What Elusiveness should have been:

By nimdabew, in X-Wing

After performing a green maneuver, you may assign one evade token to your ship.

Points: 3

I cannot think of a good time to take elusiveness in any list except maybe for Tycho, but he can't use it for every attack because he will be carrying around stress everywhere. Elusiveness would even be worth it right now if the stress token were not added after the re-roll. If you could rewrite the card, what would you have written on it?

I would change it to:

Receive 1 stress token to change 1 BLANK defensive die to a Focus. You cannot use elusiveness if you have a stress token.

Might be a touch too good with Fel, but otherwise it woudl be more useful than it is now.

I'm not sure I agree with you suggestion of getting an evade on a green maneuver. Afterall, if we are talking about someone who is 'extra dodgy', it would make more sense to give that evade token on red maneuvers. Thematically, this would be someone who excels at pushing the bird to the limit to avoid fire by doing things that the opponents didn't think possible. (extra hilariousness points if you could somehow get this on the shuttle. Extra evasions if you don't do anything)

How about leave it exactly the same, but get rid of the stress. It is only a 50/50 chance of avoiding a hit anyway, and only 1/4 chance of evading a hit if your opponent has a focus available. For 2 points and your EPT slot, that would hardly be broken.

Edited by KineticOperator

After performing a green maneuver, you may assign one evade token to your ship.

Points: 3

I cannot think of a good time to take elusiveness in any list except maybe for Tycho, but he can't use it for every attack because he will be carrying around stress everywhere. Elusiveness would even be worth it right now if the stress token were not added after the re-roll. If you could rewrite the card, what would you have written on it?

Lol seriously?

Luke + your elusive + R2-D2 would be near unkillable.

Elusiveness is fine for what it is.

Lol seriously?

Luke + your elusive + R2-D2 would be near unkillable.

Elusiveness is fine for what it is.

Yes, seriously. You would also have a ship that is very predictable in its movements too. I could go so far as to do what someone above said and that is remove the stress part and make it 3 points too since it would then be useful instead of a waste of cardboard. Ibtisam could make it useful, but still suffers from the same problems that come from getting stress all of the time.

Yes, seriously. You would also have a ship that is very predictable in its movements too. I could go so far as to do what someone above said and that is remove the stress part and make it 3 points too since it would then be useful instead of a waste of cardboard. Ibtisam could make it useful, but still suffers from the same problems that come from getting stress all of the time.

Oh yea, that near-unkillable ship is so predictable and that makes it so much easier to kill somehow (maybe you missed the oxymoron there).

I guess we will just never agree about this upgrade. As-is it is semi-useful for 2 points and can save your bacon here/there. It is at least as useful as many other situational upgrades. Clearly you can't just spam it all the time, but who is doing that anyway? I'm not saying I see it taken or take it much myself, but I have seen how it can help and I do not think it is more overcosted than 50+% of all upgrades. Should it maybe be 1 point? Sure that could be fair, I wouldn't necessarily have an issue with that.

Its a game. There are bound to be some duds. Your change takes it from meh/hardly taken to lol yes I like free stuff. Thats not a good trade. Sabers would also be pretty rediculous with this. Free Evades with no action/stress cost? sign me up.

I ran exactly that combo on one of my first games. My opponenet had 2 Ties and a Interceptor (after he killed off all my other dudes) and it took him about an hour and a half to get rid of Luke... I might have won it with some more experience. But no, with some more experience, I don't take that combo anymore :)

Lol seriously?

After

Luke + your elusive + R2-D2 would be near unkillable.

Elusiveness is fine for what it is.

Oh and I forgot to mention Howl with this elusive and stealth would be a 4agi, 1 evade token and 1 focus potential every turn for a mere 24 pts. You think TIE Swarms are good now? lol get ready. Sorry, there is no way this would be balanced.

