This might be a bit more of an opinion thing, but I find myself curious, so I'll inquire. In your games of Only War, how are more of the battles staged? Is your player group but one of a massive force, battling another massive force, in a brawl that hasn't appreciably moved more than a few feet in years, or a small team insertion? I ask because of transport vehicles. Some groups get to start with a Chimera, and others might be able to requisition one, anyway, while some might be dropped in by Valkyrie, but what do they do with it, and how do they leave? If you can find a place to hide a Chimera, what do you do to stow it away, and what stops a hulking Ork from busting in and taking it? Or a DE from blowing it up? Nothing says they won't be captured, or end up on a distant spot, unable to return to the vehicle. How does this element often work in your games?
I'm obviously not real-life military, so I don't have legit experience in hiding stuff like that. I've seen stuff where real Howitzer emplacements are fortified, and covered in tents and brush, but they don't hide for long. I don't know if it's more NPCs drop you off, and agree to try and get back to you at a predetermined time, or if the vehicle can hod some extras, so a few are left to tend to it. How planned this is. Sure, in the average "hop out, fire, kill, and back in", you don't have to worry, but some missions can't be that way. As an aside, I have played plenty of D&D, and so I have a great deal of experience getting to a dungeon, having to leave the horses behind, and never getting back to them, again (reason #5 I don't and won't play a Pallie). I'd see a Chimera as a significantly costlier loss, but am unsure how to safeguard it, and make sure you get to get back to it.