My first Edge of the Empire Player Character

By DanteRotterdam, in Star Wars: Edge of the Empire RPG

Finally after having GMed for years (DnD 4th, Call of Cthulhu and now EotE) I have finally stumbled upon a player willing to put in the effort to GM a campaign alongside mine.

This is great news for me as I think being able to play and experience the game from the other side of the table will in the long haul also improve my GMing.

I have put together a character that might seem a bit odd at first but perhaps might just work to greatly benefit the party.

I am interested to hear your thoughts on him!

His name is Thier Rodolpho, a 70 year old human Scholar from Coruscant.

He is motivated by a hatred against to Empire (Overthrow the Empire/Cause) as his studies in Xenology have given him an insight into the true value of a multicultural galaxy therefor he cannot subscribe to a dominant Human culture. He does not wear this motivation on his sleeve though and his false front motivation is to tell others he is traveling the galaxy's edges to gain expertise (Ambition).

After aiding sabotage missions by helping would be rebels get in contact with dangerous underworld clans on Coruscant he was forced to flee the core worlds as a sought after criminal (Obligation Criminal).

Thier is an old man in every sense (small, slender, grey beard, bald on top of his head with a small pony tail in the back, slow, stubborn and always feeling cold) but there is still a fire that is burning brightly in his mind. He is a driven, stubborn and reclusive man who has fallen in with a group of fringers that greatly appreciate his seemingly bottomless well of information, eventhough they have no idea that beneath the surface of this quiet elderly gentleman rages a hatred for the empire so strong that he wishes for nothing less than it's complete destruction.

His characteristics are:

Brawn 2

Agility 2

Intellect 5

Cunning 2

Willpower 2

Presence 2

His skills are:

Astrogation (Human bonus skill)

Computers (Human bonus skill)

Knowledge Core Worlds

Knowledge Education

Knowledge Lore

Streetwise

Knowledge Underworld

Knowledge Xenology

Items bought:

Datapad

Handheld Comlink

Blaster Pistol

As soon as I will gain my first experience points I will spend them to add Knowledge Outer Rim to his skills as I feel his background and his stay on the Edge would allow for it.

Edited by DanteRotterdam

I am really excited about playing a character such as this... It seems that this system would offer a lot of opportunities to encourage playing a non-combat oriented character.

Edited by DanteRotterdam

Consider dropping Knowledge to 4 and raising either Cunning or Presence to 3 at least. Will be alot more fun to play when you have some secondary skills and arent just a 1-trick Knowledge pony

I thought about that as well but I don't mind that he is a "1-trick Knowledge pony" and he is a very complex character both in his background, motivation and obligation, so it wouldn't be like that when I play him anyway. Remember, this guy has been at his studies for over 50 years so it would only seem right to make him shine a lot in that department.

Plus a base 2 in all his other characteristics isn't too bad though is it? It seems average enough as it is... If I could have I probably would have even lowered his brawn for an additional skill.

Edited by DanteRotterdam

I agree with Diggles... I too would recommand getting Cunning to 3 and drop Intellect to 4... it will represent his false front motivation and his ability to hide his true feelings for the Empire. That way you also get another 10 xp to spend on raising your skills or gaining talents.

With some game experience, you'll eventually get Dedication so you can raise your Intellect to 5 at that time. Having just 4 Intellect has a starting character is pretty impressive since most other characters will have 2. Remember that the GM will give you challenges based on your stats... on what you can achieve... You can also reflect your character background with his talents... Researcher, Respect Scholar and Resolve would fit quite nicely with your background.

One last thing to think is your group composition... the GM will probably give you challenges based on what your group is built for... so if every other player is combat heavy oriented, the GM will probably give you a lot of combat oriented challenges... or if the group is more socialy skilled, you might have more social encounters and less combat ones... It is important to make sure that you wont feel gimped or useless in your group for the major portion of the game.

