Balance of the force, two players

By period3, in Star Wars: The Card Game

Sorry if this has been answered before.

I invested into this game as a two player card game, and now with BotF it will support 3 and 4 players. I only ever play against a single opponent. Does that mean entire objective sets will be useless, or is the idea that they include different objective cards (but retain the other 5 cards in the objective set) aimed at 2 player vs. 3/4 player?

What about force packs? When I buy a force pack now, am I going to be paying for 3/4 player cards? Will there be separate packs aimed at the traditional 2 player game and other aimed at 3/4 player games?

EDIT: What prompted this question was the preview of the objectives I saw today. e.g. one of the mercenary objectives says to put a mercenary or bounty hunter into play under a friendly player's control. This seemed useless in a two player game, but now I realize that 'friendly player' could be interpreted to also include the person possessing the objective. I guess the idea is that the objectives are designed to be useful regardless of the number of players?

Edited by period3

This is my understanding so far: the cards of the 2 special challenge decks in the expansion are for the multiplay only, but it comes with other normal objectives also. All those cards and those that comes in force packs are playable in 1vs1. Even cards that say "a target friendly player do this", can target you (cause you are friend to you, hopefully).

Obviously some Objective set will be more playable in 1vs1 then in multiplay while other sets will be sweet in multiplay.

Edited by Vanadio

There are two parts to the BotF box:

1) One LS and one DS Challenge deck - these are intended for one LS and one DS player respectfully to take on multiple opponents

2) Six objective sets - One set from each faction; each of them are "1 per objective deck" and it would seem that they are optimized for multiplayer but have applicability in the 1v1 environment

I don't think they've said anything about how they intend to distribute future 2v2 sets. If I had to guess, I would say they'll be mixed in with each new release.

I don't think they need to make another multiplayer box-set to support 2v2. The format itself makes a lot of the lesser played pods very attractive. Who would have known that Last Minute Rescue is ridiculously good?

Last Minute Rescue has one of the most memorable scenes in the saga. That should be a clue. ^_-

Seriously though, I anticipate we're going to see more and more options open up for our existing objective sets as the game develops. That's the great thing about this game: new strategies and new cards cause you to see older, previously overlooked cards in new ways.

Edited by MarthWMaster

I agree with MarthWMaster here. I recently went back to the Core and began looking through the cards for answers to some play "holes" I found during the World tournament. I found some surprising answers. I suspect that they designers had this in mind; whether or not they had the ability to tactically plan for it.