360 Turret

By Khyros, in X-Wing

So, now that wave 1 is back in stock (at least at Amazon) and I finally have more Y wings, I want to make a list to use them. Imo, an ion turret is required, putting the min points at 23. And since I want to use 3-4, I'm looking at 69 points of Y wings, leaving 31 points for another ship. This is just slightly less than the 34 required to put two A wings into play. But any normal ship would just be targeted first and I'd be left with 3 Y wings, who's biggest short coming is the lack of firepower. Into play comes the ORS.

Gold + Ion x3

ORS + Saboteur + APL

I'm not too sure on the upgrades though. I'm almost thinking of dropping to 98 points to ensure I have initiative to make use of APL. The thought process of this list is to obviously ionize the heck of the enemy. From there I can stay behind / to the side of the enemy with the Y wings. And then block with the ORS, forcing the APL. Since none of these targets are particularly easy/hard to kill, or dangerous, there is no clear first target. Likewise the squad continues to work up until there's just 1 ship left.

Thoughts on how this would work? The one down side is that it would be difficult to create multiple collisions with the ORS since it would be moving farther than the ionized enemy.

I really like that list, mainly because I love Y-wings and ion cannons. It looks like a lot of fun. I have one alternative that could also work.

Gold + Ion x3

Jan Ors + Ion + Determination (or Nien Nunb)

Jan could increase the likelihood of getting an ion hit, and could then set up a Y-wing for a 4 damage range 1 primary weapon attack. Also, a fourth ion turret!

Gold + Ion x3

ORS + Saboteur + APL

Some foreshadowing perhaps?

:D

Saboteur is extremely hard to pull off. It's a casual card at best, and your Y-Wings are not outputting damage fast enough to break through shields if you're playing against rebels.

Gold + Ion x3

ORS + Saboteur + APL

Some foreshadowing perhaps?

That's the only problem with putting lists on here - I know you're going to read them. If it's any consolation, I really want to fly the B wing I just finished repainting as well. We might have to have multiple games =P

Gold + Ion x3

ORS + Saboteur + APL

Some foreshadowing perhaps?

That's the only problem with putting lists on here - I know you're going to read them. If it's any consolation, I really want to fly the B wing I just finished repainting as well. We might have to have multiple games =P

Just warn me ahead of time and I'll avoid the thread... ;)

I really like that list, mainly because I love Y-wings and ion cannons. It looks like a lot of fun. I have one alternative that could also work.

Gold + Ion x3

Jan Ors + Ion + Determination (or Nien Nunb)

Jan could increase the likelihood of getting an ion hit, and could then set up a Y-wing for a 4 damage range 1 primary weapon attack. Also, a fourth ion turret!

I really like that list, mainly because I love Y-wings and ion cannons. It looks like a lot of fun. I have one alternative that could also work.

Gold + Ion x3

Jan Ors + Ion + Determination (or Nien Nunb)

Jan could increase the likelihood of getting an ion hit, and could then set up a Y-wing for a 4 damage range 1 primary weapon attack. Also, a fourth ion turret!

Herm... That's a thought. I like that specifically for the 4 dice at R1. But then again, it provides a clear "who to kill first" target on Jan. Plus - she's not going to be in range of the enemies for the first round or two of combat.

Herm... That's a thought. I like that specifically for the 4 dice at R1. But then again, it provides a clear "who to kill first" target on Jan. Plus - she's not going to be in range of the enemies for the first round or two of combat.

That's true. I suppose you could hope that the ion cannons keep ships from maneuvering to target her after the first pass, but she certainly doesn't have the survivability of the ORS.

I toyed around with some other ships to boost the firepower of the list, but it's hard to beat the 10 HP of the ORS. Perhaps Luke with some defensive upgrades, or maybe a B-wing with autoblaster and sensor jammer (though it does nothing against opponents that focus).

Have you thought about:

Gold with Blaster turrets and R2 x 3

ORS with Saboteur and APL

OR

Gold with blaster turrets and R2 x 3

Kyle Katarn, Blaster (or ion turret), Recon specialist

With blaster its 97 points, with ion its 98 points.

Have you thought about:

Gold with Blaster turrets and R2 x 3

ORS with Saboteur and APL

OR

Gold with blaster turrets and R2 x 3

Kyle Katarn, Blaster (or ion turret), Recon specialist

With blaster its 97 points, with ion its 98 points.

I'm not a big fan of the Blaster turret on the Y wing. Since the Y wings have no chance of getting a second action, the blaster will be unmodified. So the only time it would be doing more damage than the ion anyways would be against agility 1 ships without Focus/Evade. And even then, it would only do 1.17 damage on average - so most of the time 1 damage. I could see it useful as rebel operative w/ Recon Spec + Blaster. They're the same points as a gold too, so its a toss up there.

Another thing I've thought of

Dutch w/ Ion

Gold w/ Ion

Gold w/ Blaster

ORS

But I lose the APL, and gain a primary target this way. Not to mention two Ions just aren't as good as three. Maybe I should just say screw it and use gray w/ Ion x4 :)

I would go with 3 Gold with Ion for 69pts

1 Blue Squadron with Heavy Laser cannon and Fire Control.

100 pts on the dot. They are all PS2 for ease of movement as a bonus.

