So how about this bomber list

By TheRealStarkiller, in X-Wing

If you have only two bombers, may I suggest Jendon, 2 x Bomber and a Tie Advanced?

Deck out to suit?

I know the advanced is 5 points more, but it is an effective delivery system and can fight as well.

A Tie Advanced? ... Who want a Tie Advanced? The Tie Bombers are not that bad in dogfights. They are sturdy like an Advanced and they have target lock - which gives them a better chance to hit - just like an Advanced. Ok, Tie Bombers have difficulties in turning in tight circles ... but they are pretty good in zooming out and engange.

If you like your Advanced use it right away, of course. But i have a different list for you, which actually was quite effective:

Gamma Squadron Pilot #1
Homing Missiles, Cluster Missiles
Gamma Squadron Pilot #2
Homing Missiles, Cluster Missiles
Saber Squadron Pilot #1
Elusiveness
Saber Squadron Pilot #2
Elusiveness

If you have only two bombers, may I suggest Jendon, 2 x Bomber and a Tie Advanced?

Deck out to suit?

I know the advanced is 5 points more, but it is an effective delivery system and can fight as well.

A Tie Advanced? ... Who want a Tie Advanced? The Tie Bombers are not that bad in dogfights. They are sturdy like an Advanced and they have target lock - which gives them a better chance to hit - just like an Advanced. Ok, Tie Bombers have difficulties in turning in tight circles ... but they are pretty good in zooming out and engange.

If you like your Advanced use it right away, of course. But i have a different list for you, which actually was quite effective:

Gamma Squadron Pilot #1
Homing Missiles, Cluster Missiles
Gamma Squadron Pilot #2
Homing Missiles, Cluster Missiles
Saber Squadron Pilot #1
Elusiveness
Saber Squadron Pilot #2
Elusiveness

This is an interesting list! I may try this one out. It looks like a lot of the lists have 3 bombers and include Jonus, but if I only have 2 then Jonus seems like a bit of a waste. One question: why wouldn't you put assault missiles to potentially splash a swarm instead of homing? It's so rare that I see an evade token.

Homing are a good choice as you get to keep your target lock for rerolls.

Holy cow, I didn't even notice that. Wow.

Right. If you manage to get a focus, too: BÄNG!

If you have only two bombers, may I suggest Jendon, 2 x Bomber and a Tie Advanced?

Deck out to suit?

I know the advanced is 5 points more, but it is an effective delivery system and can fight as well.

How about 2 Tie Advanced and 2 Bombers?

The Advanced participate in the alpha strike, afterwards they act as escort .. and yes ... the Assault Missile on Jonus is more a gamble ... replace it to whatever to fit your needs.

Captain Jonus
Assault Missiles
Scimitar Squadron Pilot
Assault Missiles
Tempest Squadron Pilot #1
Assault Missiles
Tempest Squadron Pilot #2
Assault Missiles
Edited by TheRealStarkiller

yes, I like the 2 advanced if you have access to them, they are remarkably resilient after the missiles are away.

Maybe drop Jonus down to another Scimitar and get some Seismic goodness?

Like you already wrote: Don't put bombs on a low PS pilot.

Mines would work on them, though. But : if you cancel Jonus, i wouldn't recomment Assault Missiles.

Lets see:

Tempest Squadron Pilot + Homing Missiles

Tempest Squadron Pilot + Homing Missiles

Scimitar Squadron Pilot + Homing Missiles + Mines

Scimitar Squadron Pilot + Homing Missiles + Mines

= 100 points

Yeh,

I wasn't thinking right when I said drop Jonus....

Nevertheless, 4 homing are quite lethal. So the mines can be, if you zoom out with your bombers and drop them right into the enemies' way. I think using 2 Advanced and 2 Bombers isn't that bad at all ... even if Jonus isn't part of the squad.

I agree, both squads you listed are solid.

Hell, there is finally a role the Advanced may fit in ...

The Advanced shure has its advances ... but a life support system and a hyperdrive dont have any effects in the game ... maybe if kind of a campaign is played ... or even in the epic mode ...

but for now a fighter/bomber escort role seems just right.

Now we're TALKING. I can definitely see a 2 bomber, 2 advanced squadron doing some serious wreckage against a whole variety of squadrons.

I'm partial to the assault missiles because so many people get bonuses from flying in squadrons. This is the anti squadron weapon.

What happens if you lay a mine down and the next pilot wants to lay another mine down inside the proximity of the first? ie: two guys flying side by side.

Mines don't trigger each other. But if any ship crosses a double-layered mine field ... well I guess it has to face 6 attack dice then.

Edited by TheRealStarkiller

so which list do you like better and why? the one with Jonus and the assault, or the one without jonus with the homing and mines?

I'm liking how this thread is still alive! With you guys talking about TIE-A's I threw this together. I'm probably going to run it over the weekend.

Cpt. Jonus

Squad Leader

Concussion Missiles

Tempest Sqd.

Assault Missiles

Tempest Sqd.

Assault Missiles

Scimitar Sqd.

Proton Torps

so which list do you like better and why? the one with Jonus and the assault, or the one without jonus with the homing and mines?

A hard one. I hated Jonus first for not using his own ability. But now I think its the best unique pilot of wave 3. If there are points left he could take PTL to compensate his weakness. Or he could take Squad Leader or Swarm Tactics to support his wingmen.

On the other hand we have 2 Mines, which are quite effective and we have 4 Missiles which don't need Jonus to hit.

I would probably give them both a try.

If I was faced with a proxy mine, I'd probably just fly through the asteroid instead.

I'm partial to the jonus one

Also, I think I'd put Homing Missiles on Jonus since he can't use his own skill.

I like proximity mines as they can close off whole avenues of attack. They are hard to play against because you have to gamble that your ship won't die or be crippled vs it taking no damage and/or gaining position.

I might actually just drop the concussions on jonus for 2 seismics.

How about this:

Captain Jonus
Assault Missiles, Push the Limit
Scimitar Squadron Pilot
Cluster Missiles
Tempest Squadron Pilot #1
Cluster Missiles
Tempest Squadron Pilot #2
Cluster Missiles

= 100 points

Clusters are quite nasty with Jonus' rerolls. And you have an Assault Missile at PS6 with focus. Giving Jonus the ability to TL + focus in one round makes him quite good in scoring 2 hits in the following dogfight.

Edited by TheRealStarkiller

Proximity mines are clutch on Scimitars. You most likely will be moving first and can drop unavoidable proximity mines right in the face of some ships.

I like this list, it packs first strike power, but can fight as well.

Can you "Jonus" on both rolls of the cluster? It's a new attack, right? You're not rerolling the same die, are you.