Just for response completion. Not symetrical i know but the next variant of my squad i plan to test is,Gamma + assault + seismicGamma + APT + seismicBlack + DTFBlackHowlrunner + squad leaderI find the stealth forgoable as everyone nearly always focusses on the APT and after is is spent I no longer worry about lost actions
Just to report in. I flew this last night, two games against
Wedge + PTL + r2
Ib + PTL + engine
Dutch + ion + r2d2
First game victory for me very convincingly
Second a loss but really crap evade dice and his were hot.
Yet again the ion was causing me problems for dropping bombs also couple of poor flying choices tho some of that is hindsight.
Think it could have done much better I would like a squad were one error or one or two rounds of bad dice does not cost you the game.