New Dice Idea

By RedFive, in X-Wing

Personally,

I am all for new dice on new ships...this will create a ship that maybe fires a lot of shots but hits rarely (fewer hits but 5 dice) or power hits (same number of hit but more crits) or elite pilots (more focus). This for me, will create ships that can do different roles, not just dog fight (which I love, but I like to do things differently sometimes).

I also like 4 and 5 turns and banks. This will create a different kind ship, something that rockets in, shoots, rockets past and takes an age to set up another strafing run. I like this concept on a 3 hull point+high evade ship (hilarious with asteroids).

As for power creep, as long as they are costed properly then that can be avoided.

I have 4 x, 4 a, 3 y, 2 b, 2 hwk, 1 falcon. I have played rebel...3 times? We don't have to play ships we don't like and if your playgroup is friendly then you can ask for them not to be played (when trying something new I say "no falcon please" for game 1). Tournaments are a different matter and fair game, as is correct.

If you disagree, GOOD! You are not a hater but someone who makes others stop and think before acting. We need all sides of the argument to be seen and remember, neither opinion is wrong...they are just ideas and preferances.

Your parsecs may vary.

Boosting before or after banking or turning is a way to achieve something like a 4- or 5- bank or turn without adding new components.

Boosting before or after banking or turning is a way to achieve something like a 4- or 5- bank or turn without adding new components. It's not quite the same, a 4 or 5 is far more restrictive, Also with a boost you have to stop in between maneuvers. A 4 or 5 would go straight through a group of fighters a 3 followed by a boost wouldn't..

This is not for Maneuverable ships which a boost represents well, it for lower maneuverablity ships. Being able to make that choice to boost in 3 different directions at the end of a move is a huge advantage, that a ship doing a 4 or 5 bank wouldn't have.

Edited by Rodent Mastermind

It feels like the 2 sides that have formed are: "game isn't broken don't try to fix what's not broken" and "The game is entering a stale age with new ships not bringing anything new because of granularity. Here is one option to help with that".

It also feels more hostile when things like "you people" and "go barrel roll off into space" get thrown around. If you don't like the idea, say so, say why and, don't make it personal... and if you have a better idea please share!

Well I think the sides are "game isn't broken don't try to fix what's not broken" and "The game isn't broken, but it's going to need a few more options if it's going to survive long term to release another 18 ships"

Edited by Rodent Mastermind

Well I think the sides are "game isn't broken don't try to fix what's not broken" and "The game isn't broken, but it's going to need a few more options if it's going to survive long term to release another 18 ships"

That's kind of what I've been wondering about. Board games and such just keep getting made and stocked on store shelves, so does a game like this reach a certain level of development and saturation and continue like that, or does it cost FFG and the stores who would sell it so much in terms of keeping the ability to continue producing it and reserving shelf space that once it does stop growing it'll just wither and die?

yes, just like all the games.

Yep you need new ships to carry on bringing in money, you need money to support communities, keep up interest, write FAQs etc. If you stop bringing stuff out what you end up is people leaving the game, which then means there are less people to play with and the game gradually withers.

Which is why you end up with

Release, add new rules, release, add new rules... find you system is too bloated causing people to lose interest. Rerelease with all the rules you originally released in bits and peaces streamlined and everything balanced.. THEN START IT ALL AGAIN Releasing new stuff.

Releasing new material is important to most games. Even chess has thousands of variants.

Maybe Chess has "thousands of variants" but if you tell someone you want to play chess everyone should assume you're talking about the "basic" game with its 32 pieces on an 8x8 board.

Then why are we not playing Chess. You can get Star Wars Chess sets.

I think a large amount of Miniature gaming is dealing with luck, planning with contingencies. You get those epic tales of that time an A-Wing took out 3 ships solo. Or when Chewie just wouldn't die.. and the reason you get them is the random factor.

A large part is also the kid at Christmas feeling we all get when a new wave comes out. We get some new toys.

Edited by Rodent Mastermind