I apologise if this has already been covered - in fact, I'm pretty sure it has been, but I've got only minutes on the machine left, and wanted to get everyone's input on this.
Obligation as a mechanic is great! But I find that having a minimum of 5 and max of 100 (before you lose the ability to spend XP, and have Obligation trigger each session) means you're going to be limited on the number of players you can have. Normally, this isn't a problem: for table top games, 4-6 players is the manageable total; but as I'm running a popular* PbP game, and am using a medium that allows for a slightly higher number of active players, I'm curious as to what others think.
As of the start of the next Chapter in my game, I'll have seven players; this may rise to eight if an old player of mine - who was forced to leave due to a lot of work overtime - is allowed to rejoin.
I know some folks say "have them all begin with 5 Obligation as a cap", and that's great - even with eight players, Obligation is only 40; but what happens when it builds? If each player ONLY gets 5 Obligation for their respective adventures, giving each a meager value of 10, then that's still a Group Obligation of 8; and if they worked to lower this value, they can still only do so by 5 (since 5 is the minimum allowed per character).
Thoughts?
*Nineteen applicants so far, and that's AFTER I've already filled six player slots.