I agree that it is a good thing that the basic ships still are competitive. But i consider it a very bad thing that it's 30 of 39 ships total in finals. And i also think it is bad that most of those are just plain Rookies and Academy Ties.
And to be honest if i was FFG this would alarm me. Because why would they release more and more ships with tons of options if the things to use in tournaments can be bought 99% in the starter box. This is not healthy for a game.
And again, you are looking at only the top 8 out of how many squads? How many at Worlds? 80? 100? I forget. Again, from the sounds of it, the top 16 or top 32 would give you the diversity you desire. And really, look at the diversity of ships used. There were no exact mirrors in the top 8. THAT is a good sign. Sure, they used a lot of the basic ideas, of more ships are better, but there is nothing wrong in the top 8.
And I'm sorry, it is just about impossible to design for the kind of diversity you want. I think we can all agree that there are some ships that aren't ideal right now. But that is fine, as playtesting can only do so much. But, I think FFG has shown an ability to make some ships more useful, as indicated by the Aces pack. I'm sure the movie ships will all get more love. But there are very, very few ships that I would consider outright bad. Sure, some are better in more casual games, but not all ships should be designed with the meta in mind.
"Complexity" does not equal good. Adding complexity because you feel there is some fault in the design of the game is ludicrous. The game is fine. As a dice game, yes there will be a lot of luck involved. There is no way you can fix this basic issue. The only way you can fix this is by removing the dice from the equation. I think you are looking for a competitive game that FFG is not willing to make, or support.
Escalation is a fun format. Epic is an unknown quantity. Based on past experiences, I imagine there will be additional rules (theres your complexity if you want). We also do not know how the Capital ships will work. Multiple places to damage, and some way to mitigate the "fishtail" effect such large bases would present in the Flightpath system indicates they will work much differently than we have now.
In the end, the TIE Swarm is still a powerful squad. No where as dominant as it once was (and even, I think people manage to learn how to fight it). And I imagine it will always have a place in the "competitive" game, which is fine. But to say that it is still strong is bad for the game is just insane.
Then i dont have any problem if swarms are and stay competitive. I play them myself pretty often. But that's also why i exactly know that they are not a good list, but the best. The only real option that recently came out that is also competitive is the B-Wing, perhaps also the Bombers. But since wave 1 not much has changed, they brought Homing missiles, 360 degrees weapons, assault missiles. But none of them are really the solution against swarms.
The rest you talk about here is balancing the game. Yes i agree that some ships and a lot of the named pilots are pretty worthless competitively. As we can also see it in tournaments. 3/4 of the sips in top 8 are 2 ship types. If you don't agree that this is not good for the game, i can't help you my friend
And i also think that it's possible to balance the game better than it is right now without changing the cards and costs. And this would not only make sense for the competitive scene, but also for just casual gaming. Because even for casual gaming it would be more interesting if more ships and pilots would be good choices. Adding more rules would be a way to make this happen, but would make the game little more complex of course. I wouldn't mind if this made the game better. And i trust FFG that they could do this pretty well if they just wanted!
And no... The game is not just fine, it is fun to play, but i think people have pointed out some issues. Luck doesn't need to be "patched out" , but it is necessary to give players more options to get advantages by outplaying, outplanning, outthinking and outmanoeuvering his enemy. That's what i want, not to have no dice luck at all implied
Edited by ForceM