What would you pair with...

By DraconPyrothayan, in X-Wing

...this ship?

Ibtisam

+ Advanced Sensors

+ Engine Upgrades
+ Push the Limit

[38]

A bit expensive, I know. However, let met tell you WHY I want to use this build.

On any Red Maneuver (notably the 2 Koiogran), she has 10ish different starting locations (the "...ish" is because I split barrel rolling forward, directly laterally, and barrel rolling backwards as 3 different overlapping locations) .
[starting Location, BBL, Boost Foward, BBR, BRoll LB, BRoll L, BRoll LF, BRoll RB, BRoll R, BRoll RF]

Notably, this includes the fabled Angled Koiogran (BankBoost Left or Right, followed by the 2K) .

However, this also gives gives her a giant cloud of possibilities for starting locations of non-red maneuvers.

(the 10ish available to the Red Maneuvers, plus an additional 36ish for a Barrel Roll followed by a Boost, or vice versa. The only of these that overlap purely do so by boosting directly forward and barrel rolling [or vice versa], though these take different paths and therefore can still dodge different collisions.)
This also gives Ibtisam the hypermobility options of a regular B-Wing with the first two slots along with an extra Action and her natural Howlrunner/Flight Instructor while Stressed native ability every turn.

If yours is a Green maneuver, you can even clear the stress you just got from Push the Limit for extra mobility next turn! (definitely an option if you're using Ten Nunb with this build, as he doesn't like stress as much as does Ibtisam).

two dagger squadron pilots with advanced sensors and engine upgrade!!! 100 points exactly, and super awesome.

two dagger squadron pilots with advanced sensors and engine upgrade!!! 100 points exactly, and super awesome.

I love the idea of multiplying Ibtisam's strengths with two more hypermobile B-Wings, but I'm a bit terrified of multiplying her weakness (I'm too imperial to field nothing but 1 agility ships).

It's certainly making me salivate, assuming I don't run into any Swarms. In my local meta, I'm the only guy who plays swarms anyway, so we might have a winner here. I'd call it the "NOT THE Bs. ARGH! NOT THE Bs. THEY'RE IN MY EYES!" fleet.

It also directly inspired the following option:

================================================================

(Posted 38 point Ibtisam)

Ten Numb

+ Push the Limit

+ Advanced Sensors

+ Engine Upgrades

[41]

Rookie Pilot

[21]

================================================================

My comment based on yours inspired me to think about Survival, which lead inevitably to Biggs/Luke

================================================================

(Posted 38 point Ibtisam)

Biggs Darklighter

+ Shield Upgrade

[29]

Luke Skywalker

+ R2-D2

+ Draw Their Fire

[33]

================================================================

And then I thought about increasing her damage output, which lead to the two following fleets.

================================================================

(Posted 38 point Ibtsiam)

Garven Dreis

+ R2-D2

[30]

"Dutch" Vander

+ Ion Cannon Turret

+ Proton Torpedoes

[32]

================================================================

(Posted 38 point Ibtisam)

Wedge Antilles

+ Swarm Tactics

[31]

Jan Ors

+ Ion Cannon Turret

+ Nien Nunb

[31]

================================================================

So there are some more thoughts :D . I'd love to see some more ideas, though. I think this build has some serious promise!

you can't do the Kturn with PTL you would be stressed and your opponent would choose your move for you

PTL, Advanced Sensors, and an Engine Upgrade give the ship a HUGE number of options. Just remember that if you DO use PTL via Advanced Sensors and then try performing a red maneuver you WILL be giving your dial to your opponent to set. Yes, you have ten possible "starting" spots before maneuvering by using either boost or roll but by using BOTH you have more than two dozen possible starting positions.

I would drop PTL and add Vet instincts, since you want to maneuver, and don't want to get outdone, the best thing you could have is a higher PS, you would be on par or higher than many ships currently used in the meta.

