It's all about the Interceptor, but which list?

By Englishpete, in X-Wing

So PtL over a higher pilot skill on Sabers?

What about:

Turr + PtL

4x Alpha?

You risk losing the alphas before they get shot unless they focus on Turr, and Turr can Focus, Shoot, Barrel Roll and the Ptl for Evade hopefully keeping him alive a little longer.

Alternatively, I've run this one and its not bad:

3x Alpha

2x Avenger with Stealth Device.

Overall, stick with Evade as the action for the Alphas and Focus as the action with the Avengers (used defensively) and pray for good throws on attacks.

Which list is more successful? 8 Tie Fighter or 5 Tie Interceptors?

Well, for me, not the Ties as I simply can't fly eight ships well, tried, failed, tried, failed, tried.... you get the idea.

Turr + PtL

4x Alpha?

This is why I'd consider bringing a bomber in a an otherwise Interceptor squad. It often seems like such a tempting target that it can be used to draw enemies out of position and leave their backs open to interceptors. If they don't take the bait, the payload can add some extra punch to your squad.

EDIT: This is a list I've had great success with, but I didn't want to make just another list thread asking for feedback. If you feel that it's in anyway derailing your discussion of an all interceptor's list, I'm happy to pull it out.

Soontir Fel

-Push the Limit

Turr Phennir

Saber Squadron Pilot

Scimitar Squadron Pilot

-Concussion Missile

-Cluster Missiles

Edited by BaronFel

Regarding Turr +PTL, when do you use PTL?

If you use it before he attacks isn't he then stressed and can't use the boost or barrel roll action after he attacks?

Regarding Turr +PTL, when do you use PTL?

If you use it before he attacks isn't he then stressed and can't use the boost or barrel roll action after he attacks?

Correct, but you can also use it after his free boost / barrel roll during the combat stage.

Thanks. Just making sure I had the timing correct.

I prefer Soontir+PTL over Turr and came up with this list. You still have 4 Ints but one is completely naked.

99

Soontir+PTL

2x Saber+PTL

Saber

I also thought about this one. Again 4 Ints but what does the VI really get you? Unless you really want to shoot before any other mid/lower PS ships.

99

Soontir+PTL+Stealth

3x Saber+VI

I wish Fel's Wrath could take a EPT. I would go with that almost every list, alnong with Turr. Wrath would get expose, since he will shoot once for sure! And while they stretch out to get rid of that Kamikaze Wrath I can run Turr close and deal some hard damage.

That list would look like that

Fel + Expose (27)

Turr (25)

2x Alpha (36)

Academy Pilot (12)

Sadly, it's not legal :(

I want to try out 2 Interceptor lists in the near future (probably on the weekend):

2x Sabres + swarm tactic (46)

3x Alpha

That gives me 4 Interceptors with PS 4 in the combat phase, enough to kill off Academies and Rookies first, and a fifth well just to have a fifth.

The other one will be 5 Alpha with targeting computers. Gives me the firepower of a X-Wing (rerolls) with the Interceptor agility and maneuverability - nice!

(I see the benefit of a 5 interceptor list with 3 hull upgrades, 3 ships that can't be one-shot, and with 99 points you'll also have the initiative vs most maxed out lists; but I want to run those 2 first, more fancy stuff :) )

A 5 Interceptor list has more firepower than a 7 tie swarm (15 vs 14 dice), and the boost gives some extra movement options. They need to drop 2 to bring your firepower under that of a all TF swarm (9 vs 10 when 2 are shot down from each list).

Edited by Shaadea

Of these, I've flown 5 Sabers and its a strong and fun list.

And count me a squint lover! I still love having 1 or 2 in many an Imperial list. I find them a very efficient use for a Stealth Device. If I hadn't had to cancel my planned trip to Worlds, I would have been flying some squints there -- they carried me through all the New England regionals very nicely.

...

Unfortunately, it is hard to fit Soontir into an all-interceptor squad without going all the way down to 3 ships or leaving some of your interceptors underequipped.

That's how I see it anyway

This precisely.

Soontir is good, but if your intent is to keep all your interceptors upgraded with PtL, he won't fit in a 4 ship squad.

he isn't worth losing a ship.

Turr fits perfectly, and his ability is pretty awesome.

I wish Fel's Wrath could take a EPT.

Suddenly I'm drawing a blank... EPT?

I wish Fel's Wrath could take a EPT.

Suddenly I'm drawing a blank... EPT?

Elite Pilot Talent

Still wouldn't be worth playing to me.

Yep, derp moment over.. not sure why that didn't click.

So going all out with a four Int list, how about this. I have had great success with Turr and VI, Fel is money and the sabers will shoot before most things with VI.

30 points
Soontir Fel
Push the Limit
26 points
Turr Phennir
Veteran Instincts
22 points
Saber Squadron Pilot #1
Veteran Instincts
22 points
Saber Squadron Pilot #2
Veteran Instincts

I have flown that list, and it is a favorite of mine.

With aces run

2 Royals with PTL, Shield/Hull upgrade

Canor Jax PTL SHield/Hull UPgrade

they have the same HP as the X-wings/Hwks, Maneuverability and Evade of the Interceptors, PS 6 (above biggs) and can weave in and out like no ones business. The extra cushion is needed if you really want to survive don't rely on just PTL Focus/Evade, on bad roll can leave you with a dead interceptor at range 1 even with the evade token. Also the HLC can tear interceptors apart, its better to have some buffer than just a couple of one shots.

Totally agree Aces brings a lot to the table. I was looking at what we can fly now with this thread though.

Saber Ptl

Saber Ptl

Howl

BSP DTF

BSP DTF

adds the cushion needed for the intercepts and howl becomes a good bonus as well.

Ran this at nationals and it did well 4-1, put determination on howl to help keep her alive Start with it broken off and converge on your opponent when you begin to shoot, this makes it so your opening moves aren't predictable.

Edited by macar

Got a chance to fly the Turr list. It was a resounding success, though a bit more luck based than I normally prefer (my favorite ships are Green Squadron w/ Ptl as you can really control the dice). Having played both 4 and 5 interceptor lists, I think the 5th interceptor makes a huge difference - in both cases if you flub the green dice you're probably going to lose an interceptor. That loss isn't felt nearly as badly in the 5 ship list (1 Alpha Squad ate a Horton torp and rolled all blanks for defense).

I flew the Turr, 4 ship list yesterday against a classic HSF list. (The worst possible match for this list in my opinion) I cleared out the 2 X's no problem and came **** close to finishing the Falcon.

Even with the 360 arc, the immense maneuverability of the Int's meant I could avoid the worst of the shooting. In the end, some poor green dice and the fact I drew 2 of the 2 damage crits (each on a different ship) and the stress crit whilst already stressed decided the game.

My opponent flew his list well and was no push over.

The one change I would make is to drop PtL on Turr and go with Veteran Instincts. The PS9 would have been a huge plus against the Falcon and PtL wasn't needed on Turr that much.

The list would then be

Turr Phennir with VI

Saber Squadron Pilot with PtL x 3

The list warrants more practice for sure.

Edited by Englishpete