My GM would think I was on a fishing expedition, rather than roleplaying.
I do not get what you're saying.
He'd assume I was bringing up my Motivation just to get bonus XP, rather than for roleplaying reasons.
I agree that this isn't a problem. I mean now roleplaying isn't enough, you have to evaluate why the player is roleplaying?
Motivation, and the XP award, has worked great at my table. I don't see it as a general RP award either (those are too subjective to me, and depend on the story allowing for good moments as much as it does the players). I'm also pretty loose with interpretation on whether it's fulfilled or not. If a Motivation is Fame, then framing a scene where you brag about your exploits somewhere in the story does it for me.
I just go around the table and ask the player how they pursued their Motivation and 9 times out of 10 the answer is good enough. That 10th time is usually marked by the rest of the table disagreeing with the player. We also get a number of "I didn't" answers.
I don't really see the XP award as anything but a tool to give weight to the character's personal feelings. It makes it sting a little more when they have to give that up to take care of something else (like their Obligation). I like to be easy with handing it out, but then craft stories where they have to choose between the mission and their Motivation, or settling their Obligations and their Motivation.
Edited by Doc, the Weasel