This squad also has insane HP's

Edited by Englishpete

That's the only problem with putting lists on here - I know you're going to read them. If it's any consolation, I really want to fly the B wing I just finished repainting as well. We might have to have multiple games =P

Look on the bright side, Khyros: at least I didn't see it... oh wait I did! See you guys tonight!

Behold! Norton 360*!!

=======================================================

Chewbacca

+ "Millennium Falcon" Title

+ Expert Handling

+ Gunner

[50]

2x Gray Squadron Pilot

+ Ion Cannon Turret

[25 Each]

=================================================================

You could ditch Expert Handling in favor of an R2 Astromech on each of the Y Wings, if you want.

I would go with 3 Gold with Ion for 69pts

1 Blue Squadron with Heavy Laser cannon and Fire Control.

100 pts on the dot. They are all PS2 for ease of movement as a bonus.

This squad also has insane HP's

I like this! I will have to try this out and compare it verse the ORS. But I think I like this more. I'll have to figure out how best to fly it. I'm thinking flank the B wing out to the side, and having the Y wings go up the middle. That way I can maneuver the B wing around behind the folks that I ionize. But at the same time - anyone smart would just line up off the B wing and take it out real quick without the ions getting any hits in... herm... Choices choices...

I love the ion turret too, but building a whole fleet around them means that none of your ships (except in the forward arc and then mostly on in range 1) will ever do more than one damage. It means that it will take three ships shooting to kill one TIE. This list may have troubles with other list that just have a lot of HP.

Though you will make me very affraid to do my K-turn or use Push the Limit.

I love the ion turret too, but building a whole fleet around them means that none of your ships (except in the forward arc and then mostly on in range 1) will ever do more than one damage. It means that it will take three ships shooting to kill one TIE. This list may have troubles with other list that just have a lot of HP.

Though you will make me very affraid to do my K-turn or use Push the Limit.

This is part of the glory of Saboteur: Once they've Ion'd through shields, Saboteur can (as an action) turn the 1 damage into a crit 50% of the time!

What about this:

Gold + Ion x2

Blue + Ion + FCS x2

You still get tons of ion cannons, you get the higher damage of the B-wing, you have tons of HP to chew through, and there isn't as clear of a target to shoot first.

Edited by Tasteoclese

I love the ion turret too, but building a whole fleet around them means that none of your ships (except in the forward arc and then mostly on in range 1) will ever do more than one damage. It means that it will take three ships shooting to kill one TIE. This list may have troubles with other list that just have a lot of HP.

Though you will make me very affraid to do my K-turn or use Push the Limit.

This is part of the glory of Saboteur: Once they've Ion'd through shields, Saboteur can (as an action) turn the 1 damage into a crit 50% of the time!

That was my thought behind adding the saboteur. I figure the worst match up for the original list would be a double YT/Firespray/Lambdas. A single one I should be able to deal with, between asteroids, APL, and edge of the board. A swarm of ties I should be able to wreck formation, forcing collisions and then once they're out of position, pick them apart with the 360 arc. Interceptors shouldn't be too bad once I get the first hit.

It shouldn't be ever considered as a tourney list though, as I'm likely to lose at least one ship before I get the board locked down, and at that point, it should take awhile to clear the board. And I would expect it to go to time. Though the rounds would start going much faster than usual.

It is generally a good idea to focus fire to kil complete enemies as much as you can before you move on to kill other ships. But if you do that with an all Ion fleet you will lose one of the big advantages of the ion cannon. (you can't double ion someone (except large base ships)).

These are so much critisizms as they are things to consider.

(you can't double ion someone (except large base ships)).

You can double ion small ships. The small ships can clear the tokens only one at a time, so double-ionizing will get you two consecutive turns of ionized movement.

(you can't double ion someone (except large base ships)).

You can double ion small ships. The small ships can clear the tokens only one at a time, so double-ionizing will get you two consecutive turns of ionized movement.

This is incorrect. When you execute a 1-white straight maneuver under the effects of Ion, you are instructed to remove ALL Ion tokens on your ship, regardless of how many there are.

It is generally a good idea to focus fire to kil complete enemies as much as you can before you move on to kill other ships. But if you do that with an all Ion fleet you will lose one of the big advantages of the ion cannon. (you can't double ion someone (except large base ships)).

These are so much critisizms as they are things to consider.

I agree. The ion cannons will likely spread their shots on many targets to ionize as many ships as possible, so you lose the advantage of focus firing. I really want to play test a build like this in a friendly match. If you get lucky enough with rolls, you could lock down the majority of your opponent's squad and never give them a good opportunity to focus fire you or make use of some of the synergy their list might have. It would be an interesting battle of attrition.

This is incorrect. When you execute a 1-white straight maneuver under the effects of Ion, you are instructed to remove ALL Ion tokens on your ship, regardless of how many there are.

I never realized this. This has only ever happened to me once, and I just assumed the guy I was playing with knew the rule so I didn't think twice about it. Thanks for clarifying!

I've played a few games both with and against a 4 Y-Wing with Ion list, and it worked well. Doesn't work great against a well flown swarm. But even then, ion 4 of the 7-8 Ties and it can really mess up the formation.

Adding in a B or 2 is a idea I'm going to have to look into.