My group is not feeling good about Motivation. They do not like that it rewards good roleplaying to just one player. They feel that the xp reward (5 xp) is holding them back.
In general they would prefer something more like personality traits. Something that gives a character a quirk that can be brought into play continously to add colour. As opposed to the Motivation which we interpret as something that is meant to now and again add the spotlight on a PC for a whole scene.
I've told them that I more or less agree with them but that i want to try out Motivation as is for a while longer before cutting or changing it.
I have interpreted Motivations as a Mechanic to specifically add the spotlight on a character. To push the narrative of this character and create drama and tension and add meat to the overall story. There are similar mechanics in many other rpgs with a narrative bend.
I would love to hear some success stories about Motivations and when GMs reward the 5 xp (and 10!).