Superior Weapons with Reduced Encumbrance

By Kirdan Kenobi, in Star Wars: Edge of the Empire RPG

I seem to remember reading or hearing somewhere that you could substitute a reduced encumbrance by 1 quality for either the weapon damage bonus or the advantage bonus granted by having a superior weapon. Tell me if I'm just imagining this, but if not, could you point me to the source?

Even if this isn't a rule, does this seem like a balanced trade off?

The description of superior quality only mentions reducing encumbrance for Armor. I dont know why you would CHOSE to do this with a weapon, whose purpose is to inflict damage. Why not sacrifice that 1 encumbrance somewhere else?

Encumbrance is not just weight, its also size, handability, wieldiness, etc. I wouldnt allow this substitution as a GM, but make the player come up with a weapon attachment/mod that accomplishes this, at the expense of some power of the weapon...its damage, accuracy, reliability, range, etc.

Edited by Diggles

I believe you need to Jury Rig a weapon to get the Encumbrence reduced (pg 138). I suppose you could Mod it but I think they didn't include it as a Mod so that you can't double down ENC. I'm pretty sure they didn't include it as opposed to forgot because of the wording and detailed list of what mods you can do.

Are you possibly thinking of the Balanced Hilt attachment? I'm AFB, but I want to say it reduces Cumbersome.

Reducing a weapon's Encumbrance makes it more concealable, so this is one reason why someone might try to shave it down as opposed to just adding more kill-i-ness to it.

The reason I'm interested is that the character I'm making is a bounty hunter that specializes in ranged (heavy) weapons, and I want to see if it's possible for him to carry both a heavy blaster rifle (for killing stuff) and a blaster carbine (for stunning stuff), without going over his encumbrance threshold.

Reducing a weapon's Encumbrance makes it more concealable, so this is one reason why someone might try to shave it down as opposed to just adding more kill-i-ness to it.

A pocket rocket launcher for example.

Reducing a weapon's Encumbrance makes it more concealable, so this is one reason why someone might try to shave it down as opposed to just adding more kill-i-ness to it.

A pocket rocket launcher for example.

That's no weapon; it's a toy for adults!

The reason I'm interested is that the character I'm making is a bounty hunter that specializes in ranged (heavy) weapons, and I want to see if it's possible for him to carry both a heavy blaster rifle (for killing stuff) and a blaster carbine (for stunning stuff), without going over his encumbrance threshold.

I think this is a have to make sacrifices kind of thing, you can't have everything exactly as you want it all the time. That said they can reduce the ENC of a lot of the rest of their equipment and take a level or two in Jury Rigged and shave off a level of ENC from the weapons. So they might not be able to do what they want right off the bat but after a few sessions focused on getting superior Armor and such and buying Jury Rigged they can achieve what they want.

Also although it's not in the book I believe there is a Stun only pistol in the SW universe. If not you can create one, I'd base it on a Heavy Pistol for ENC and make it rare.

Edited by FuriousGreg

Also although it's not in the book I believe there is a Stun only pistol in the SW universe. If not you can create one, I'd base it on a Heavy Pistol for ENC and make it rare.

Stun Only versions of many blasters are commonly available, however a pistol will not help the poster that wants to use Ranged (Heavy) weapons and Stun Only doesn't make the Encumbrance any less.

I'd suggest getting a basic droid porter that can carry your extra weapon(s). I've seen a big game hunter do it in one piece of fluff.

Stun Only versions of many blasters are commonly available, however a pistol will not help the poster that wants to use Ranged (Heavy) weapons and Stun Only doesn't make the Encumbrance any less.

Ah well, I guess it's sacrifice time... But if the OP's PC is a shooter then his Agility is good so even if he only takes one rank in pistol he's going to hit often enough with it until he gains the Talents and/or gets enough other reduced ENC equipment to make his dream happen. A PC gotta have goals...

Go with...

Heavy Blaster Rifle and an Underbarrel Grenade Launcher. Use stun grenades. That all falls under Heavy Range.

Would be 8 Enc at Cumbersome 4 if memory serves.

I personally go with a bola and brass knuckles due to having no credits. :lol:

Edited by Dex Vulen

Go with...

Heavy Blaster Rifle and an Underbarrel Grenade Launcher. Use stun grenades. That all falls under Heavy Range.

Would be 8 Enc at Cumbersome 4 if memory serves.

I personally go with a bola and brass knuckles due to having no credits. :lol:

Great suggestion. That or buy a utility belt + backpack and get some decent Brawn!

I guess I was just imagining that you could do this then.

The problem with using backpacks is they're useless for carrying anything you want to use in combat as a rule, because, assuming you're at full encumbrance, as soon as you take something out of the backpack you've exceeded your encumbrance threshold.

I guess I was just imagining that you could do this then.

The problem with using backpacks is they're useless for carrying anything you want to use in combat as a rule, because, assuming you're at full encumbrance, as soon as you take something out of the backpack you've exceeded your encumbrance threshold.

If you're looking to simply up your carrying capacity, a backpack and utility belt (and load-bearing gear from the Age of Rebellion Beta) is the easiest way to go. All three of those items will boost your Encumbrance Threshold by +8 (+4 for the backpack, +1 utility belt, +3 load-bearing gear).

