More Rebel Squad Build Ideas

By macar, in X-Wing

Squad 1

Luke- R2D2, DTF, Shield Upgrade

Dutch Blaster Turret

Kyle Katarn Blaster Turret, Chewbacca, Moldy Crow, Shield Upgrade

Good amount of synergy in this squad, and no reason to keep people behind. Dutch and Kyle pass focus and TL tokens. Luke sits behind and absorbs crits. The thing about this squad is the ability to move gently around the map.

Squad 2

Ibi Sensor Jammer, HLC, Elusiveness

Luke R2D2 DTF

Biggs

Basic Biggs luke combo with ibi being hard to kill as well, Awhile back I had tested around with making ibi hard to kill and it worked, It would be a long game but I can imagine having a strong alpha strike turns 1/2 will make it harder to pick off my ships in the late game.

Squad one, replace Chewbacca with Recon Specialist. without kyle sending focus every turn dutch wont be using his blaster turret much, or he will be focusing to use it and not taking/passing TL.

No Recon Specialist makes the squad FAR less useful. Sure Kyle can pass off a Focus but then that's one he wouldn't have to use to fire his Blaster Turret. I'd also say you are putting a lot of points into improving the HWK's surival.

Recon Spec on the HWK will give at least 2 hits worth of dodge by defensive focusing, even if you're attacking with the Blaster Turret every turn. It also means you have focuses in the tank if you've had a collision and/or a Red Maneuver.

On the other hand, Kyle uses 2 focuses a turn, between his native ability and his Blaster Turret. Recon Spec is DEFINITELY necessary here, moreso even than the Moldy Crow title. If you want to keep the title, I'd consider going with the Ion Cannon Turret, which means you don't need to spend the focus to attack, while the average damage will remain about the same.

(Only ways to deal more damage with a Blaster Turret than the 1 from an Ion Cannon: You roll 3 hits naturally to them only rolling 1 evade, or they roll no evasions at all when you roll 2 hits. Though this is a significant difference against a ship with 1 Evasion Die, it becomes increasingly irrelevant the more evade dice they have).

I definitely like using Chewbacca as the co-pilot for Roark Garnett, though.

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Meanwhile, there's another combo you failed to notice with Fleet 1. Drop Luke Skywalker, and pick up Garven Dreis. You can give him the focus from Kyle, and then he can give it to Dutch. 3 Focuses for 1? Sign me up!

Moreover, if you don't give the focus to "Dutch" for some reason (if he has a Blaster Turret, you'll need to, but if you go with the Ion Cannon Turret... This also works if "Dutch" has died first.), Garven can give the Focus back to Kyle, who then keeps it in the Moldy Crow tank forever!

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Fleet 2 has some problems.

I feel Ibtisam is too expensive, and doesn't have an ideal load-out. With Biggs, she'll never get the stress from Elusiveness until you're already down a ship, and even then she'll not get to use the stress for Offense. She loves Push the Limit as mush as Soontir Fel.

Moreover, I don't think her other upgrades are ideal either. Sensor Jammer is overcosted in your fleet for the same reason Elusiveness is: you won't get to use it until you're already down a ship.

Consider the following Ibtisam build:

+ Advanced Sensors
+ Engine Upgrades
+ Autoblaster

+ Push the Limit
[Total: 2 more points than yours]

This gives her the ability to start Red Maneuvers from 10 different starting locations, each time. Moreover, from Non-red maneuvers, she can do so from 46 different spots (No action, Barrel Rolls only, Boosts Only, Barrel Rolls then Boosts, Boosts then Barrel Rolls), leaving an additional cloud of locations if she performs the maneuver without using the Adv. Sensors. If its a green maneuver, she can clear the stress she just picked up from Push the Limit!!!
Add to this the fact that she now has an Angled Koiogran (BankBoost before your 2 K) and the ability never to lose an action to red maneuvers and collisions if she doesn't want to, and you've got one hell of a close range combatant.

One that gets boosted damage and defense from her ability to dance around firing arcs.
One more mobile than the vaunted "Fettigator".
One whose stress turns into a Howlrunner/Flight Instructorish combo.

