Common mistakes/FAQ

By VanorDM, in X-Wing Rules Questions

I thought I'd start something here, and with the help of others add to it, and perhaps keep it bumped. I'm thinking we could get a list of the common mistakes and FAQ here. Perhaps to save someone sometime in the future. I don't want to get into the odd cassse here, like Dark Curse vs Blaster turret. Just the stuff we see that keeps getting posted.

1) When using secondary weapons, such as torpedoes, turrets or cannons. You do not use the +1 Attack Die for range 1, or the +1 Defense die for range 3.

2) When using a Focus, you can change all the [eye] results to [hit] not just one.

3) You cannot use the TL token to reroll dice for Torpedoes or Missiles, unless it's the Homing missile which does not say you must spend your TL token to use the attack.

4) The only time a ship is considered hit is if there is an un-canceled [hit] or [crit] dice left after the attack is resolved. Being dealt damage by an Assault missile, bomb, mine or Vader does not count as being hit.

Edited by VanorDM

Two that got me recently:

A Large Ship requires 2 Ion Tokens to be affected.

When ioned, you take a WHITE 1 forward movement, even if that ship normally has a green 1 forward.

Saw something in another thread that reminded me of two others.

  • It only counts as a collision if the base Stops on the other ship's base, having the template pass over another ship does not count.
  • Likewise the model doesn't matter, only the base counts.
  • If you make a maneuver and the template goes off the table, but the ship base is fully on the the table at the end, the ship is not considered destroyed.
Edited by VanorDM

  • When your template/base overlaps several obstacles, you only suffer one damage die for all of them... NOT one die per obstacle.

Here is a weird one

  • the nubs on the base count for collisions but not for checking ranges.

Stealth versus damage

Stealth versus damage

To fill in as this is a bit short

  • Stealth Device is only discarded if it takes damage from an attack. Things like running into a asteroid won't discard it.

A Focus token is removed when it is used to alter your dice result. That token can not be used latter in the round.

E.g. If you act first in a combat round and use a ships focus token to alter your attack dice, that same token can not be used for your defence latter in the round.

A couple that came up for me recently:

-When you have a stress token, you can perform no actions (even free actions), but you can still receive tokens through other means

-When you overlap another ship, or your template or ships base overlaps an obstacle, you skip your perform action step, but you may perform free actions given by other cards/abilities

-If you overlap an asteroid but are able to boost/barrel roll off of the asteroid before the combat phase, you can attack as normal

Stealth versus damage

To fill in as this is a bit short

  • Stealth Device is only discarded if it takes damage from an attack. Things like running into a asteroid won't discard it.

Adding to that.

It has nothing to do with damage at all. If a ship is hit by an attack, no matter whether or not it takes damage, it loses Stealth. Taking damage itself does not remove the Stealth device, no matter what the source. So if you hit a Stealthed ship with a crit, but another ship uses Draw their Fire to take that crit and the original Stealthed ship takes zero damage, it STILL loses its Stealth device. Alternately, if a ship with a Stealth device uses Draw their Fire to take the Crit for another ship it does NOT lose its Stealth device even though it suffered a Critical.

The game seems to simulate the loss of Stealth as having the enemy figure out your position, rather than having Stealth be physically disabled from damage. So until they are able to successfully hit you and figure out where exactly you are, it continues to be effective no matter how much damage you have taken.

The short explanation is what is written in the rules, but it runs smack up against peoples preconceptions.

Edited by KineticOperator

-If you overlap an asteroid but are able to boost/barrel roll off of the asteroid before the combat phase, you can attack as normal

What-what-what?!?!?!

Is this correct?

If so, I've been doing this wrong then :/

This actually came up on Saturday for me with Vader with Squad Leader, and a stranded academy TIE. In the FAQ it says a ship can have a free action even if it is required to skip it's perform action step. In the rulebook pg 20 it states "A ship that is overlapping an obstacle token during the Combat phase cannot attack any ship but may be targeted by other ships as normal" (my bolded type, not the rulebooks)

Since the condition preventing combat (overlapping an asteroid) isn't a factor anymore, the ship attacks as normal. Keep in mind, I'm still new at this and may have missed something, but that's how it reads to me.

Edit: Just as a reference it's page 2 question number 3 I was referring to in the FAQ.

