Alpha Strike, for the Cheap.

By DraconPyrothayan, in X-Wing

Hello all :)

I have a problem: I only have 2 Tie Bombers. However, I DO have 2 Advanced Ties, which are more survivable anyway, so how does this fleet look?

Captain Jonus

+ Proximity Mines

[25]

Scimitar Squadron Pilot

+ Cluster Missiles

+ Proton Bomb

[25]

Tempest Squadron Pilot

+ Cluster Missiles

[25]

Tempest Squadron Pilot

+ Cluster Missiles

[25]

I tend to only like cluster missiles against big ships. Other than that, I think the fleet is very alpha-y.

Also, TIE advanced definitely have the survivability going for them. They're expensive but they stick around.

Anyone had any success with proximity mines?

Edited by HazardPay

Anyone had any success with proximity mines?

We used half a dozen proximity mines instead of asteroids last night. It was epic. Dog fighting in a min field was intense. My oponent hit two mines but I thought that they were easier to circumnavigate than asteroids because their bases are perfectly semetrical. I'm a tight flyer.

I tend to only like cluster missiles against big ships. Other than that, I think the fleet is very alpha-y.

Also, TIE advanced definitely have the survivability going for them. They're expensive but they stick around.

The Cluster Missiles aren't useful against Tie Swarms, I'll grant you. However, next to Jonus, you almost always get 2-3 hits per attack, which leaves a lot of pressure on the defenders. It softens up most ships enough to easily finish them with my 2 die attackers. I think.

Anyone had any success with proximity mines?

They work very well if you're able to predict the enemy. I'm using them on Jonus because A) I do NOT want initiative in this fleet, and B) so he can do some postmortem damage, as he's the most likely to get focused down.

Anyone had any success with proximity mines?

We used half a dozen proximity mines instead of asteroids last night. It was epic. Dog fighting in a min field was intense. My oponent hit two mines but I thought that they were easier to circumnavigate than asteroids because their bases are perfectly semetrical. I'm a tight flyer.

:P

well sure but I meant in terms of deploying them from your ships.

Anyone had any success with proximity mines?

We used half a dozen proximity mines instead of asteroids last night. It was epic. Dog fighting in a min field was intense. My oponent hit two mines but I thought that they were easier to circumnavigate than asteroids because their bases are perfectly semetrical. I'm a tight flyer.

This is absolutely awesome and we need to build a scenario around it.

Anyone had any success with proximity mines?

We used half a dozen proximity mines instead of asteroids last night. It was epic. Dog fighting in a min field was intense. My oponent hit two mines but I thought that they were easier to circumnavigate than asteroids because their bases are perfectly semetrical. I'm a tight flyer.

:P

well sure but I meant in terms of deploying them from your ships.

Try it with Fettigator. You can get your butt in their face, drop the mine, blast 'em at Range 1, and let the mine kill them the following turn.

Anyone had any success with proximity mines?

We used half a dozen proximity mines instead of asteroids last night. It was epic. Dog fighting in a min field was intense. My oponent hit two mines but I thought that they were easier to circumnavigate than asteroids because their bases are perfectly semetrical. I'm a tight flyer.

This is absolutely awesome and we need to build a scenario around it.

I flew the DP20 into the mine field and didn't hit-a-one. I actually used the mines for defense. The DP has a full stop maneuver. I nestled it between some mines so that the tie fighters couldn't get within range 1. I still died. Dang you Howlrunner.

I tend to only like cluster missiles against big ships. Other than that, I think the fleet is very alpha-y.

Also, TIE advanced definitely have the survivability going for them. They're expensive but they stick around.

The Cluster Missiles aren't useful against Tie Swarms, I'll grant you. However, next to Jonus, you almost always get 2-3 hits per attack, which leaves a lot of pressure on the defenders. It softens up most ships enough to easily finish them with my 2 die attackers. I think.

Anyone had any success with proximity mines?

They work very well if you're able to predict the enemy. I'm using them on Jonus because A) I do NOT want initiative in this fleet, and B) so he can do some postmortem damage, as he's the most likely to get focused down.

Yeah I'm all onboard with Jonus and a squad of cm launchers!

One of the guys I play against regularly is a big fan of HSF lists... this looks pretty solid vs that.

Anyone had any success with proximity mines?