In this fleet, you might give her an Ion Cannon instead of the Autoblaster to give her the ability to stun a pilot, to wail on them the following round at her leisure while further protecting Biggs (by letting him stay at Range 3 and/or behind an asteroid from your victim). That has the additional benefit of keeping her at her current point cost!

Edited by DraconPyrothayan

Recon Spec on the HWK will give at least 2 hits worth of dodge by defensive focusing, even if you're attacking with the Blaster Turret every turn. It also means you have focuses in the tank if you've had a collision and/or a Red Maneuver.

On the other hand, Kyle uses 2 focuses a turn, between his native ability and his Blaster Turret. Recon Spec is DEFINITELY necessary here, moreso even than the Moldy Crow title. If you want to keep the title, I'd consider going with the Ion Cannon Turret, which means you don't need to spend the focus to attack, while the average damage will remain about the same.

(Only ways to deal more damage with a Blaster Turret than the 1 from an Ion Cannon: You roll 3 hits naturally to them only rolling 1 evade, or they roll no evasions at all when you roll 2 hits. Though this is a significant difference against a ship with 1 Evasion Die, it becomes increasingly irrelevant the more evade dice they have).

I definitely like using Chewbacca as the co-pilot for Roark Garnett, though.

================================================================

Meanwhile, there's another combo you failed to notice with Fleet 1. Drop Luke Skywalker, and pick up Garven Dreis. You can give him the focus from Kyle, and then he can give it to Dutch. 3 Focuses for 1? Sign me up!

Moreover, if you don't give the focus to "Dutch" for some reason (if he has a Blaster Turret, you'll need to, but if you go with the Ion Cannon Turret... This also works if "Dutch" has died first.), Garven can give the Focus back to Kyle, who then keeps it in the Moldy Crow tank forever!

================================================================

Fleet 2 has some problems.

I feel Ibtisam is too expensive, and doesn't have an ideal load-out. With Biggs, she'll never get the stress from Elusiveness until you're already down a ship, and even then she'll not get to use the stress for Offense. She loves Push the Limit as mush as Soontir Fel.

Moreover, I don't think her other upgrades are ideal either. Sensor Jammer is overcosted in your fleet for the same reason Elusiveness is: you won't get to use it until you're already down a ship.

Consider the following Ibtisam build:

+ Advanced Sensors

+ Engine Upgrades

+ Autoblaster

+ Push the Limit

[Total: 2 more points than yours]

This gives her the ability to start Red Maneuvers from 10 different starting locations, each time. Moreover, from Non-red maneuvers, she can do so from 46 different spots (No action, Barrel Rolls only, Boosts Only, Barrel Rolls then Boosts, Boosts then Barrel Rolls), leaving an additional cloud of locations if she performs the maneuver without using the Adv. Sensors. If its a green maneuver, she can clear the stress she just picked up from Push the Limit!!!

Add to this the fact that she now has an Angled Koiogran (BankBoost before your 2 K) and the ability never to lose an action to red maneuvers and collisions if she doesn't want to, and you've got one hell of a close range combatant.

One that gets boosted damage and defense from her ability to dance around firing arcs.

One more mobile than the vaunted "Fettigator".

One whose stress turns into a Howlrunner/Flight Instructorish combo.

In this fleet, you might give her an Ion Cannon instead of the Autoblaster to give her the ability to stun a pilot, to wail on them the following round at her leisure while further protecting Biggs (by letting him stay at Range 3 and/or behind an asteroid from your victim). That has the additional benefit of keeping her at her current point cost!

I did look into garven as a possibility, however I loose the ability to DTF. The other issue is with garven He has to spend the focus to allocate it, since he would fire after dutch, unless he got shot first, he would not get to move that token at the correct time. I do agree with the recon specialist, I did a quick movement play test and at best I would get 4 focus before combat began without her so she is a must.

I could do a combo with dutch RK-56 but thats leaving the TL back up to chance and would open up for a focus the next round.