Hida, the exact same combo can be taken with PTL... I fail to see how it is not comparable. Both require a green maneuver to either get the second token or clear the stress from getting the token. The only difference is what happens after getting the token. With Elusiveness, the only difference is that ships without the evade action can get an evade token AND the second action result is predetermined.

In fact, thinking about it, I would change the upgrade card to:

After performing a green maneuver, you may perform a free evade action. If you do not have the evade action, receive one stress token.
Points: 3
This would prevent a run-away evade ship, still give A-Wings the PtL type focus/evade, yet keep the dial more open to different maneuvers. So yes, green maneuvers + this would be powerful, but not so over powered that it would break the game. PtL is a great card because of how flexible it is, and my proposed elusiveness would be just as flexible except it would

force an evade action instead of getting a second free action.

As far as the green vs red maneuver thing, I look at it as a pilot. When your aircraft is below a specific speed, in this case maneuvering speed, you will be able to reach the full extent of the aircraft's maneuverability without overstressing the aircraft. So, green maneuver = full range of ships ability without breaking it = evading easier.

I think it is great. Cost less than stealth device, works all game long, doesn't cost an action. In otherwords you will get to use it almost every turn you get shot at. Personally I like better that stealth device, partially becasue it is useful on any ship, where as I don't really think you should put stealth device on a ship that doesn't already have 3 agility. People just drool over stealth device. It protects you from about a half a hit a shot too, and then only until you get hit.

Try putting it on Han Solo. Reduce damage by .5 times the number of times you get shot.

Alongside Captain Yorr, it turns into a pseudo Sensor Jammer / Flight Instructor. Even though you can only use it once per attack as per the FAQ ruling, if you clear the stress upon its activation, you can still use it once EVERY attack.

It is also useful to use against someone who relies heavily on re-rolling dice for attacks, as you've forced a re-roll into a miss that now cannot be target-locked. As it came out in the same wave that gave us Han Shoots First, this is certainly worth the pick-up every now and then.

Besides, the upgrade you suggest sounds more like a Pilot Ability than an Elite Pilot Talent. Currently, the only upgrades in the game that benefit from performing Green maneuvers are R2-D2 and..... well that's it, really. I like it where it is. It's way more playable than, say, Daredevil.

How about:

If your attacker has at least one stress token, you may perform a free evade action.
Points: 3

How about:

If your attacker has at least one stress token, you may perform a free evade action.
Points: 3

Even more situational than the current version, and so far no ship or upgrade lets you have a free action in the middle of combat. Closest we'd come is Luke Skywalker's pilot ability.

tbh having faced a Green Squadron with Elusiveness I'm not sure it's a bad ability, just bad on ships that can't shed stress reliably.

The A-Wing sheds stress better than any other ship, as it has 6 green maneuvers (counting Left and Right as the same maneuver).

The Interceptor has 5, as do R2 Astromech X-Wings and Y-Wings, and Nien Nunb HWK-290s and YT-1300s (Sources cited from memory. I've worked this out before, but have misplaced my actual notes, so mistakes are possible. Additionally, I may have missed some).

I just don't see the need to re-write the rules for the upgrade. If you don't think it is that great, just don't take it. I don't think it is over powered, but if you do, then take it. Do you want a different defensive elite upgrade? We will probably get one eventually.

As it is I like the upgrade, but I don't think it is a no-brainer. I always try to be conservative on the points I spend on upgrades.

Also keep in mind that the game is designed to get to an end. The attacker has the advantage in this game, there are much more abilities and equippment that enhances the attack then there are for defense (no ability like target lock or Han, the red die has one more success symbol than the green one, there are critical hits etc), so sitting back and just avoid being shot down forever is not going to work. I don't see that this will change (I hope it will not), therefore I don't see a change to elusiveness showing up. I could be only 1 point instead of 2 (I don't think it's worth 2 points), that way it would show up some more and we would learn how good or bad it can be :)

Also keep in mind that the game is designed to get to an end.

NOOOOOOOOOOOo!

We need to change Elusiveness so that the game can go on for ever and ever and ever!