If you want to stick with your guns

Ibistam PTL,Engine,Adv Sensor

Ten PTL Engine, Adv Sensor

Rookie

You get two maneuverable b-wings and a rookie to block

Still get solid PS so positioning will be good.

you can't do the Kturn with PTL you would be stressed and your opponent would choose your move for you

I would drop PTL and add Vet instincts, since you want to maneuver, and don't want to get outdone, the best thing you could have is a higher PS, you would be on par or higher than many ships currently used in the meta.

If you want to stick with your guns

Ibistam PTL,Engine,Adv Sensor

Ten PTL Engine, Adv Sensor

Rookie

You get two maneuverable b-wings and a rookie to block

Still get solid PS so positioning will be good.

A) Yes, I know not to use PTL with a Koiogran. I can still use ONE action before it, which could theoretically be a boost, barrel roll, focus, or target lock. It is also a possible (though highly improbable) escape, as if I'm in a position where my red maneuver is no longer a good option, I can barrel roll and/or boost into a position where all of my non-red maneuvers are in a better spot than where I just was, and let my opponent choose one of them for me. A very situational thought, but it's an unexpected get-out-of-dodge option, which is nice.

B) Her maneuverability comes from the ability to do a maneuverish Action before or after her move, not from her pilot skill. If the entire horde moves to block, I can possibly barrel roll, boost off to one side, and take that same maneuver in a completely different location. Moreover, I can chose to do two offensive actions, ram full speed ahead, and prevent the blocking ship from shooting at me as I throw a target-locked and focused attack at the fellow behind him.

C) Push the Limit allows me to grab a stress onto Ibtisam before attacking. Even if my two actions do nothing, I've given her a free Howlrunner and a free Flight Instructor for a single turn.

PTL, Advanced Sensors, and an Engine Upgrade give the ship a HUGE number of options. Just remember that if you DO use PTL via Advanced Sensors and then try performing a red maneuver you WILL be giving your dial to your opponent to set. Yes, you have ten possible "starting" spots before maneuvering by using either boost or roll but by using BOTH you have more than two dozen possible starting positions.

46, actually, though I'm counting multiple paths that wind up in the same spot as different, as they dodge different obstacles. That only happens with the forward boost + barrel roll = barrel roll + forward boost combos, so you could drop it down to an even 40 distinct starting locations. I mentioned this in the tiny text underneath the "Giant Cloud of Possibilities" line in the original post.

If you choose to ignore your Advanced Sensors, you have another 46 locations waiting at the other side of your maneuver. That's a total of 92 possible paths to take with any non-red maneuver, decided when you're actually making the move.(Overlapping of Finalized Locations differ depending on which maneuver you select. Boost Bank Left followed and/or preceded by a Bank Right wind up in the same spot, but clearly wouldn't if you selected a Straight or a Turn. Pity you can't add a Navigator to the mix for something truly ridiculous, ehh?

As an aside, my gast is still well and truly flabbered by the ability to clear the PTL stress on the turn in which it was received.

Edited by DraconPyrothayan

Ibtisam may think she want's the stress for the potential reroll so using Advanced Sensors + PTL then clearing the stress may not be the goal. Of course the problem with that scenario is that the stress is still there should next round which means it can't be repeated and if she get ionized things can get very bad.

At least when you use Ten with AS + PTL you can pretty much guarantee your ability to kick the stress and he has no reason for wanting it. Blocking Ten when he has AS, PTL, and an Engine Upgrade should be nearly impossible given the movement option pre-move.

Ibtisam may think she want's the stress for the potential reroll so using Advanced Sensors + PTL then clearing the stress may not be the goal. Of course the problem with that scenario is that the stress is still there should next round which means it can't be repeated and if she get ionized things can get very bad.

At least when you use Ten with AS + PTL you can pretty much guarantee your ability to kick the stress and he has no reason for wanting it. Blocking Ten when he has AS, PTL, and an Engine Upgrade should be nearly impossible given the movement option pre-move.