You could drop Astrogation and go for the skill Ranged (light) to reflect his dealings with the underworld. He's an old grumpy guy, brainy and a little rought on the edges :)

Dropping Astrogation for Ranged (light) seems like a very good idea. It fits better indeed and I'll definetely do this!

his earlier dealings and field work into the underworld has made him somewhat of a minor expert in handling light fire arms. Love it! Astrogation seemed a bit weird anyway.

Concerning the idea about dropping his Intellect to 4 and making Cunning a higher characteristic I am not sold on this. Hiding his true feelings doesn't seem to have a need for a 3 cunning. He is a reclusive character that doesn't have his heart on his tongue and is used to duking it out on his own a lot... This kind of rules out a high presence and eventhough I am not actively looking to cripple him in other fields and are open to the suggestion cunning doesn't seem to be a character trait I think fits him at all.

I particularly like his strong intellect and him being average in other fields (average, mind you, not bad) doesn't bother me one bit.

Edited by DanteRotterdam

I have decided to forgo on the blaster pistol and give him a light blaster pistol...

This seems to be a more fitting weapon for him. A 70 year old carrying such a big pistol just didn't sit right with me...

Seems like Agility might get a bump instead of Cunning, since he does carry a blaster and probably needs that extra die in stealth and ranged checks. The idea is to give him room to grow in his chosen field and while giving him a boost elsewhere.

StarWars universe is a rough place, especially at the edge of the Empire with all of the scum and villainy going on. If he's not good with word's or fast on the draw what has kept him alive? If Im the hutt whom you borrowed money from to get all that learning how are you going to repay me? It would be cheaper and a better investment to get a droid and download all the stuff I need him to know.

By having 5 dice on your check you force the GM to both upgrade the check so to a difficulty that will make the game more engaging for you and make them more frequent so you dont sit around the whole game only fulfilling your roll once. which means if you don't know something, then anyone else who might have invested in that area wont. Then given how this system works that means they are more likely to come back with the wrong info or negatively impact your rolls.

Maybe that works in your local game, but min-maxing in this game just isn't needed and generally just negatively impacts the game for everyone.

If you want to cheese it up play a Givin from the Species Menagerie. That will drop your brawn to 1, bump your Int , give you a free dot in Education that you can spend elsewhere, and allow you to survive in a vacuum, poisons environment, or underwater. With the added benefit of some spare xp. I pick Givin because of the sealed exoskeleton, it gives you a reason

to be on the ship: you can fix things in space without gear. Being an Int monkey you can use Mechanics to fix things where no-one else could.

Just a suggestion.

If I GM'd this character I'd let you decrease Brawn to 1, and increase either Cunning, Willpower or Presence to 3. I'd sort of demand it :ph34r:

I see your point in a high Intellect, and sort of agree, but I also think that this old, frail(?) and learned man has had little physical strenuous activity, beyond carrying too many books, climbing to high and unstable a ladder in some old library. I'd let the Brawn drop to 1 in exchange for an increase in anything but Intellect.

As for starting with Intellect 4 and give a boost to Agility or some other stat, perhaps, but I think you're spot on with this character. I'd love to GM it - given the decrease in Brawn and increase of either of the three above (the most fitting with how you intend to play him... perhaps Cunning? ;)

Ask your GM if stealth can be moved to cunning. Then if you fail stealth checks you could use deception to escape, using the 'I'm old and dont know where I am' excuse heh

If I GM'd this character I'd let you decrease Brawn to 1, and increase either Cunning, Willpower or Presence to 3. I'd sort of demand it :ph34r:

I see your point in a high Intellect, and sort of agree, but I also think that this old, frail(?) and learned man has had little physical strenuous activity, beyond carrying too many books, climbing to high and unstable a ladder in some old library. I'd let the Brawn drop to 1 in exchange for an increase in anything but Intellect.

