Something that I was concerned with regarding the Critical hit situations.
My rebel ship has say 3 shields on it.The imp rolls 3 hits (2 normal damage and one critical damage) with the rebel player rolling one evade, The evade takes off one of the normal damages, which leaves us with two hits to be taken off by shields.
Then the first, normal damage is negated by the first shield... GONE!
Then the critical damage...
a)do you flip over the damage card because it is critical and resolve the card?
or
b)simply take off one shield?
The reason for my asking is some critical cards actually resolve as two damages, therefore would the last two shields be taken off?
just something that occurred to me (and I have to check rule book on ruling next)