With the imminent release of the Imperial Aces pack, I will finally get to fly the ultimate glass cannon squad.
It has killing power in spades, maneuverability up the wazoo and all the survivability of a frog in a blender.
However, I love the Interceptor and these guys all fly to my personal style.
Long Live the Empire.
Soontir Fel (27)
Royal Guard Pilot (0)
Stealth Device (3)
Targeting Computer (2)
Push the Limit (3)
Carnor Jax (26)
Royal Guard Pilot (0)
Stealth Device (3)
Targeting Computer (2)
Push the Limit (3)
Turr Phennir (25)
Royal Guard Pilot (0)
Stealth Device (3)
Targeting Computer (2)
Veteran Instincts (1)
Fel is Fel, he was dangerous before, but the repertoire opened up to him by the new aces cards make him 'the' pilot in my opinion. He has so many options each turn now and TL and Focus at range 1 are devastating.
Carnor is an interesting unknown. Disregarding his quite splendid ability, he is still a lethal pilot and his ability when used solely by him is great, if you mange to have it effect the other two as well, more power to ya.
Turr is enhanced as well, I still prefer Vet Instincts over PtL, but the possibility of taking a fresh TL after shooting is not to be sniffed at.
All in all, tactics are fly hard into range behind the enemy, but not in formation so as not to present all the eggs in one place. Once in close, staying out of arcs and having high def abilities should give time to do the needed damage to the enemy.
It's a risky build, but I have flown Turr and Fel many times even against the new wave 3 stuff and they get it done.
I usually have Vader or a BH accompany them. I've also used Col. Jendon with ST-231 for the TL's.
The aces pack negates the need for Jendon and I think I can get more from Carnor than Vader, so this will be getting a few test runs in the next few weeks before we have the 'official' cards.
Thoughts?