First time player needing advice

By JoinTheDarkSide, in Star Wars: Edge of the Empire RPG

Thank you to the community upfront.

Making my first character in EotE and creating a Bounty Hunter (Gadgeteer) droid. I need suggestions to what I need to spend my experience points on. (185xp total after obligation).

Anyone made a character such as this? If so, please let me know what you did as far as stat points, skills and talents.

Thanks again!

-JTDS

Most people will tell you to boost your characteristics as much as possible, because the only other way to do that is to spend a lot of XP getting to and buying the Dedication talent. But it all depends what character concept you want for your droid.

I agree with the above. Raise your characteristics. Then target your main skills, for your character i'd recommend Computers, Mechanics and Ranged (light or heavy). And leave the trees for later on when you have gained more experience.

Whay is your characters personality? Was he built as a bounty hunter/ war droid? Was he a repurposed droid? Humanoid like a protocol droid or more like an astromech?

It's hard to say what to spend experience ob without knowing anything about the character.

If your droid is blunt and to the point you don't need presence. If your character is singlminded in its pursuit of a quarry then you don't necessarily need intellect.

Think about your character and determine what you need. As a droid you do need to focus a bit on attributes, but don't ignore skills and talents to really nail the flavour of your character.

Droids have the ability in this game to be ULTRA SPECIALIZED... With 185-195XP you can get 5 in one characteristic and a 3 in another (but you'll be particularly weak in most other areas). It kinda goes with how droids are designed in the Star Wars universe, they are typically created for a single task in mind, like, for instance, hunting bounties, killing, repairs, being knowledgeable, knowing languages, etc.

For a Bounter Hunter Gadgeteer, you May want to do 4 Agility, 4 Intelligence (for Ranged Combat and all that jazz, as well as the mechanical aspects of the tree) if you want High Ranged Damage and the ability to tool with mechanics equally (This would probably by like IG-88 in the Empire Strikes Back)

If you want to do more damage, you can take the 5 AGI/3INT Route and still be competent at Int based tasks.

You Could also feasibly do 4AGI/3CUN/3INT if you want the droid to be able to navigate socially as well (This would be like the HK-Droid from KOTOR)

For career skills, I'd go with Ranged Heavy x2 or Ranged Light x1 (Depending on what weapons you'd like to use), and a point in mechanics and computers if you really want to go about the 'Droid' mantra. I like to throw in a point on Vigilance and Perception for bounty hunters, it gives them that "I'm aware and on the hunt feeling" but every hunter is different.

My suggestion is do Talents last. Having large dice pools help out ALOT in the beginning of the game... But talents can be useful as well... But outside of the passives, they seem to be a bit more situational.

I'm trying to make an unstoppable HK style droid. Going down gadgeteer talent tree to get that soak up along with the awesome weapon and armor mods.

If you are making that type of droid I'd focus on brawn and agility only. Probably 3 in each. 1 in all other attributes. Remember a 1 intellect doesn't have to mean your character is stupid, but with a high brawn and agility that they rely on the direct approach. Skill wise ranged heavy, resiliance should be the most important then focus on talents.

If you are making that type of droid I'd focus on brawn and agility only. Probably 3 in each. 1 in all other attributes. Remember a 1 intellect doesn't have to mean your character is stupid, but with a high brawn and agility that they rely on the direct approach. Skill wise ranged heavy, resiliance should be the most important then focus on talents.

This would work, I'd also suggest the following couple of setups, but you will need to take out 10 obligation for XP:

3 Brawn / 4 Agility / 3 Cunning (This would be exactly how I'd make an HK, but I'd go the Assassin specialization of Gagdeteer - this is a beefier droid that can dish out good Ranged heavy damage and has solid tracking ability. From an RP standpoint, you've got enough cunning to 'pose' as a Protocol Droid, depending on which skills you take.)

3 Brawn / 4 Agility / 3 Intelligence (This is meatier version of an HK that will have a better time of Hacking Systems, Repairing itself and a level of competence is various other Mechanical situations. It's built more for the Gagdeteer specialization.)

3 Brawn / 4 Agility / 2 Cunning / 2 Intelligence (This is a setup that a bit more well rounded, still providing heavy ranged damage and beefiness, but giving ok rolls at both Mechanical and Social rolls.

Edited by MosesofWar

As others have noted, at start, boost your characteristics as much as possible. Then skills/talents. The characteristics are rather set with your initial xp. Though as a droid I'd concentrate on the characteristics that I couldn't upgrade by other means. There are bionic arms that boost strength, and legs that boost agility. As a droid, it isn't like you have to chop an arm off to "upgrade" Willpower on the other hand, isn't as easily bought.

Just my .02

As much of it as possible should go into characteristics. As a droid you already get plenty of points you can put into skills and skills are cheap/easy to upgrade as you start adventuring.

Also consider grabbing a 2nd specialization early to grab specialization skills to become YOUR career skills. For instance my BH is very much a 'bring them back dead' kinda guy, so he is heavy on the gunplay, so Mercenary Soldier jived very well and gave him the option to put skill points into discipline & gunnery + tons of combat oriented talents.

Also remember that you gain very few special abilities as a Droid, you're a regular PC, and any abilities like night vision or communications etc. need to be purchased just like any other PC. They can be counted as "part" of you but they still must be purchased, so make sure you have the cash to get those things you want.

For an HK-style droid, I'll agree that your focus should be on (in order) Agility, Brawn, and Willpower. Swap Brawn and Agility if you plan to favor melee over ranged. I'd buy Willpower to 2 to help with Vigilance rolls and for the bonus to Strain Threshold. Cunning is good but you'll have to pick between going very deep into 2 Characteristics or moderately deep in 3-4. Presence and Intellect can safely be 1s, not every character needs to be even adequate at everything, especially a droid. Just be sure to buy some repair patches. ;)

If you're going Gadgeteer, just make sure your party knows not to expect you to be a frontline mechanic, since a devoted battle droid is going to need to sacrifice on Intelligence.

I would echo spending as much XP in Characteristics as possible. A spread of 4/4/1/1/1/1 costs 180 XP, so that'd be 5 left over for gear. You can also get 4/3/2/2/1/1 for 180 XP, which I might say is better just to have more dice on Vigilance and Perception checks; I'd put the 4 in Agility and the 3 in Brawn if a shooter and reverse if focusing on melee.