Edited by MrHello

Ok but if the ship has barrel roll, it cannot extricate itself from the asteroid by rolling off of it because it lost it's action upon the overlap ... yea or nay?
(Not given barrel roll by an external source via free action)

Edited by HazardPay

Ok but if the ship has barrel roll, it cannot extricate itself from the asteroid by rolling off of it because it lost it's action upon the overlap ... yea or nay?

(Not given barrel roll by an external source via free action)

That's definitely correct, it needs a free action, due to the skipped perform action step, and I can't think of any ships that can do it without help from Squad Leader, or Lando.

Ok, lol was concerned that maybe I'd left some TIEs hung up on rocks in prior matches in my ignorance.

-If you overlap an asteroid but are able to boost/barrel roll off of the asteroid before the combat phase, you can attack as normal

What-what-what?!?!?!

Is this correct?

If so, I've been doing this wrong then :/

I got burned by this at World's, against someone who insisted I couldn't

Ok but if the ship has barrel roll, it cannot extricate itself from the asteroid by rolling off of it because it lost it's action upon the overlap ... yea or nay?

(Not given barrel roll by an external source via free action)

That's definitely correct, it needs a free action, due to the skipped perform action step, and I can't think of any ships that can do it without help from Squad Leader, or Lando.

Now, I believe if you have something like Advanced Sensors, on your next move, you could barrel roll off the rock before moving, but I believe also (don't have the rules handy) this only works if the template doesn't overlap the asteroid. And don't forget that if your movement template touches the asteroid when you try to get off it, you have to roll damage again .

If you land on the rock, roll for damage, no action and no shot. If you pass over, roll for damage and no action. If you land on but later get a free action and can boost or barrel roll off of the rock, you can fire during the combat stage because you are no longer on the rock.

How r u guys getting vader off of the rock? He gets a second action BUT hitting an obstacle makes u SKIP the perform action step. Hence vaders second action is not free as it reads during the action step he performs 2 actions. So if he must skip the step then he cant get the second action to barrel roll off the rock. This came up tonight during a game for league night but after carefully reading both vaders text the text of obstacles and of hitting other ships I judged it to be wrong that he can barrel roll off the rock. So yeah how exactly are u getting the second action?

If another card can give him a free action that does not state "perform" then im assuming this is kosher, but i think people are getting confused and thinking he can do this with just his 2 action game text here.

Edited by yagyu

How r u guys getting vader off of the rock? He gets a second action BUT hitting an obstacle makes u SKIP the perform action step. Hence vaders second action is not free as it reads during the action step he performs 2 actions. So if he must skip the step then he cant get the second action to barrel roll off the rock. This came up tonight during a game for league night but after carefully reading both vaders text the text of obstacles and of hitting other ships I judged it to be wrong that he can barrel roll off the rock. So yeah how exactly are u getting the second action?

If another card can give him a free action that does not state "perform" then im assuming this is kosher, but i think people are getting confused and thinking he can do this with just his 2 action game text here.

In my game, Vader didn't get off the rock, he had squad leader, and an academy TIE was on a rock. So when Vader moved I used squad leader to barrel roll the TIE off of it. I don't think there is any way to get Vader off of one unless you could simultaneously have Vet Instincts, and squad leader on another pilot, but with the currently available upgrades, I can't think of a way to do it.

If you land on the rock, roll for damage, no action and no shot. If you pass over, roll for damage and no action. If you land on but later get a free action and can boost or barrel roll off of the rock, you can fire during the combat stage because you are no longer on the rock.

I just realized I already chipped in above, but since it actually came up in another game since I posted this last, I think it's worth stressing again, along with the points you make here.

A lot of people confuse the fact that the rules instruct you to "Skip the Perform Action Step" on the turn you collide with the asteroid with the rules for stress, which state you "cannot perform any actions (even free actions)," period. You cannot boost or barrel roll if the movement template for the action would cross any part of the obstacle, but if you can get clear of it without your template touching the rock, and you get an action from someone with Squad Leader (for example), it is perfectly legal to do so.

This is most useful for barrel rolls, where a forward move would cross the asteroid template and force you to roll damage a second time to clear the obstacle, but a sideways move might bring you clear of it and send you safely on your merry way.

And again, it's important to note that there is nothing in the rules that says you can't take an action while on an obstacle - only that you skip the action step the turn you hit the obstacle. A B-Wing with Advanced Sensors could land on an asteroid and then on his next turn use AdvS to barrel roll clear of the obstacle (so long as he can do so without the move template touching the rock) before revealing his dial and executing his movement. This is absolutely legal even though a lot of people will swear up and down that it's not.

Edited by CrookedWookie