So as I've mentioned before, I play a Sarge in my OW group.
At the beginning I thought I could use f.ex. Inspire to buff my group, and that I would build my character as mainly a buffer and supporter.
Now I have come to realize that is not an option, and I'm trying to figure out how I should build my char.
Here are his stats, skills and talents:
WS BS St Tg Ag In Pe WP Fe 30 35 30 40 30 30 24 30 45 Skills: Common Lore (AdMech, Tech+10), Linguistics (Low Gothic, Techna Lingua), Logic, Tech-Use, Command, Scholastic Lore (Tactica Imperialis) Talents: Weapon Training (Chain, Las, Low-Tech), Air of Authority, Peer (AdMech), Bombardier, Tank Hunter, Technical Knock, Veteran Comrade, Get Them!, Resistance (Pinning), Radiant Presence, Swift Attack
Resistance (Pinning) is justified through the 'Other' category that Resistance lists, and my GM has ruled that with this, Radiant Presence also gives a bonus against Pinning.
And here are the things I've noted down that I might buy/that might go well.
'Core Sarge Stuff'
Command +10 -> +20
Dodge
Nerves of Steel -> Fearless
Ambidextrous
Combat Master
WS +5 -> +5 (to get WS 40)
Counter Attack
Double Team
Forward to Glory!
Distracting Strike
'Our team doesn't have this yet'
Inquiry
Munitorum Influence
Weapon Training
'Holy **** is this expensive'
Two-Weapon Wielder, Sidearm
What do you think, where should I go first, what am I missing?
Is Sidearm worth its cost?