Here is what I have modified the squad to

Dutch w/ APT, Ion, R2D2, Shield Upgrade

Kyle w/ Blaster Turret, Recon Spec, Moldy Crow, Shield Upgrade, determination

Rookie Pilot

99 Pts

Getting in close enough to Ion next turn APT a big target, the rookie is there for firepower.

The point of squad two is not to use the stress until needed, It is meant to be a late game squad and handle swarms or other large number fleets.Minimize the damage on Ibi you minimize the damage taken by Luke, all while shooting with a HLC. I do understand the point of your synergy and have messed with those options before however I don't like PTL on IBI, I would rather shut my opponent down and still have gotten an action than taken two actions or no action if I collided.

The other issue is with garven He has to spend the focus to allocate it, since he would fire after dutch, unless he got shot first, he would not get to move that token at the correct time.

This actually isn't true.

Garven, "Dutch", Kyle, Ibtisam, and Arvel are all level 6 pilots. That means you can move them or attack with them in whatever order you want, as they're all simultaneous. Garven/Dutch is one of the oldest and strongest pilot combos in the entire game, and Kyle only adds to the shenanigans.

The other issue is with garven He has to spend the focus to allocate it, since he would fire after dutch, unless he got shot first, he would not get to move that token at the correct time.

This actually isn't true.

Garven, "Dutch", Kyle, Ibtisam, and Arvel are all level 6 pilots. That means you can move them or attack with them in whatever order you want, as they're all simultaneous. Garven/Dutch is one of the oldest and strongest pilot combos in the entire game, and Kyle only adds to the shenanigans.

Ha sorry I was messing around with wedge when I replied to this post so I was thinking PS9.

That Being said, I am happy to have come up with this

Garven Dreis — X-Wing 26

Advanced Proton Torpedoes 6

R2-D2 4

Shield Upgrade 4

"Dutch" Vander — Y-Wing 23

Blaster Turret 4

R2 Astromech 1

Kyle Katarn — HWK-290 21

Determination 1

Blaster Turret 4

Recon Specialist 3

Moldy Crow 3

Now Garven will survive long enough to get his torp off, and no only that but of course after he uses it he can now pass off that focus to someone else.

I'll TL with Dutch, pass to kyle

Garven will TL

Kyle will Focus

Beginning of combat send a focus to Garven, he uses apt, and then sends the focus over to Dutch who uses blaster turret, kyle blaster turrets and has a TL to reroll!

Edited by macar

after shooting the torp here is how the actions would work

If kyle has 3+ focus during his action phase he takes a TL

Dutch TL pass to Garven

Garven Focus

Kyle Pass 1 Focus to Dutch

Garven shoots first moving focus to Dutch, now both Kyle and Dutch have 2 Focus and a TL to maximize their turrets.

That Being said, I am happy to have come up with this

Garven Dreis — X-Wing 26

Advanced Proton Torpedoes 6

R2-D2 4

Shield Upgrade 4

"Dutch" Vander — Y-Wing 23

Blaster Turret 4

R2 Astromech 1

Kyle Katarn — HWK-290 21

Determination 1

Blaster Turret 4

Recon Specialist 3

Moldy Crow 3

Now Garven will survive long enough to get his torp off, and no only that but of course after he uses it he can now pass off that focus to someone else.

I'll TL with Dutch, pass to kyle

Garven will TL

Kyle will Focus

Beginning of combat send a focus to Garven, he uses apt, and then sends the focus over to Dutch who uses blaster turret, kyle blaster turrets and has a TL to reroll!

I'd see if I could find some points to kill in this build to upgrade your R2 Astromech on "Dutch" to R5-K6. Getting a free target lock off with "Dutch" means you get to pass an unplanned one to an ally, thus allowing lots of Target Locks all around :)

Since you've posted your action plan, here's an odd thought: Consider Target Locking as Garven's action, and letting Dutch give a target lock to Kyle. Kyle passes a focus to Garven, who shoots (focused and target locked), passing the focus to Dutch, who shoots (focused and target locked), possibly reloading Garven's Target Lock with the aforementioned R5-K6, followed by Kyle shooting the Blaster Turret (usually only target locked) or Ion Turret (focused and target locked).

