When I first started GM'ing in beta I didnt want to use some of what I considered the accountant/spreadsheet/nitpick type rules such as encumbrance & vehicle acceleration. But I recently planned a chase scene on character scale using a very slow vehicle and wanted to make use of the accelerate/decelerate rules. I thought I had a pretty good handle on the vehicle maneuvers but it turns out I didnt and the chase didnt work that well.
I guess I'm a bit confused, that a vehicle MUST suffer strain in order to accelerate/decelerate AND move on the same turn, not to mention the PILOT too if we wants to be able to use an action? While this isnt too bad for say freighters that might have a co-pilot to help & dedicated engineer it seems kinda strange when working with smaller single occupant vehicles. I imagine this would be a nightmare for fighter pilots, in particular ones without astrodroids.
BASICS
- Vehicle gets 1 'pilot only' maneuver
- Vehicle suffers 2 strain for 2nd 'pilot only' maneuver
How do you guys handle this?
Also, follow up question...if vehicles are close range to each other, do you require them to use a 'fly/drive' or 'stay on target' maneuver in order to use MOUNTED (non-turret) weapons? I thought I remember reading that somewhere but cant remember.
Edited by Diggles