Auto blaster

By oneway, in X-Wing Rules Questions

I guess I just need to make sure I did it right.

Game last night, got my TIE/in one shotted by an auto blaster. He rolled all hits, no crits or anything else. SO I just pulled the Miniature off the table.

The Auto blaster card says you can't change results with defense dice, but may take down crits first instead. (basically)

I read that to mean if you get all hits your opponent is taking all the hits and no need to roll defense.

Am I correct or did I misinterpret that

Basically. It's a powerful weapon in the right situation.

OK thanks.. the way it reads is kind of confusing with the text about how you can cancel Crits before hits.. why even put that in there if the hits can't be cancelled..

My opponent was as surprised as he was excited about the one shot on my TIE.. haha. I let him run a Rebel list I wanted to use and he was rather happy over all.. lol

Regular hits can't be canceled, but crits may. They are different symbols and you must read them differently.

Your hit results cannot be cancelled by defense dice. The defender may cancel citical hit results before hit dice results.

Its an exemption to the normal rules of canceling hits before crits rule.

Look at it this way: while they have similar effects, a crit result is not a hit result.

No, I get that, just makes no sense to have the text on there that you can cancel Crits before Hits. That is the confusing part. makes me think that I can cancel hits after I do the crits.. just odd wording is all.. I know I can't but .. as I said.. a confusion of wording.

Thanks for the input here. I knew the Autoblaster was a good weapon, but moreso a situational weapon as well. This just proves what I was thinking.. it can be deadly. Just need good tactics and to get in close with the B-wings..

That's because in normal circumstances, you must cancel hits before critical hits.

Think of it this way:

Autoblaster lets you to reverse the order in which you can cancel hits. You may now cancel critical hits first with your dice, but when it is the turn to cancel normal hits, you can't do so with dice. You must use an evade token.

So you CAN actually cancel normal hits from autoblasters, it is only that you must use evade tokens for it, since your defense dice are 'useless' for the normal hits.

Haven't we had the srgument about using evades against Autoblaster/Ten Numb already?

I am of the opinion you cannot use an Evade token to cancel a hit from Autoblaster or the single Crit from Ten Numb... Since an evade token merely adds a defence die showing an evade to your dice pool, and it says you cannot use defence dice to cancel.

We could really do with confirmation on this point from FFG.

an evade token is not a defense die.. it is a evade token.. no dice involved, just remove one hit..

Haven't we had the srgument about using evades against Autoblaster/Ten Numb already?

I am of the opinion you cannot use an Evade token to cancel a hit from Autoblaster or the single Crit from Ten Numb... Since an evade token merely adds a defence die showing an evade to your dice pool, and it says you cannot use defence dice to cancel.

We could really do with confirmation on this point from FFG.

FFG already has stated that "only evade tokens can quell the fury of an Autoblaster barrage".

From the Target Lock Acquired article. Read carefully the autoblaster paragraph.

The explanation is that Evade tokens are not dice, and do not add evade "dice" results. They are tokens, thus, they add token evade results. I thought that was precisely the consensus on those 'Autoblaster-Ten Numb" debates.

Jehan Menasis the photo on page 14 would also suggest this as well, but people do like to argue.

The tie rolls three defense dice and ends up with an evade, then the evade token is placed next to the dice result. Giving two evades a focus and a blank.

Haven't we had the srgument about using evades against Autoblaster/Ten Numb already?

I am of the opinion you cannot use an Evade token to cancel a hit from Autoblaster or the single Crit from Ten Numb... Since an evade token merely adds a defence die showing an evade to your dice pool, and it says you cannot use defence dice to cancel.

We could really do with confirmation on this point from FFG.

Show me where in the rules it says that... I guarantee you it says it adds an Evade RESULT. It does not say "add a die with an evade icon showing". Totally different things, if you add extra verbiage, you screw up the rules.

I know at least one top level player, whose opinions I generally value very much, who thinks this too.

