Rune of Hearth and Home

By gertat, in Warhammer Invasion Rules Questions

Does Rune of Hearth and Home remove burntokens.

We dont think because says removes damage

8-3.jpg

Nope, you heal only damage.

Thanks for the answer as always

Sammann11 have you got to keep that quest long enough to got to benefit from It's action?

Tryed to use Rune of Hearth and Homes yesterday in my High Elf deck with Teclis.

I didn't get to use it becuase of timing. Dont know if I will keep it. Its a lot good cards that never fit in the decks.

I'm been spaming the forums with questions and so on and didn't understand al the discussions you guys have but the more I play I see your points.

I have in my efforts to build a Warhammer Invasion community mostly played against my brother. That and a limited cardpool results in that the decks we build differ a lot from more experienced players deck with access to al cards.

But we are getting there.

One interresting thing I have thought about how I would do against an experienced players deck.

Probably demolised but It's intersting to think if and old mecanic with a limited cardpool would surprice an more experienced player.

Think the experienced player have a thought about the current good decks but do the have a defence against old decks?

Dont think so but It's interresting to think about.

I'm in the same boat as you, gertat. I basically just play against my brother. One thing I do a lot of though is play against myself. I scour the forums (and listen to Winvasion!) to find interesting points, topics, combos, synergies - then build a few decks keeping those things in mind and try them out.

I like to think I'm a bit better than your typical casual player but that could verywell not be the case!

As for Rebuild the Hold, yes - you have to have a unit questing there long enough to build up 8 resources. If the unit questing there is destroyed all your saved up resources go bye-bye!

I recommend Dance to Loec ( http://deckbox.org/whi/Dance%20to%20Loec ) and Wake the Mountain ( http://deckbox.org/whi/Wake%20the%20Mountain ) if you want to build up developments. Also may as well use:

http://deckbox.org/whi/Serpent%20Slayer

http://deckbox.org/whi/Wild%20Rider

Granted, these guys will get less powerful if you need to sacrifice all those developments, but that may be worh it to remove a burn token. Also, you may never have to even activate that quest. The fact that you have a guy there could divert your oppoenent to try and get rid of the questing unit as opposed to trying to burn your zone. Also good to use with http://deckbox.org/whi/Doors%20of%20Karak%20Hirn - just play that in one zone, give up one zone to be attacked, and then defend the crap out of your 3rd zone!