Do you guys think this is because of the current state of the game? More dice with re-rolls that can be thrown out at you from Howl + Ties, 360 turrets, a good amount of shields/firepower from Bloody Daggers?
What is it that makes Tie Interceptors lackluster in performance from a point-cost perspective?
I've been rolling with Interceptors since I started playing and although I've lost games, I don't think it's a complete wash. I manage to perform well vs. a good number of lists/players so I'm wondering what the issue is.
Let's compare something really quick, with a list that's been pretty popular as of late. The same could be compared to the winning list from Worlds this year with the only variation of downgrading the RSP for a Rookie + Biggs.
2x Red Squadron Pilots
2x Dagger Squadron Pilots w/ Advanced Sensors
With Imperial Aces coming out, we will see a fair share of competitive options. The biggest is Targeting Computer being available to Royal Guard Ties and Soontir Fel. However, this does come at a price and some will argue that Fel is the only one that will be able to properly use it.
For the points, I think a Saber Squadron Pilot with PTL (24) or a Royal Guard Pilot with PTL (25) is pretty competitive with all things considered. You're looking at double actions can be be cleared with some of the best maneuvers in the game. The ability to Evade + Focus every turn gives you the ability to put out good damage from all ranges, and being able to Boost + Barrel allows you to fly around firing arcs with ease. Sure, you're vulnerable to 360 turrets, but you can play a ranged game and still preform decently since you're throwing out 3 dice per attack with focus while advancing 2-green, and your opponents are shooting back at long range + 3 agil + Evade.
I would like to hear your thoughts on this, especially if you've recently participated in Worlds.
Edit: Damnit, I meant to say Worlds, not Nationals in the title. Can a mod change?
Edited by HERO