No wizkid-style dice...

By Sprolly G, in X-Wing

I don't think people are really advocating the attack wing die specifically, but rather just a die that has a slightly greater odds of success (replace one blank result with a hit or crit result, or an evade on a green die). This would provide a way for a specific ship (such as the TIE Defender as we have discussed many times before) to be more powerful/accurate without breaking the limit of 3 maximum on attack/agility which I think we can mostly all agree is a limit that should be kept.

The idea itself is actually quite good and it would be foolish to shout it down just because it was implemented poorly in another game or we can envision ways where it might be implemented poorly

The dice I'd like to see from FFG would be faction specific. For example Imperial dice would be black with silver markings for attack dice and the reverse for defense dice. Rebs would be red and gold in the same way as the imp dice.

This keeps coming up... Has anyone that actually works on X-Wing at FFG even mentioned that they want to add a NEW Di to the game?

This keeps coming up... Has anyone that actually works on X-Wing at FFG even mentioned that they want to add a NEW Di to the game?

even if they did, they wouldnt tell us, much like the possible imperial star destroyer, or the release of the HWK as the 4th ship for wave3 that no one saw coming at all, or the imperial aces expansion pack, or pretty much everything they've done so far

I tend not to worry too much about quality or balance on products coming out of FFG. They're great game designers. Maybe not the best businesspeople, or the fastest to market [[much love to FFG peoples]], but they are excellent at the making the games part.

This keeps coming up... Has anyone that actually works on X-Wing at FFG even mentioned that they want to add a NEW Di to the game?

even if they did, they wouldnt tell us, much like the possible imperial star destroyer, or the release of the HWK as the 4th ship for wave3 that no one saw coming at all, or the imperial aces expansion pack, or pretty much everything they've done so far

That was my point, so why are some people going silly with this particular topic.

Keeping ships a fun surprise is another animal entirely.

:D

I actually spoke with some Attack Wing players at my old FLGS. The actual crappy thing with the game is the list building, not the die. Apparently there really is not faction control. Picard can captain A romulan ship, with non-Fed equipment, etc. Frankly, that is more bad to me than the die.

This keeps coming up... Has anyone that actually works on X-Wing at FFG even mentioned that they want to add a NEW Di to the game?

even if they did, they wouldnt tell us, much like the possible imperial star destroyer, or the release of the HWK as the 4th ship for wave3 that no one saw coming at all, or the imperial aces expansion pack, or pretty much everything they've done so far

That was my point, so why are some people going silly with this particular topic.

Keeping ships a fun surprise is another animal entirely.

:D

I second that. Kind of a aimless exercise in mental...ummm...fishing. I'd like a laser pointer firing arc device if we are wishing. :D

This keeps coming up... Has anyone that actually works on X-Wing at FFG even mentioned that they want to add a NEW Di to the game?

even if they did, they wouldnt tell us, much like the possible imperial star destroyer, or the release of the HWK as the 4th ship for wave3 that no one saw coming at all, or the imperial aces expansion pack, or pretty much everything they've done so far

That was my point, so why are some people going silly with this particular topic.

Keeping ships a fun surprise is another animal entirely.

:D

I second that. Kind of a aimless exercise in mental...ummm...fishing. I'd like a laser pointer firing arc device if we are wishing. :D

micro LED lasers powered by hearing aid batteries, built into the corners of the bases. if the laser illuminates an opposing ships base, it's in arc. Not that I've given this any extensive thought...

Or a light saber laser pointer about the size of a writing pen...even.

:ph34r:

The dice I'd like to see from FFG would be faction specific. For example Imperial dice would be black with silver markings for attack dice and the reverse for defense dice. Rebs would be red and gold in the same way as the imp dice.

I'd buy those

I actually spoke with some Attack Wing players at my old FLGS. The actual crappy thing with the game is the list building, not the die. Apparently there really is not faction control. Picard can captain A romulan ship, with non-Fed equipment, etc. Frankly, that is more bad to me than the die.

That's not the bad thing actually. In the Trek universe, ships had captains and crew from different factions all the time, so I can see why they did it that way. Plus it's pretty easy to create house rules that restrict faction mixing if that's what floats your boat.

However, some are trying to argue that because of the ability to mix factions that options are greater in Attack Wing, but I really don't see it. While it does give greater options in terms of pilots/captains (i.e. Picard can captain any of the dozen or so ships currently available), many of the other cards are very restrictive.

For instance, each ship type has its own torpedoes so you will very rarely see Federation torpedoes on a Klingon vessel (unless we are talking about Quantum Torpedoes, then maybe).

Not only that, there's a lot of 1 skill captain cards from each faction that don't do anything at all. So to me, this kind of creates the illusion that you are getting more bang for your buck when you really aren't.

The real bad thing, though, is the quality of the game components. The game itself is actually pretty fun, but the miniatures are horrible, the cards have a weird darkness to them, and even the cardboard bits are of lesser quality than X-Wing. You can feel the difference.

Thank you for further explaining why double hit/evade/crit is a bad idea. That could require wordy text as illustrated above.

But all that would easily fit on one of those cards that Ion cannons and bombs came with that said how to use them

PEW PEW PEW!

no evades for you...

Thank you for further explaining why double hit/evade/crit is a bad idea. That could require wordy text as illustrated above.

But all that would easily fit on one of those cards that Ion cannons and bombs came with that said how to use them

I don't think it needs to be as wordy as the attack wing example above. I think having a sudden change in what order evades have to cancel what is a bit much. I don't like the double hit/crit/evade stuff because it increase max # of hits,to a much lesser extent than an extra dice, but still like an extra dice. I think we can have the extra "accurate" dice that just replaces another dice with no real extra rules/layers of complexity outside of "replace 1 red die with one purple die for primary weapon attacks" and point costs.

Thank you for further explaining why double hit/evade/crit is a bad idea. That could require wordy text as illustrated above.

But all that would easily fit on one of those cards that Ion cannons and bombs came with that said how to use them

I don't think it needs to be as wordy as the attack wing example above. I think having a sudden change in what order evades have to cancel what is a bit much. I don't like the double hit/crit/evade stuff because it increase max # of hits,to a much lesser extent than an extra dice, but still like an extra dice. I think we can have the extra "accurate" dice that just replaces another dice with no real extra rules/layers of complexity outside of "replace 1 red die with one purple die for primary weapon attacks" and point costs.

The real reason I feel that an additional dice is that it opens up a better spread of Attack Values without getting huge creep and pushing up to 4 dice. I don't think it's as necessary for the evade dice, why do I say this, well at the moment you have 3 variables that effect how tough a ship is Evade, Hull and Shields. At the moment for offense we just have the Attack value. putting in a second tier of dice would give us 9 possible values below Attack 4, instead of the 3 we have at the moment.

R, P, 2R, R+P, 3R, 2R+P, R+2P, 3P .... that gives you much more room to design new ships without resorting to giving them special rules.

Edited by Rodent Mastermind

Nice one Sprolly.

:)