So how about this bomber list

By TheRealStarkiller, in X-Wing

Just for response completion. Not symetrical i know but the next variant of my squad i plan to test is,Gamma + assault + seismicGamma + APT + seismicBlack + DTFBlackHowlrunner + squad leaderI find the stealth forgoable as everyone nearly always focusses on the APT and after is is spent I no longer worry about lost actions

Just to report in. I flew this last night, two games against

Wedge + PTL + r2

Ib + PTL + engine

Dutch + ion + r2d2

First game victory for me very convincingly

Second a loss but really crap evade dice and his were hot.

Yet again the ion was causing me problems for dropping bombs also couple of poor flying choices tho some of that is hindsight.

Think it could have done much better I would like a squad were one error or one or two rounds of bad dice does not cost you the game.

I need you now.

Help me to decide which list I should take to the lokal tournament.

100 points bomber lists

---- [ 1 ]

Captain Jonus (26 points)
Squad Leader, Seismic Charges

Gamma Squadron Pilot #1 (29 points)
Assault Missiles, Cluster Missiles, Seismic Charges

Gamma Squadron Pilot #2 (29 points)
Assault Missiles, Cluster Missiles, Seismic Charges

Backstabber (16 points)

---- [ 2 ]

Captain Jonus (26 points)
Squad Leader, Seismic Charges

Scimitar Squadron Pilot #1 (25 points)
Cluster Missiles, Assault Missiles

Scimitar Squadron Pilot #2 (25 points)
Cluster Missiles, Assault Missiles

Academy Pilot #1 (12 points)

Academy Pilot #2 (12 points)

---- [ 3 ]

Gamma Squadron Pilot #1 (29 points)
Assault Missiles, Cluster Missiles, Seismic Charges

Gamma Squadron Pilot #2 (29 points)
Assault Missiles, Cluster Missiles, Seismic Charges

Saber Squadron Pilot #1 (21 points)

Saber Squadron Pilot #2 (21 points)

---- [ 4 ]

Turr Phennir (31 points)
Push the Limit, Stealth Device

Gamma Squadron Pilot #1 (23 points)
Proton Bombs

Gamma Squadron Pilot #2 (23 points)
Proton Bombs

Gamma Squadron Pilot #3 (23 points)
Proton Bombs

---- [ 5 ]

Gamma Squadron Pilot #1 (20 points)
Seismic Charges

Gamma Squadron Pilot #2 (20 points)
Seismic Charges

Gamma Squadron Pilot #3 (20 points)
Seismic Charges

Avenger Squadron Pilot #1 (20 points)

Avenger Squadron Pilot #2 (20 points)

---- [ 6 ]

Captain Jonus (25 points)
Determination, Seismic Charges

Scimitar Squadron Pilot #1 (25 points)
Assault Missiles, Cluster Missiles

Scimitar Squadron Pilot #2 (25 points)
Assault Missiles, Cluster Missiles

Scimitar Squadron Pilot #3 (25 points)
Assault Missiles, Cluster Missiles

---- [ 7 ]

Howlrunner (20 points)
Elusiveness

Gamma Squadron Pilot #1 (20 points)
Seismic Charges

Gamma Squadron Pilot #2 (20 points)
Seismic Charges

Gamma Squadron Pilot #3 (20 points)
Seismic Charges

Gamma Squadron Pilot #4 (20 points)
Seismic Charges

---- [ 8 ]

Captain Jonus (25 points)
Determination, Seismic Charges

Gamma Squadron Pilot #1 (25 points)
Assault Missiles, Seismic Charges

Gamma Squadron Pilot #2 (25 points)
Assault Missiles, Seismic Charges

Gamma Squadron Pilot #3 (25 points)
Assault Missiles, Seismic Charges

Personally, I would take #8. It's sturdier than many of the other options. I fear, while the options with Interceptors would be better against swarms, they would fall quickly against a Han Shoots First list. The Seismic charges, if used right, could devestate a swarm and the Assault Missiles would work very well against larget targets due to Jonus' support.

I go with number 2. You get 5 ships. You have a solid early attack with squad leader (I'd also consider swarm tactics). The 5 ships will help you with HSF, and the academy ties aren't that much worse than interceptors. You hate to see interceptors get blown up by turreted fighters early.

How about this combined arms list

34 points
Colonel Jendon
Ion Cannon, ST-321, Anti-Pursuit Lasers or ST-321 and Engine Upgrade.
23 points
Scimitar Squadron Pilot #1
Homing Missiles, Seismic Charges
21 points
Scimitar Squadron Pilot #2
Homing Missiles or Proton Bomb
22 points
Scimitar Squadron Pilot #3
Advanced Proton Torpedoes

Jendon can hand out TL's to set up TL/Focus shots and your opponent will have to judge which targets to hit first. Jendon also adds some hitting power.

Edited by Englishpete

Pete, no shuttles plz :P

... I don't have any

Edited by TheRealStarkiller

Ah, that could be a problem flying one then :-)

How about this?

29 points
Captain Jonus
Squad Leader, Proton Bombs
24 points
Gamma Squadron Pilot #1
Cluster Missiles, Seismic Charges
23 points
Gamma Squadron Pilot #2
Homing Missiles
24 points
Gamma Squadron Pilot #3
Advanced Proton Torpedoes

Each missile/torp can be fired at various ranges to allow Jonus to use Squad Leader to give TL or Focus for each attack. You also have a nice bomb damage set up as well. They all have better PS as well for those options against Rookies/Swarms etc.

Edited by Englishpete

7 is my favorite. A swarm kills off a bomber and they still have 3 seismics to fear, not to mention the higher PS4. I'd run a 6 unit variation just to increase the units for howlrunner.

