This used to be a new corporation, but I made it what I hope the Jinteki big pack will turn out to be.
IDs
Jinteki- AGI Development
40/10
At the beginning of each of your turns, discard a card and gain a click.
Septus - Frozen Elegance
45/10
3rc - Use these credits for installing ice.
Jinteki - Providing Excellence Worldwide
45/10
Whenever the runner installs a program, you may draw a card.
Ice
Renew
Sentry - SMPL
Cost: 3
Strength: 5
Influence: 1
-Clear Virus Counters
Recurse
Sentry - SMPL - AP
Cost: 6
Strength: 0
Influence: 3
The subroutines of this ice cannot be broken unless all subroutines under them are broken.
-Do one brain damage.
-The runner draws a card
-Do one meat damage
-The runner draws a card
-Do one net damage
-The runner draws a card
Redirect
Code Gate - SMPL - Deflector
Cost: 7
Strength: 5
Influence: 4
-Rez a piece of ice. The runner encounters that piece of ice and continues on the server of the rezzed ice.
Refactor
Code Gate - SMPL
Cost: 3
Strength: 4
Influence: 2
-Swap the positions of up to 5 ice. No position may be occupied that was not occupied before this subroutine.
React
Sentry - SMPL
Cost: 4
Strength: 1
Influence: 3
-Choose Sentry, Code Gate, or Barrier. All ice the runner encounters in this run has only that subtype.
Remonstrate
Barrier - SMPL
Cost: 3
Strength: 3
Influence: 1
-The runner may not make any additional runs for the rest of his turn.
Retie
Sentry - SMPL - Destroyer
Cost: 5
Strength: 3
Influence: 2
-Trace5: If the trace succeeds, tag the runner.
-If the runner is tagged, trash a program.
Reform
Sentry - SMPL
Cost: 3
Strength: 5
Influence: 4
-You may swap one card installed in the root of a server with a card from your hand. Any advancement tokens are inherited.
NP-Deadly
Code Gate - Illicit - Destroyer - AP
Cost: 10
Strength: 4
Influence: 3
-The runner loses click, if able.
-If the runner has 0 clicks, end the run.
-The runner loses click, if able.
-If the runner has 0 clicks, trash a program.
-The runner loses click, if able.
-If the runner has 0 clicks, do 1 brain damage.
When you rez this, gain one bad publicity.
Wall of Apps
Barrier - Advertisement
Cost: 4
Strength: 2
Influence: 2
-The corp gains 3c.
-End the run.
Wall of Lightning.
Barrier
Cost: 8
Strength: 5
Influence: 1
-The runner takes 1 net damage.
-The runner may jack out immediately.
-Trash a program.
-End the run.
Wall of Fire
Sentry/Barrier/Code Gate
Cost: 3
Strength: 1
Influence: 1
-End the run.
-The runner takes 1 net damage.
Icebreakers must pay 1c extra to break the subroutines on this piece of ice.
Agendas:
Singularity Simulation
5/5
As an additional cost to score or steal Singularity Simulation, you must forfeit an agenda and pay 3c.
Satellite Frost Beams
4/2
This agenda is worth 1 agenda point in the runner's score pile.
Gear Shifter
5/2
When you score this card, install a card in the server gear shifter just left and place an advancement token on it, even if it cannot normally be advanced.
Clone Tutors
5/3
When you score this card, search R&D and install 2 pieces of ice from it, ignoring all install costs. Shuffle R&D.
Work In progress
4/3
When this card is scored it is not placed in the corporation's score area. (it gives points to the corporation, but can still be stolen by the runner)
Assets:
Volunteer Work
Cost: 5
Trash Cost: 4
Influence: 1
SMPL ice has +1 strength and gains an End the Run subroutine after all other subroutines.
Friendly Testers
Cost: 3
Trash Cost: 4
Influence: 2
The outermost ice of each server costs 3 less credits to rez.
Vorens Occidor
Cost: 2
Trash Cost: 2
Influence: 3
Click: gain 4c and 1 bad publicity.
Maintenance Work
Cost: 1
Trash Cost: 0
Influence: 4
This card can be advanced.
Trash: Move all advancement counters on this card to other installed cards.
Director Quintus
Cost: 2
Infinite Influence
This card can be advanced only while face down.
When rezzed, all ice has +1 strength per 2 advancement tokens on this card.
When the runner accesses this card, add it to the runner's score area as an agenda worth 2 agenda points.
Upgrades
Tuesday
Sysop
Cost: 0
Trash Cost: 9
Influence: 3
Whenever the runner encounters ice on this server per run, you may pay any number of credits and boost the strength of the ice by 1 per 2 credits you paid.
Athenian Ruins
Region
Cost: 3
Trash Cost: 5
Influence: 2
Gain 3c whenever ice on this server is trashed, derezzed, or exposed.
Vatican Underground.
Cost: 5
Trash Cost: 3
Influence: 2
After an unsuccessful run on this server, you lose 1 bad publicity.
Operations
Grand Reveal
Transaction
Cost: 1
Influence: 2
Rez all the ice on one server, paying the rez cost as normal. Gain 3c per card you rezzed.
Dare
Double
Cost: 1
Influence: 1
As an additional cost to play this card, spend click.
The runner may begin a run on a server of your choice. If the run is unsuccessful, gain 7c.
Secret Contact
Cost: 1
Influence: 2
Shuffle HQ into R&D. Draw one card per card you shuffled into R&D.
Prototype Fixing
Cost: 3
Influence: 2
Derez any amount of ice. Gain 5c per piece of ice derezzed.
Indoctrination
Cost: 3
Influence: 2
Play only if the runner is tagged. As an additional cost to play this card, remove all tags.
Do two brain damage.
Simple Replacement
Cost: 0
Influence: 1
Gain Click. Swap two installed cards (you may not swap ice with something that is not ice)
Edited by XerxesPraelor