Criticals

By AussieJedi, in X-Wing Rules Questions

Something that I was concerned with regarding the Critical hit situations.

My rebel ship has say 3 shields on it.The imp rolls 3 hits (2 normal damage and one critical damage) with the rebel player rolling one evade, The evade takes off one of the normal damages, which leaves us with two hits to be taken off by shields.

Then the first, normal damage is negated by the first shield... GONE!

Then the critical damage...

a)do you flip over the damage card because it is critical and resolve the card?

or

b)simply take off one shield?

The reason for my asking is some critical cards actually resolve as two damages, therefore would the last two shields be taken off?

just something that occurred to me (and I have to check rule book on ruling next)

Rulebook Page 13 Section 7. Deal Damage "During this step, hit ships suffer damage based upon uncanceled hit and crit results.

The hit ship suffers one DAMAGE for each uncanceled [hit] result, and then suffers one CRITICAL DAMAGE for each uncanceled [crit] result. For each damage or critical damage suffered, the ship must lose one shield token. If it has no shield tokens, it must receive one Damage card instead (see "Suffering Damage" on page 16)."

The reason for my asking is some critical cards actually resolve as two damages, therefore would the last two shields be taken off?

The only time you resolve the text from a critical, is if it hits the hull of the ship. If a [crit] is applied to a ship with shields, it removes one shild as GroggyGolem points out.

That means the crit doesn't actually resolve, so the double damage from Direct Hit! doesn't happen.