However, I have found that a bomber squad with only bombs tends to bring more modified wins than full wins, so it might not be great for tourneys. The wide k-turn and lack of 1 turn can mean you are shooting more range 3 shots than your 2 attack dice woukd prefer. The 1 banks are nice, but make staying grouped more difficult since you have to stagger the distances.

I'd probably go with 8 then, so you have a chance of an Alpha strike out right winning you a game immediately if your opponent doesn't react.

I appreciate your thoughts, alltogether.

Choosing one still is difficult.

how about the one from page 1 (DraconPyrothayan) with a modification:

---- [ 9 ]

Captain Jonus (28 points)
Proton Torpedoes, Seismic Charges
Gamma Squadron Pilot #1 (24 points)
Proton Torpedoes, Seismic Charges
Gamma Squadron Pilot #2 (24 points)
Proton Torpedoes, Seismic Charges
Gamma Squadron Pilot #3 (24 points)
Proton Torpedoes, Seismic Charges

The protons are intended to generate crits in the alpha strike.

Should be enough to kill or badly damage 1 - 2 enemy ships.

Would you take concussions instead? no problem

Edited by TheRealStarkiller

Don't know when your tourney is but if we have to pick quick then I go list 9, but with couple of changes although we are back to losing symmetry again :D

Jonus + Seismic + squad leader (26)

Gamma + Proton Torp + Seismic (24)

Gamma + Proton Torp + Seismic (24)

Gamma + Advanced Proton Torp + Seismic (26)

... apropos losing symmetry ...

---- [ 10 ]

Captain Jonus (29 points)
Homing Missiles, Seismic Charges
Gamma Squadron Pilot (25 points)
Assault Missiles, Seismic Charges
Scimitar Squadron Pilot #1 (23 points)
Cluster Missiles, Proximity Mines
Scimitar Squadron Pilot #2 (23 points)
Cluster Missiles, Proximity Mines

Pete, no shuttles plz :P

... I don't have any

Shame as I've run a very similar list a few times and it's fairly awesome, you move at move 1 forward for the first 3 turns passing off Target Locks to all your Bombers and you get a really reliable Alpha strike (All 3 Bombers with TL and Focus)

I am running

Jonus + Clusters

Gamma + Clusters

Gamma +Clusters

Phennnir +PTL (as fighter escort)

@Rodent

Shame it is! I wanted to buy a shuttle right for that job ... but both my local dealers told me like they got only 6 shuttles in and they were sold out within the first day ... well now I stick to Jonus leading the bombers.

Edited by TheRealStarkiller

I went with:

Jonus + Proton Torp + Swarm Tactics

3 x Gamma + Proton Torp + Seismic Bomb

It worked out so far. The Alpha Strike is really strong. I only lost the final battle, while my opponent had a single A-Wing left with 1 hp left. So this really was a close one.

The Seismic Bombs performed crappy. In average I was able to make a single hit a battle ... and I managed hit my own bombers 2 times, so maybe take 1 cluster missles instead and stick a lonely Seismic on Jonus.

Bombs are heavily reliant on high PS so they can be dropped knowing where the opponent will be. Silly really when you have craft that are low PS and designed to carry bombs.

Bombs are heavily reliant on high PS so they can be dropped knowing where the opponent will be. Silly really when you have craft that are low PS and designed to carry bombs.

This wasn't the matter. The enemy had ps4 mostly - except for one enemy Jonus. And in every game my opponent had iniative. So I moved last almost all the time. And ps4 isnt THAT LOW!

Ah, just bad luck on positioning then. Not really much to do about that :-(

have you thought of trying mines. They can really ruin your opponents day both by causing damage, but by also blocking his flight lanes?

One is meh, but 2 or 3 might really be a pain, especially if dropped between asteroids or to create new "asteroids"

An opponent runned like:

Jonus + Scimitars with APT and Proxy Mines.

One of his bombers managed to run and drop its mine ... and I clean sweeped it with a bomber ... it took a hit and a crit.

Besides that, he managed to hit with APT once.

At the end, a strong alpha strike really makes the difference. Play your Tie Bombers like you have played them in Tie Fighter :

Hit your target with proton torpedoes and finish it off with your lasers.

Next time maybe I go with 3 bombers and 1 - 2 escorts to finish them off more quickly ... lets see

Edited by TheRealStarkiller

Good to hear back on how it performed.

Did you get many crits through with th3 protons

Surprisingly, yes ... now there weren't any swarm players, so the Rebels had mixed lists with B-Wings or B-Wings exclusive lists - no lists with synergy effects. Imperials had bomber lists with Jonus. If you face Rebels in B-Wings sporting HLC or ion cannons, you know whaat the greatest thread for your bombers is and who is gonna to eat the Protons. You'need 2 torps to crack the shields open and the third will smash it. I think it was even a direct hit killing the one B-Wing. Use 2 torps against enemy Tie Bombers and the criticals will cripple them badly or even kill them.

Good to hear. Always trying to consider the best missile to use

Interesting! Glad to hear it worked out for ya. I'm still looking for my good bomber list, but I only own 2. I do own a shuttle however.

If you have only two bombers, may I suggest Jendon, 2 x Bomber and a Tie Advanced?

Deck out to suit?

I know the advanced is 5 points more, but it is an effective delivery system and can fight as well.

Edited by Englishpete

I am running

Jonus + Clusters

Gamma + Clusters

Gamma +Clusters

Phennnir +PTL (as fighter escort)

I tried something similar, more bombs, different missiles. With only 2 missiles I don't think Jonus performs well enough. Downgrade to concussions and add a 3rd bomber. Otherwise it's fun.

Turr + PTL= 28

Gamma + concussion + seismic= 26

Gamma + concussion+ seismic = 26

Scimitar + concussion = 20

Edited by Rakky Wistol