As for starting with Intellect 4 and give a boost to Agility or some other stat, perhaps, but I think you're spot on with this character. I'd love to GM it - given the decrease in Brawn and increase of either of the three above (the most fitting with how you intend to play him... perhaps Cunning? ;)

That sounds awesome… I will put this forward!

Edit: Thanks for the compliments, it seems to be an interesting character but I have to watch out he doesn’t grow to be one-note. A lot of roleplaying needs to be done to counter that!

Edited by DanteRotterdam

Ask your GM if stealth can be moved to cunning. Then if you fail stealth checks you could use deception to escape, using the 'I'm old and dont know where I am' excuse heh

Hahahaha, the same way I plan to shop lift once I hit my 70’s.

I’ll just act all confused and indignant!

I really like the character. Don't let other people tell you what stats to have, stick to your guns and your concept.

Providing the GM plays to his strengths, and doesn't put you in lots of combat, you should be fine.

The FSEx in our group started as a Colonist and was a lot of fun. While I do think 'Scholar' is the least mechanically advantageous career, EoE can work well with any character concept as long as you have a good GM.

I really like the character. Don't let other people tell you what stats to have, stick to your guns and your concept.

Providing the GM plays to his strengths, and doesn't put you in lots of combat, you should be fine.

The FSEx in our group started as a Colonist and was a lot of fun. While I do think 'Scholar' is the least mechanically advantageous career, EoE can work well with any character concept as long as you have a good GM.

This is how I feel. Thanks for the support! :)

I think our GM is open to improvisation so I might be able to use my knowledge to grant boosts to my companions in combat, space combat, exploration, etc. This is where the narrative system excels anyway! I can suggest and he can either agree or tell me „no”, simple as that.

Sure when the chips are down he might not be able to kick the living **** out of someone but, heck, I’m not looking for another DnD fighter anyway.

This is how I feel. Thanks for the support! :)

I think our GM is open to improvisation so I might be able to use my knowledge to grant boosts to my companions in combat, space combat, exploration, etc. This is where the narrative system excels anyway! I can suggest and he can either agree or tell me „no”, simple as that.

Sure when the chips are down he might not be able to kick the living **** out of someone but, heck, I’m not looking for another DnD fighter anyway.

I like to see offbeat characters. I actually think EoE is one of the games that can actually incorporate a large variety of campaigns and characters. It's not like 4E where you pretty much have to build a twinked-out munchkin character (you can avoid doing that, but then you're fighting the system...)

One of my immediate projects in fact is to write a solo adventure for Jo (our Colonist) that incorporates three separate paths for Doctor, Scholar and Politico characters... Something like Dan Brown's 'Angels and Demons'... A race against time to uncover some important secrets from the KotOR era that could change the course of the GCW...

Edited by Maelora

This is how I feel. Thanks for the support! :)

I think our GM is open to improvisation so I might be able to use my knowledge to grant boosts to my companions in combat, space combat, exploration, etc. This is where the narrative system excels anyway! I can suggest and he can either agree or tell me „no”, simple as that.

Sure when the chips are down he might not be able to kick the living **** out of someone but, heck, I’m not looking for another DnD fighter anyway.

I like to see offbeat characters. I actually think EoE is one of the games that can actually incorporate a large variety of campaigns and characters. It's not like 4E where you pretty much have to build a twinked-out munchkin character (you can avoid doing that, but then you're fighting the system...)

One of my immediate projects in fact is to write a solo adventure for Jo (our Colonist) that incorporates three separate paths for Doctor, Scholar and Politico characters... Something like Dan Brown's 'Angels and Demons'... A race against time to uncover some important secrets from the KotOR era that could change the course of the GCW...

Awesome... Eventhough my solo campaigns usually end up being me and a mate getting wasted! Hahaha!

What is it that makes it okay to roleplay among 5 friends and makes it weird between 2?

Dante: I love the character and the concept! :) Nice work, mucker.

Thanks, I am now asking a buddy of mine to make a drawing of my character!