We used half a dozen proximity mines instead of asteroids last night. It was epic. Dog fighting in a min field was intense. My oponent hit two mines but I thought that they were easier to circumnavigate than asteroids because their bases are perfectly semetrical. I'm a tight flyer.

This is absolutely awesome and we need to build a scenario around it.

I flew the DP20 into the mine field and didn't hit-a-one. I actually used the mines for defense. The DP has a full stop maneuver. I nestled it between some mines so that the tie fighters couldn't get within range 1. I still died. Dang you Howlrunner.

...The hell is a DP20?

Anyone had any success with proximity mines?

We used half a dozen proximity mines instead of asteroids last night. It was epic. Dog fighting in a min field was intense. My oponent hit two mines but I thought that they were easier to circumnavigate than asteroids because their bases are perfectly semetrical. I'm a tight flyer.

This is absolutely awesome and we need to build a scenario around it.

I flew the DP20 into the mine field and didn't hit-a-one. I actually used the mines for defense. The DP has a full stop maneuver. I nestled it between some mines so that the tie fighters couldn't get within range 1. I still died. Dang you Howlrunner.

...The hell is a DP20?

http://community.fantasyflightgames.com/index.php?/topic/79968-corillian-gunship-project-not-corvette-blockade-runner/

I tend to only like cluster missiles against big ships. Other than that, I think the fleet is very alpha-y.

With Jonus they are great, but they aren't a great Alpha Strike Weapon since they are only range 1-2.

I like to give my bomber squadron (who are backed up by Jonus)

Concussion missiles for first round and cluster missiles for second round.

I think Cluster Missiles might be less effective against TIEs. But I mostly play friendly games with one Imperial and one Rebel player. But I just love them with Jonus (re-rolling 4 dice, yes please)

I tend to only like cluster missiles against big ships. Other than that, I think the fleet is very alpha-y.

With Jonus they are great, but they aren't a great Alpha Strike Weapon since they are only range 1-2.

I like to give my bomber squadron (who are backed up by Jonus)

Concussion missiles for first round and cluster missiles for second round.

I think Cluster Missiles might be less effective against TIEs. But I mostly play friendly games with one Imperial and one Rebel player. But I just love them with Jonus (re-rolling 4 dice, yes please)

To be fair, Level 2 Bombers/Advanceds are less likely to get a target lock at a firing range of 3 anyway, so I'm okay with the difference.

I tend to only like cluster missiles against big ships. Other than that, I think the fleet is very alpha-y.

With Jonus they are great, but they aren't a great Alpha Strike Weapon since they are only range 1-2.

I like to give my bomber squadron (who are backed up by Jonus)

Concussion missiles for first round and cluster missiles for second round.

I think Cluster Missiles might be less effective against TIEs. But I mostly play friendly games with one Imperial and one Rebel player. But I just love them with Jonus (re-rolling 4 dice, yes please)

The thing with cluster missiles is you get 6 dice, but it's split into 2 attacks, so they get to roll their defense twice..

comparing the venerable concussion missile:

Against a TIE fighter, a concussion rolls 4 vs 3 evade, giving a 1 die advantage, but the cluster is going to roll 6 vs 6 evade

Against an agility 1 ship, like the shuttle, concussion is going to roll 4 vs 1 evade, while cluster is going to roll 6 vs 2, netting you an extra unchallenged attack die in the exchange.

So, the math favors the cluster against lower agility ships.. That being said, you might still wind up with dice luck like mine, and just roll all blanks any way you go. :3

I tend to only like cluster missiles against big ships. Other than that, I think the fleet is very alpha-y.

With Jonus they are great, but they aren't a great Alpha Strike Weapon since they are only range 1-2.

I like to give my bomber squadron (who are backed up by Jonus)

Concussion missiles for first round and cluster missiles for second round.

I think Cluster Missiles might be less effective against TIEs. But I mostly play friendly games with one Imperial and one Rebel player. But I just love them with Jonus (re-rolling 4 dice, yes please)

The thing with cluster missiles is you get 6 dice, but it's split into 2 attacks, so they get to roll their defense twice..

comparing the venerable concussion missile:

Against a TIE fighter, a concussion rolls 4 vs 3 evade, giving a 1 die advantage, but the cluster is going to roll 6 vs 6 evade

Against an agility 1 ship, like the shuttle, concussion is going to roll 4 vs 1 evade, while cluster is going to roll 6 vs 2, netting you an extra unchallenged attack die in the exchange.

