I've got a game I am running this week and we are going to start with into the maw. while running thru a test of part two to get reacquainted with it I noticed that the players ship blew thru the wolf pack ambush in about 5 rounds using only half the players ( the other half have not rolled characters yet) while taking only 6 points of hull damage. and had similar results against Fel's ship.
so far I've got a navigator, kroot, and rouge trader. and I believe we are getting an arch militant and void master added to the bunch.
granted the explorers have a merchateck raider so 12 hull damage is nothing to laugh at but it seems like the npc ships are at such a disadvantage ( especially the first pack)
I'd figured I would ask if other people have had this problem before, and what did they do about it?
at the moment I'm thinking about just adding another raider and/or switching them to cobras or maybe infidels. I am not looking to scrap the players, but give them a slightly better taste of what ship combat is like.