Draft Format

By DaemonAU, in Star Wars: The Card Game

I have been watching the worlds coverage by Team Covenant, with the release of the draft packs for Game of Thrones & Netrunner, is there any news on draft packs for Star Wars. I know my play group would love to draft.

You know as much as the rest of us. Only things announced are what was shown by FFG last week.

Would draft even be fun in this game, given the way deckbuilding works? I'm not saying it wouldn't; just that it's hard to even picture.

I think they'll do it eventually. Star Wars is newer than both of those games, and we're about to get a big format change with Balance of the Force. No reason to shake things up again right away with drafting.

They could conceivably do customized draft packs that balanced the game via the card distribution instead of objective sets. It could be interesting. We'd have to learn to not anticipate the opponent's deck based on their objectives in a format without objective sets... That could actually make a huge impact in how the game is played.

They could conceivably do customized draft packs that balanced the game via the card distribution instead of objective sets. It could be interesting. We'd have to learn to not anticipate the opponent's deck based on their objectives in a format without objective sets... That could actually make a huge impact in how the game is played.

You make a good point. I could get onboard with that. Although IMO, one of the most attractive things about the AGoT and Netrunner draft sets is that they give newer players something to work with, that they can customize with regular purchases. Not sure whether/how they could duplicate this effect in SW without tying cards to their respective objectives.

You make a good point. I could get onboard with that. Although IMO, one of the most attractive things about the AGoT and Netrunner draft sets is that they give newer players something to work with, that they can customize with regular purchases. Not sure whether/how they could duplicate this effect in SW without tying cards to their respective objectives.

I'm not sure Star Wars has quite the same problem as 2 core sets gets you all that you need without much in the way of extra cards (which is not true for the other games from my understanding). They could try doing a draft by objective sets, but I just don't think that would work as well as throwing out the normal deck building rules for draft and balancing by the card pool in the draft packs. They could still make the drafted cards nice to own for everyone by including alternate art or some such thing on some or all of the cards. I'm still not sure it will ever happen, but I suspect if the Netrunner and AGoT draft packs sell well enough then FFG will take a closer look at how to work it for Star Wars.

They could conceivably do customized draft packs that balanced the game via the card distribution instead of objective sets. It could be interesting. We'd have to learn to not anticipate the opponent's deck based on their objectives in a format without objective sets... That could actually make a huge impact in how the game is played.

That's actually a really rad idea. I like that a lot.

I think there's a good chance of some draft format happening at some point. I don't know about AGOT, but the ANR draft stuff is going to sell like bananas to Donkey Kong.

Greetings! it would function alot like the Netrunner Draft.

Here is how it works, 1st you draft objectives - affiliation on LS and DS does not matter, the game breaks down when you try to match factions

Then you draft units/events/resources.

It really just sounds like you are trying to play a different game that isn't the Star Wars LCG. Cards are balanced within their Objective Sets, from Objective Abilities to power cards and edge cards. Taking away cards from their confines is the complete opposite of the Star Wars LCG.

When you remove identities and the 3x card limit from Android: Netrunner you are left with Netrunner, the original game from the 90s. It works with that LCG, but simply wouldn't with Star Wars as the cards need to be tied to their objective sets.

I agree: the deckbuilding system is the defining feature of Star Wars: The Card Game. The game has cards that are just pretty bad all around. Would anybody seriously have trouble choosing between, say, a Y-Wing and a Rookie Pilot? The bad cards are there to help justify the presence of mooks in a universe filled with "Elite" characters and ships. Probably the best way to do a draft, then, would be to compose the draft packs of eight to ten random objective sets, from a pool of about 40. The real question would be how to handle LS and DS play. How does that work in ANR?

You draft each side separately in ANR. I'd imagine it would work the same way in SW.