If Garven had a Target Lock left over from the previous round (possibly via the R5-K6 boost, or simply by not needing to spend his), he focuses, with intent to pass the token into Kyle's bank. In that case, Kyle's focus at start of combat would go to "Dutch", and everything stays awesome.

Blaster Turret on "Dutch" works a little better than I originally thought it would, as both other pilots can provide the Focus required, allowing him to do the target locking for 2, so the Turret holds up until he's the last one standing, at which point you don't get to target lock for a teammate.

The biggest thing I don't like about that droid is that it doesn't have a good chance to proc, if it was a focus and evade symbol I would put him in, in a heartbeat.

The deciding factor would be how many focus Kyle has or if any of my ships did not get their actions that round. SInce the b-wing has a high hull I would hate for the stress marker to pop up or be limited in my movements after a K-turn. Since all I want is my action and not positioning the 1-2 maneuver seems to be more beneficial.

The biggest thing I don't like about that droid is that it doesn't have a good chance to proc, if it was a focus and evade symbol I would put him in, in a heartbeat.

The deciding factor would be how many focus Kyle has or if any of my ships did not get their actions that round. SInce the b-wing has a high hull I would hate for the stress marker to pop up or be limited in my movements after a K-turn. Since all I want is my action and not positioning the 1-2 maneuver seems to be more beneficial.

3/8 of a chance to get 2 free target locks is worth a fair bit to me. Also, which ship (A-Wing, X-Wing, and HWK-290) did you think was a B-Wing?

The biggest thing I don't like about that droid is that it doesn't have a good chance to proc, if it was a focus and evade symbol I would put him in, in a heartbeat.

The deciding factor would be how many focus Kyle has or if any of my ships did not get their actions that round. SInce the b-wing has a high hull I would hate for the stress marker to pop up or be limited in my movements after a K-turn. Since all I want is my action and not positioning the 1-2 maneuver seems to be more beneficial.

3/8 of a chance to get 2 free target locks is worth a fair bit to me. Also, which ship (A-Wing, X-Wing, and HWK-290) did you think was a B-Wing?

one of the suggested alt lists at the top of the thread included B-wings.

The biggest thing I don't like about that droid is that it doesn't have a good chance to proc, if it was a focus and evade symbol I would put him in, in a heartbeat.

The deciding factor would be how many focus Kyle has or if any of my ships did not get their actions that round. SInce the b-wing has a high hull I would hate for the stress marker to pop up or be limited in my movements after a K-turn. Since all I want is my action and not positioning the 1-2 maneuver seems to be more beneficial.

3/8 of a chance to get 2 free target locks is worth a fair bit to me. Also, which ship (A-Wing, X-Wing, and HWK-290) did you think was a B-Wing?

I meant y-wing, ever since the b-wing launch I have said b-wing instead of Y-wing even when playing with them on the field, pointing at it and calling it the wrong name....some curse or something haha

as far as the droid, I feel it would have the advantage if it proc'd 3+times in a match on average that would be after 8 rounds of shooting. Within those eight rounds I feel like a range 3 hard maneuver or 4 forward will come up where I can easily clear that the following round with any range 2 move.

Edited by macar

No Recon Specialist makes the squad FAR less useful. Sure Kyle can pass off a Focus but then that's one he wouldn't have to use to fire his Blaster Turret. I'd also say you are putting a lot of points into improving the HWK's surival.

Funny story, you can focus with graven and send that focus to Kyle to sav for the next round haha

The biggest thing I don't like about that droid is that it doesn't have a good chance to proc, if it was a focus and evade symbol I would put him in, in a heartbeat.

The deciding factor would be how many focus Kyle has or if any of my ships did not get their actions that round. SInce the b-wing has a high hull I would hate for the stress marker to pop up or be limited in my movements after a K-turn. Since all I want is my action and not positioning the 1-2 maneuver seems to be more beneficial.

3/8 of a chance to get 2 free target locks is worth a fair bit to me. Also, which ship (A-Wing, X-Wing, and HWK-290) did you think was a B-Wing?

Nope. That droid is terrible. Any other use of those points is better.