Rules for Mounted Combat?

By Calopessoa, in Star Wars: Edge of the Empire RPG

Hi, I know riding creatures around isn't the focus of this genre of even the game, but is there any rules that I may have missed for using creatures as a mount during combat?

Perhaps similarly with Vehicle rules, or just throw some boost dice using a creature stat block?

Edited by Calopessoa

I think you are about right in just following existing rules. Don't remember which skill to use in place of piloting though, I think some have gone with survival, but coordination would also make sense.

I believe survival is called out in the quick mount talent.

But I could easily see coordination or athletics work too.

I believe survival is called out in the quick mount talent.

But I could easily see coordination or athletics work too.

What talent is this?

I'm thinking in using Survival for taming - which fits the description in the Survival skill - and Coordination for the "pilot" aspects.

Nevertheless, I'm finding a hard time to adapt it to the combat part. During vehicle encounters, for example, we normaly deal hits and damages directly to the vehicle. But if, let's say picking the picture from Return of the Jedi, the stormtrooper wants to shoot Leia instead of the landspeeder? Should the vehicle add ranged defense bonus to the character - due to the high speed? I ask this because a creature does not add full cover, as do most of ships and vehicles, so an attack should be able to hit the rider and/or the mount

I ask this because a creature does not add full cover, as do most of ships and vehicles, so an attack should be able to hit the rider and/or the mount

Use 3 Advantage or a Triumph to hit the pilot. Boom.

I believe survival is called out in the quick mount talent.

But I could easily see coordination or athletics work too.

What talent is this?

Let's Ride from the Scout specialization. Though it doesn't mention survival, now that I check.

Ok = ; )

Thanks for the insights, guys

pg. 202 mentions use of Survival for controlling untrained animals, could incorporate this into just generic animal handling: forcing animal to do something against its nature...like continuing to listen after being wounded or go into dangerous area, jump over obstacles.

pg. 202 mentions use of Survival for controlling untrained animals, could incorporate this into just generic animal handling: forcing animal to do something against its nature...like continuing to listen after being wounded or go into dangerous area, jump over obstacles.

Yes, I'm aware of that, but thanks for the reminder. My question was more about a mechanics into combat. If a riding creature should provide a bonus to maneuvers regarding range bands (just one maneuver if running from long range to short/engaged). Should a rider receive a bonus dice against combatants on-foot. Or even, should the rider receive a similar bonus like Cover?

Mounting a trained animal requires one to two maneuvers depending on the distance between you and it. An untrained animal requires an average or hard survival check depending on how restless the animal is. It is assumed you have full control of it and can coordinate moving, flying, and halting. The strength and varieties of attacks is up to the gm.

Yes, I'm aware of that, but thanks for the reminder. My question was more about a mechanics into combat. If a riding creature should provide a bonus to maneuvers regarding range bands (just one maneuver if running from long range to short/engaged). Should a rider receive a bonus dice against combatants on-foot. Or even, should the rider receive a similar bonus like Cover?

OK, AoR confirms Survival is the skill even for domesticated mounts.

As for these specific questions...

The range band thing is Dependant on the speed of the creature and how you are managing it (is it being treated as a vehicle or character).

The rider should probably get a boost die on melee Vs a dismounted target, but I'd actually give a setback for ranged checks while trying to shoot while riding.

If you want to give the dismounted character a setback to being on the ground that would make sense.