not get too many blanks. Of course, there's the other option of just eating it and see how long you can hold out, which is what 1agi ships does best, but against Jonus backed bomber squads, good luck with that.

Edited by Duraham

I have run squad 1 and squad 2. Squad 1 is better as B's with ACS outshine those with FCS and the PS 4 on the B's will help.

I'm not sure it would do you that much good given the extra damage they can absorb.

And any with missiles left after the first pass will likely not be in arc again (with luck).

2 clusters + jonus landing on the same ship and it's instantly removed from the game, barring exceptional bad luck on the side of the attacker

afterwards, a full force of bombers + whatever missiles left against your remaining 2 ships? probably going to end very fast.

To defend against clusters and most missiles, you generally need to have high agility and pray that you do not get too many blanks. Of course, there's the other option of just eating it and see how long you can hold out, which is what 1agi ships does best, but against Jonus backed bomber squads, good luck with that.

Too bad Y-Wings and B-Wings have more hit points that a cluster can do damage, even if you do all 6.....Even if you got a little lucky with crits, both sthe Y and the B would likely survive a single one. Sure, multiple missiles will take one down, but then their ordinance is likely all, or at least very close to being, spent. I think if he lost a Y and was able to kill a bomber in the opening pass, he would have the advantage. Bs, particularly with sensors, are not a joke.

Not saying I advocate YYBB in general,but it is actually less vulnerable to Jonus Bomb than XXBB without Biggs IMO. The problem with YYBB is if you lose a B early on, the Ys will not likely dig you out of the hole, whereas the Xs can.

THe first squad is the best. You want to maximize the Bs in my opinion, since they are whats going to do most of the work.

I have found the exact opposite of what you were claiming about high-agi. Agility will always fail at the absolute worst times and the ships that have 3+ agi generally dont have very many hull/shields so it can be devastating. Outmaneuvering and being able to absorb the missiles to some degree goes much farther in my opinion. Biggs also gives bomber lists issues. I'm not saying Agi is bad, but in my experience medium agility (~2) with more natural damage absorbtion goes much further

I'm not crazy about the 2 Ion Cannons to be honest. One of the things that makes the BBXX squads so strong is their ability to put out a lot of damage. Yes your ions are going to annoy your opponent but do they have enough to take ships out completely?

If your opponent is smart they will obliterate 1 B-wing and then the other leaving you with 2 ships that aren't very dangerous.

I'm also experimenting with all kinds of Y's and B's lists. I call the first one Gold Daggers.

I love this list and I think it is fun and competitive.

Therefore it lacks a little bit of firepower especially because the opponents will always shoot the B's first.

Which it compensate with survivability but in tournaments it is likely we will get modified win with this list.

It's hard to shoot something if it is not in your arc. The Y's are extremely efficient at making that happen. The turret means they can stay out of arc well. ACS on the B's, along with the enemy being ioned makes keeping them out of arc easier.

Ion ships to remove arc, shoot the ones that can still shoot you. Rinse and repeat. In most 4 v 4 matches, you will have the advantage.

The most dangerous list to face is actually the swarm. (but hey, what's new there :-) )

I don't think it's as good as a naked 2x Rookies, 2x Golds, 1x Blue, but it has potential :D