Character Creation Examples for SW:EOE

By Jiraiya1969, in Star Wars: Edge of the Empire RPG

I don't know if that article is so much flawed as it is out of date, seeing as how it was written during the EotE Beta period.

Honestly, try searching under "Edge of the Empire Character Creation" using Google, Bing, or whatever search engine you prefer.

They walk you right through character creation in the entire second chapter of the Core book....

I want to create a character. First, I need to come up with a concept and background. I decide I want to play a young idealist exiled from his agrarian homeworld for taking matters into his own hands when he couldn't convince the governor to free the planet's vast pool of slave laborers.

First, I need to choose my obligation, a part of my character's past or personality that occasionally haunts him. Sometimes it will only cause him mental anguish, but sometimes it will actually enter the story. I'm going to choose two obligations: a Bounty from someone whose slaves he succeeded in freeing, and an Obsession reflecting his at times inconvenient desire to learn about and help nonhumans.

Next, I need to select a species appropriate for the concept and background. I'm going to choose human, as they are the most influential race in the Empire. They're also well-rounded, something I greatly value as a player.

After selecting a species, I need to select my career. Careers are broad descriptions of your character's abilities. They don't restrict the skills you can learn, but they make learning certain skills easier. I'm going to choose Colonist, as their skill set fits someone who is educated and persuasive.

I also need to choose a specialty within the career. Colonist has three: The Doctor, who is a master of patching people up and can improve their abilities temporarily with stimulants; The Politico, who excels in social situations and can deliver speeches so grand they inspire his allies or demoralize his foes; and the Scholar, whose knowledge is vast. I want this character to be good at persuading others to his side and inexperienced otherwise, so I'm going to pick Politico.

After I select my career and specialty, I need to select four skills from my career's list and two from my specialty list. From my career, I'm going to choose Charm, Deception, Leadership, and Education. From my specialty, I'm going to choose Charm and Deception. That gives me two ranks in Charm and Deception, one in Education, and one in Leadership.

Because I'm human, I also get one rank in two skills that aren't part of my career or specialty. To reflect my character's interest in other species, I'm going to pick xenology, the knowledge skill governing other species. To reflect the time he's spent sneaking to secret meetings, I'll also give him a rank in Stealth.

Next, I need to spend experience. I'm a human, so I start with 110 experience. There are four ways I can spend it:
1. I can raise one of the six characteristics: Brawn, Agility, Intelligence, Cunning, Willpower and Pressence. These are important because they determine how many dice you roll for skills associated with that characteristic. It's hard to raise characteristics after character creation, so the book and most posters recommend spending much of your starting experience on characteristics.
2. I can raise skills. To do that, I need to spend a number of experience equal to the rank I'm trying to achieve (rank 1 costs 5, rank 2 costs 10, rank 3 costs 15, etc.). If a skill is outside my career, I need to spend 5 extra experience for each rank. At character creation, I can't raise a skill above rank 2.
3. I can buy talents from the Politico talent tree.

4. I can gain access to another specialty. This will make the skills associated with that specialty (but not the ones associated with the career) career skills for me. It'll also let me buy the talents from that specialty's tree. However, it costs 10 experience times the number of specialties I would have after getting it, plus 10 more experience extra if the specialty falls outside my career.

I want this character to be great at charming, persuading and leading people, so I'm going to spend my first 70 experience raising my pressence from 2 to 4. I also want him to be strong-willed, so I'm going to spend the next 30 experience raising his willpower from 2 to 3. That leaves me with 10 experience, which I'll use to bump my Education skill to Rank 2.

Next, I need to buy equipment. My character donated most of his paltry income to his cause, so like most starting characters, I've only got 500 credits to spend. I'm going to give him a blaster pistol (a gift from his father, who knows the other worlds are dangerous) and a datapad filled with the works of great philosophers, historians and politicians.

Finally, I need to select a motivation, the drive that makes my character tick. I'm going to choose Cause: Nonhuman Rights. If the Game Master is nice, I'll get extra experience for pursuing this motivation.

That's it. I have my character! He's ready to go out in the vast stretches of space, where bounty hunters lurk behind every corner and pirates turn innocent merchants into slaves! But don't worry. He's really charming, so I'm sure he'll be fine.

More seriously, you can get a good idea of the character creation process from Gribble's Reference Sheet. It's based on the Beta, but the character creation outline looks accurate.

You can also create some sample characters using OggDude's character generator. If you're curious what the talents do, take a look at DylanRPG's Talent Trees.

None of these resources can replace the core book, but they're a great way to get a sense of how characters work if you're debating whether to try the game.

Donovan's too much of a gentleman to blow his own trumpet, but I've enjoyed the 'Heroes on Demand' sections on his site (and lots of other stuff that's there).

Meh, the only thing I have against new characters is that they feel too scrubby :(

Superb walkthrough by Thaliak too.

Edited by Maelora