Hello everyone. I'm pretty much brand new to Warhammer Fantasy, as I've only been playing it for 3 weeks now. Well, we did some character creation and completely bungled it, at least as far as the rules go. (I'll explain more on that later.) Well, I've recently found myself with 4 advancement points and spent 2 of them. I'd really like to get some input about classes to go into, classes to avoid, and general tips that I should be looking at.
I know now that our characters were created incorrectly, but when I approached the GM about it to ask if he wanted us to fix it, he said he preferred it as we created them. I am playing a High Elf Scribe (yeah, bad choices out of my 3). I began with Intelligence 6, Education 2, and Observation 3. The rest of the stats are obviously fairly mediocre to bad. I've spent 2 advancement points thus far: Fortune dice on Intelligence and to get Folklore 1.
As you can probably guess, this character is very 1-dimensional. It rocks the Intelligence checks and not much else. Well, that's leaving me a bit stuck.
I honestly have no desire to make myself good at combat. The GM is using a weird house-rule where all armors and weapons count as encumbrance 1 each and you only get 1 point of encumbrance per point of Strength. This means that me, with my whopping Str 2, can carry around my Elvish Bow (it's a longbow with an extra yellow dice when I roll it. God am I wishing I hadn't spent 4g on it.) and a dagger. This means I don't have the Strength for things like armor or posing like Ric Flair.
I was seriously thinking about going into a class which grants First Aid or Medicine, but another player scrapped his Fellowship-based character to create a Human that he plans on going into either Clericyness or Wizardyness. This has actually left our party in a bit of a bind and meant that I now have to re-think my plans for this character. He is taking First Aid, so that's pretty much covered. He also took Int 6, so he matches me there.
Unfortunately, he scrapped the only character that had Fellowship. Our highest Fellowship character is someone who rarely shows up and has Fellowship 3 ... with none of the skills based on it. Since the GM never throws less than 2 purple dice at us (including in combat), and the average is 3, it means that we basically can't pass a Fellowship check any more.
So I realize that glaring weakness. Right now we have: 5 combat characters, 2 Intelligence characters, 0 Fellowship characters. Ouch.
In summation thus far: I'm a high Intelligence Scribe in a party with a huge weakness and another character that decided to join me on the Intelligence path. I'd really like to continue that path, but I'm not quite sure how to best go about that. Since we are allowed to train skills above 1, it makes sense to keep being a skill-monkey and going after the classes which give me a lot of skills.
Based on all that, where would you go next? My current layout for Scribe is thus:
1 - Fortune Point in Intelligence (done)
1 - Skill Point: Folklore 1 (done)
3 - Skill Points: Discipline 1, Education 3, and Intuition 1
4 - Willpower 4
1 - Action Card? Conservative Stance? I dunno. (I only have 1 Action card right now: Conundrum)
And then what class should I go into? I'd really like it to be something else that helps expand upon my intelligence based skills, but I'm not sure where to go.
I'm really looking for both tips for a beginner in how to develop my character while also continuing along the niche that I've developed ... if that makes sense.
Thanks in advance for any help or tips!