Hey guys,
I've recently started GMing EotE with no RPG experience whatsoever and I think that by now I have understood most concepts of the game.
There is one thing however I simply can't seem to wrap my head around: time.
There are some skills like Computers or Mechanics that say that successes or advantages should be spent to reduce the time it takes to make the check. Another example of time I don't understand would be Astrogation checks, for which Advantages can be used to reduce the travel time.
What is the point of this? I do understand that passing hours and days have an importance for recovering wound and strain and I also have grown the custom of having my PCs suffer 1 strain for approximately 1 hour of "work" (fighting, walking, etc.).
However I have no idea how long Computers or Mechanics checks would take for the various kinds of situations they could be applied to. Furthermore I don't know how I am to keep track of all the different checks that are made and the time each one of those would take – also quite frankly I don't want to, since it seems like a very boring thing to do.
Finally I feel like the significance of rolling excess successes on for example a computers check is really small if the PCs are not in a situation of urge and time pressure. Let's say a PC wants to slice a high-security comlink he stole. Should there not be more of a difference between 1 excess success ("It takes you 20 minutes, but eventually you slice the Comlink") and 4 excess successes ("You slice the Comlink within seconds")?
Also considering Astrogation checks: why would the travel time really matter if the PCs are not being chased or fleeing from somewhere? If they are between jobs and have all the time in the world to recover DMG and get from A to B, why would they need a skilled Astrogator?
I'm sorry if I'm sounding frustrated. I have come to love this game very much but I just feel like there's some major aspect of it I'm missing. If you guys could help me figure it out, I'd be very grateful!