Isn't ionizing things more of a Rebel tactic? Heavy laser cannon and autoblaster are usually the more popular option with bigger Imperial ships.

Regardless, I do agree with you on Ten Numb for his pilot skill, but to be fair they both have massive strengths against TIE swarms.

Ibtisam may think she want's the stress for the potential reroll so using Advanced Sensors + PTL then clearing the stress may not be the goal. Of course the problem with that scenario is that the stress is still there should next round which means it can't be repeated and if she get ionized things can get very bad.

At least when you use Ten with AS + PTL you can pretty much guarantee your ability to kick the stress and he has no reason for wanting it. Blocking Ten when he has AS, PTL, and an Engine Upgrade should be nearly impossible given the movement option pre-move.

Isn't ionizing things more of a Rebel tactic? Heavy laser cannon and autoblaster are usually the more popular option with bigger Imperial ships.

Regardless, I do agree with you on Ten Numb for his pilot skill, but to be fair they both have massive strengths against TIE swarms.

Yes, Ionization is a Rebel thing, but that's mostly because of the Ion Cannon Turret for the Y and HWK. When you've got a ship THIS freakin' mobile, an Autoblaster will simply eat things. If Ten Nunb has an Autoblaster, the only reason they'd have to roll defensive dice is if you've rolled two or more crits, so there's even more eating to be had!

Moreover, the B-Wing is the first Rebel Ship to be able to carry an HLC at all, and does so far more cheaply than the Firespray. Ibtisam + PTL works the HLC better than Krassis any day of the week, at that.

However, if I'm going to choose between a hypermobile B-Wing or a cannon-based B-Wing, I'll take the hypermobile one every time... mostly because it's a combo that I discovered.

Try the following ship in a fleet for yourself:

.

Blue Squadron Pilot

+ Autoblaster

+ Engine Upgrades

+ Advanced Sensors

[34]

I just ran a short game of 60 points, Ibti (ptl, AS, engines) and a green A wing vs 2 tie fighters, curse and a interceptor. This was the second time I used the B, and the agility of the B was frightening. I was able to place it out side his firearcs every turn and destroyed all his ships while only loosing the shields on the A wing (3 kills for the B, one for the A)...

The second game we ran I changed from AS to FC just to see the difference (I adviced him to exchange DC for an Academy and the Alpha for Turr, which he did). It was a complete different game, I made one maneuver mistake with the B and was not able to recover from it. Still dropped two ties, but Turr got me finally, finished off both my fighters (2 unlucky early hits cleared my shields, the next one was a crit that would have done multiple damage, so I had to sacrifice an action there...). What I learned: I need AS to handle the B, without I look like a complete noob :)

Also, I was not too happy with Ibti. For all those points spent you want her stressed, but that limits your options for the next turn. I rather go with a nonamed and get some extra bodies (with some punch).

So running 2 B with AS and engines (maybe some ptl), and a X-Wing sounds really good to me :)

Might also go without the ptl and an extra A (nice little machines, great against ties).

It is a bit sad that Ibtisam wants to be stressed. Without it I'm not sure the four extra points over a Dagger is worth the +2 PL and the elite pilot skill which you'd still need to pay for. The Dagger with an Engine Upgrade and Advanced Sensors may not have quite the options you could have with PTL in play but it still has a lot of them.

It is a bit sad that Ibtisam wants to be stressed. Without it I'm not sure the four extra points over a Dagger is worth the +2 PL and the elite pilot skill which you'd still need to pay for. The Dagger with an Engine Upgrade and Advanced Sensors may not have quite the options you could have with PTL in play but it still has a lot of them.

Aye, it's a cloud of possibilities, and I call it a "Hypermobile B-Wing". 10 starting locations for every maneuver, for 20 possible flightpaths. Adding Push the Limit turns that 20 into a 92, which is just silly.