Having played a little of the Imperial Agent story on The Old Republic , I was thinking that it can offer an awful lot for GMs planning on introducing Imperial PCs/NPCs who have the potential to become more than two-dimensional "evil jackboots" - the storylines for the class, for example, could help to mould plans a GM could have for a Spy, or any other PC who relies more on stealth and guile than outright combat prowess.
What areas of the storyline did you all like, if any, and how has it helped to influence or construct stories you tell/plan on telling?
Edited by Shakespearian_Soldier