So, the math favors the cluster against lower agility ships.. That being said, you might still wind up with dice luck like mine, and just roll all blanks any way you go. :3

Ordinarily, I would agree with you. However...

Jonus mitigates this quite a bit. Each attack die has a natural chance of being a hit or a crit of 50%, so at least 1 hit is expected out of the non-bonus roll. You then have the ability to re-roll up to two misses, giving you an additional 50% shot at them, each. The chances to roll 3 hits or crits becomes massive.

Defensively, your chances of rolling 3 evades are 27/512, or approximately 5%. You're going to take a significant amount of damage even in a Tie Fighter. One-shotting is still likely.

I tend to only like cluster missiles against big ships. Other than that, I think the fleet is very alpha-y.

With Jonus they are great, but they aren't a great Alpha Strike Weapon since they are only range 1-2.

I like to give my bomber squadron (who are backed up by Jonus)

Concussion missiles for first round and cluster missiles for second round.

I think Cluster Missiles might be less effective against TIEs. But I mostly play friendly games with one Imperial and one Rebel player. But I just love them with Jonus (re-rolling 4 dice, yes please)

The thing with cluster missiles is you get 6 dice, but it's split into 2 attacks, so they get to roll their defense twice..

comparing the venerable concussion missile:

Against a TIE fighter, a concussion rolls 4 vs 3 evade, giving a 1 die advantage, but the cluster is going to roll 6 vs 6 evade

Against an agility 1 ship, like the shuttle, concussion is going to roll 4 vs 1 evade, while cluster is going to roll 6 vs 2, netting you an extra unchallenged attack die in the exchange.

So, the math favors the cluster against lower agility ships.. That being said, you might still wind up with dice luck like mine, and just roll all blanks any way you go. :3

Ordinarily, I would agree with you. However...

Jonus mitigates this quite a bit. Each attack die has a natural chance of being a hit or a crit of 50%, so at least 1 hit is expected out of the non-bonus roll. You then have the ability to re-roll up to two misses, giving you an additional 50% shot at them, each. The chances to roll 3 hits or crits becomes massive.

Defensively, your chances of rolling 3 evades are 27/512, or approximately 5%. You're going to take a significant amount of damage even in a Tie Fighter. One-shotting is still likely.

Well put, sir, well put. If only the dice didn't hate me regardless of the actual odds. ;3

I tend to only like cluster missiles against big ships. Other than that, I think the fleet is very alpha-y.

With Jonus they are great, but they aren't a great Alpha Strike Weapon since they are only range 1-2.

I like to give my bomber squadron (who are backed up by Jonus)

Concussion missiles for first round and cluster missiles for second round.

I think Cluster Missiles might be less effective against TIEs. But I mostly play friendly games with one Imperial and one Rebel player. But I just love them with Jonus (re-rolling 4 dice, yes please)

The thing with cluster missiles is you get 6 dice, but it's split into 2 attacks, so they get to roll their defense twice..

comparing the venerable concussion missile:

Against a TIE fighter, a concussion rolls 4 vs 3 evade, giving a 1 die advantage, but the cluster is going to roll 6 vs 6 evade

Against an agility 1 ship, like the shuttle, concussion is going to roll 4 vs 1 evade, while cluster is going to roll 6 vs 2, netting you an extra unchallenged attack die in the exchange.

So, the math favors the cluster against lower agility ships.. That being said, you might still wind up with dice luck like mine, and just roll all blanks any way you go. :3

Ordinarily, I would agree with you. However...

Jonus mitigates this quite a bit. Each attack die has a natural chance of being a hit or a crit of 50%, so at least 1 hit is expected out of the non-bonus roll. You then have the ability to re-roll up to two misses, giving you an additional 50% shot at them, each. The chances to roll 3 hits or crits becomes massive.

Defensively, your chances of rolling 3 evades are 27/512, or approximately 5%. You're going to take a significant amount of damage even in a Tie Fighter. One-shotting is still likely.

Well put, sir, well put. If only the dice didn't hate me regardless of the actual odds. ;3

That's true. The rerolls apply to everything, so I guess it does work out to quite the favor of the attacker. The defender will only be able to modify dice once.