Talk with your GM, and ask if you can reskin the backpack+utility belt combo as a weapons harness to store not only your massive rifle but various other weapons as well. In the past, I've suggested that a backpack be re-flavored as a rifle scabbard for a heavy blaster rifle.

Given the way Encumbrance works, the increased Encumbrance Threshold that those items provide works whether the item is stowed or actively in use.

Edited by Donovan Morningfire

I guess I was just imagining that you could do this then.

The problem with using backpacks is they're useless for carrying anything you want to use in combat as a rule, because, assuming you're at full encumbrance, as soon as you take something out of the backpack you've exceeded your encumbrance threshold.

The backpack is a bit more abstract than that. You don't specify what is in it, its just assumed you store our gear in the most efficient manner possible.

Thanks HappyDaze, that's a lot simpler and more beneficial, if a little less realistic.

If you're looking to simply up your carrying capacity, a backpack and utility belt (and load-bearing gear from the Age of Rebellion Beta) is the easiest way to go. All three of those items will boost your Encumbrance Threshold by +8 (+4 for the backpack, +1

Talk with your GM, and ask if you can reskin the backpack+utility belt combo as a weapons harness to store not only your massive rifle but various other weapons as well.

I think I'll do that. Thanks.

Reducing a weapon's Encumbrance makes it more concealable, so this is one reason why someone might try to shave it down as opposed to just adding more kill-i-ness to it.

Where is this in the book? I haven't seen it.

Reducing a weapon's Encumbrance makes it more concealable, so this is one reason why someone might try to shave it down as opposed to just adding more kill-i-ness to it.

Where is this in the book? I haven't seen it.

Yeah, two ranks of Jury Rigged would allow you to carry a heavy blaster rifle and a rifle for the same encumbrance as just the heavy rifle alone. Heck, two levels applied to a rifle would bring it down to 1 Enc. With the heavy rifle, that would be 7 total, but that's just like carrying a stun grenade.

For illustration purposes:

http://www.keltecweapons.com/our-guns/plr-16/pistol/

Wow, that thing even looks like a blaster. Pop a weapon grip on that sucker and you're carrying a a nasty concealable surprise.

The concealed carry rules are on 153.

I was originally going to pick up Gadgeteer as my second specialization, but I went with Recruit as it fits my characters background a little better.

Edited by Bren Mastigar

I was under the impression you can only jury rig an item once

I was under the impression you can only jury rig an item once

Once for each weapon.

Reading the book, the talent states that you can apply it to one piece of weaponry or armor per rank. It does not specifically call out that you can only apply it once per item. When modifying something multiple times, favorite rifle or what have you, I might apply penalties in other ways. "Yeah, you have a chopped down rifle, but now it is less reliable/subject to running out of ammo like a heavy pistol and you are severely limited in what attachments you can use." It shouldn't be able to function perfectly, but if someone wants to use two talents on one weapon, I would consider ways to make it balanced.

Reading the book, the talent states that you can apply it to one piece of weaponry or armor per rank. It does not specifically call out that you can only apply it once per item.

The relevant line is: The character chooses one personal weapon or piece of armor per rank of Jury Rigged.

Grammatically this says you can apply it to one individual item per rank not that you can place several on a single item.

Considering that the designers felt it important enough to limit Weapon and Armor Mods to a number of Hard Points rather than make it unlimited it makes sense that the Jury Rigged Talent would also be limited. It's value is to essentially add an additional HP.

Edited by FuriousGreg

Reading the book, the talent states that you can apply it to one piece of weaponry or armor per rank. It does not specifically call out that you can only apply it once per item.

The relevant line is: The character chooses one personal weapon or piece of armor per rank of Jury Rigged.

Grammatically this says you can apply it to one individual item per rank not that you can place several on a single item.

Considering that the designers felt it important enough to limit Weapon and Armor Mods to a number of Hard Points rather than make it unlimited it makes sense that the Jury Rigged Talent would also be limited. It's value is to essentially add an additional HP.

See, I read that sentence the other way. The phrase "one personal weapon or piece of armor per rank of Jury Rigged" tells me that the talent is meant to modify only one item per rank and that item has to be a a personal weapon or a piece of armor. A restriction sentence would have been easy to insert, i.e. "Jury Rigged can only be applied once per item" or "Attribues can only be modified once". I believe other talents have similar restrictions.The fact that it was not included leads me to believe it is meant for open interpretation.

Personally, I don't see Jury Rigged as adding, what is in effect, an additional hard point. There are already other talents that add additional hard points. Since it is unique to specializations that lean a bit towards the technical side, I see it as modifying the item directly by boring out a barrel, modifying a trigger or lopping off a stock. Hard points exist to increase the capabilities of a weapon by adding on a multitude of accessories. These accessories can be modified even further, in some cases, multiple times. It makes sense that the weapon itself can be modified multiple times. Why wouldn't someone be able to install a lighter trigger and replace a bulky fore-end with a much lighter one? (Reduced required advantage to trigger an effect and reduced encumbrance.) The modifications aren't free, you are tying up quite a bit of XP to make modifications to just one item if you dedicate two ranks to it.