In the campaign I'm running I'm planning on having a combat at the platoon level ... 6 Guard squads vs an equivalent number of evenly matched foes. I wanted to use the Formations rules from Enemies of the Imperium but I'm finding the results a little skewed.
My experience running some practices of this encounter show that the 10 man squads seem to truly annihilate each other depending on who wins the initiative. A 10-man Guard squad would get +50 to their role, resulting in quite a few hits. I get with massed fire you will get more hits but the probabilities do not seem to scale well.
I understand that the Formations rule is used to speed up mass combat, but is it on the same time-scale as the PCs? Is 1 round of formation fighting equivalent to each PC taking their action? I could see keeping the rolls as GM secret and dealing the results of formation combat out over two PC turns narratively but that seems to minimize the actual impact the PCs are making in the fight.
I'm experimenting with maxing the per-underling bonus to +25, and using excess characters as simply wounds the unit can soak before bonus starts to degrade.
What has your experience been?