Have you had anyone that just wanted to stop playing a campaign? Either starting over, or wanting to play something else? What was the reason?
I don't have a steady group, so I have been introducing Descent and played the campaign several times with several groups of people over the past year.
Lots of people were excited, as they had played my Descent 1e: Cataclysm campaign previous (I had over 80 character campaign sheets for everyone I met).
The first group stopped playing as they kept using a dominant stragety over and over. One wanted to stop playing so he could design his own Druid class cards, the other lost interest. Probably due to one player telling them what to do, taking over for their heroes, and kept thinking of ways to 'break' the game, so to say.
Another group gave up after they lost the first two Act I quests and said they didn't like that they kept losing.
Another group (I was a hero this time) no longer wanted to play after they lost the first quest in Act II. They won all the Act I and Interlude.
Another group, someone didn't want to play the campaign anymore after losing the Act I and only wanted to keep playing if he had a different character (he filled in for someone that could no longer make it). He never returned though.
In case you are wondering, I play Descent as the Overlord more like a D&D GM. I try to create epic and exciting positions and moves with my monsters, making it look dangerous, but trying to make the heroes win at the last minute. I constantly drop sublte hints to what my plan is, and may suggest against moves they may make that would cause them to lose the quest. I also offer people to play as the Overlord in the middle of the campaign and I will play as the hero if they feel familiar enough with the game. Anything to make some exciting stories to tell and just have fun
With that said, I try never to make the 'best' moves as Overlord, but scale the difficulty for the heroes to make it winnable but challenging. However I make them think I am playing the best moves.
I NEVER try to act like I am opposing them. That there is this evil Overlord that we all hate, like I'm possessed more or less to control the enemy, as if it was a co-op game, but one player progresses the bad stuff.
-
I am playing the campaign once again, but this time just me and another person who owns the game as well. This seems to be going MUCH better because despite him losing (he chose to be heroes, lost the firat Act I and lost a rumor) he is still eager to play!
Edited by kerred