I will scour the rules but I'm pretty sure that evade tokens are their own beast, or some of these effects would just say "cannot be cancelled, " period. If they specify 'by defense dice' there HAS to be something else (evade token) that does work.

A similar event occurs with Homing missile hits that you can cancel with defense dice but not with an evade token. So Defense dice and evade tokens are treated differently even though they act in a similar way.

Edited by DB Draft

A similar event occurs with Homing missile hits that you can cancel with defense dice but not with an evade token. So Defense dice and evade tokens are treated differently even though they act in a similar way.

While the end result is the same, the wording is different - Homing Missiles prevent you from spending the token at all, so doesn't really help inform the difference in results from dice vs. results from other sources.

Not that I think there's any lingering question - there are several indications that results know where they came from, and you can spend evade tokens to cancel hits from Ten/Autoblaster.

Haven't we had the srgument about using evades against Autoblaster/Ten Numb already?

I am of the opinion you cannot use an Evade token to cancel a hit from Autoblaster or the single Crit from Ten Numb... Since an evade token merely adds a defence die showing an evade to your dice pool, and it says you cannot use defence dice to cancel.

We could really do with confirmation on this point from FFG.

Show me where in the rules it says that... I guarantee you it says it adds an Evade RESULT. It does not say "add a die with an evade icon showing". Totally different things, if you add extra verbiage, you screw up the rules.

latest FAQ

Duraham what part of the faq are you referring to?

I'm curious too. I just went over the whole FAQ and verified I had the latest one. I must be missing something.

My point comes from page 12 of the rules in the blue box.

Modifying Dice Results
add:
Some effects ADD a specific result to the combat. To resolve this, the player places a token or unused die displaying this result into the common area.

This to me says spending an evade adds to the dice pool. It adds (assuming you have a spare die) a die showing an evade.

I might agree that page 12 is confusing it says token or dice (id suggest this would imply you have an option to use either) but page 14 has a diagram where you add the token as a token. So it's crystal clear tokens can be used. If in doubt folow the diagram

My point comes from page 12 of the rules in the blue box.

Modifying Dice Results

add:

Some effects ADD a specific result to the combat. To resolve this, the player places a token or unused die displaying this result into the common area.

This to me says spending an evade adds to the dice pool. It adds (assuming you have a spare die) a die showing an evade.

Yes, but note that the side bar says "place a TOKEN OR UNUSED die". In other words, it still differentiates between results that come from tokens, from the normal results that come from dice.

Furthermore, to entirely circumvent your point, the only thing that your opponent has to do is physically putting the evade token next to his defense roll (which is what most people actually do anyways), instead of using a die in 'substitution' of the token, thus, fullfilling the text on the sidebar.... And you could not argue anything, since he is perfectly following the text on the sidebar "... place a token ..."

The short answer is that Evade tokens do not add dice to the dice pool. They simply add evade RESULTS.

7.
He chooses to spend Academy Pilot’s evade token to add one additional (~>) result to the defense roll.

The reason I want some clarification is to cover Ten Numb rather than Autoblaster. If evades can be used to cancel the Crit that can't be cancelled with defence dice his ability is significantly less powerful.

Since the wording for Ten-Numb is essentially the same than the one for autoblasters, we can only conclude that the "special crit" from Ten can be countered only by an evade token.

Note that this stills forces its target to declare evade actions against Ten instead of more versatile actions, like Focus, or special action pilot abilities.

Also, against rebel builds who doesn't usually have access to the evade action, Ten's ability is as powerful as always.

I guess it makes some sort of sense. But excluding the fluff PR article (which I would not count as canon rules info), I think the discussion is still a bit in the air.

I suppose there is a similar question on Sensor Jammer and Kir Kanos (upcoming Imperial Ace). Does Sensor Jammer allow you to turn Kir's Evade created [HIT] to a [FOCUS]?