Hey everyone,
I'm part of organized play up in my neck of the woods, and I've been playing a list that I've not seen anyone else play so far. I've had great, if unexpected, success with it. It comes out to exactly 100 points. I've only played 3 games with it, but all against very good players, and I have won with it each time.
The list looks like this:
1 X-wing: Biggs Darklighter + R2D2 + Shield Upgrade
1 HWK-290: Roark Garnet + Mercenary Copilot + Blaster Turret
2 A-wings: Prototype Pilots + Cluster Missiles.
I fly in a tight formation to start, with Biggs taking up the rear to reduce the inevitable bumps that would happen if Roark was behind Biggs.
The two major features of the list is the presence of Biggs to draw and absorb fire, and Roark hands out Pilot Skill 12 in the combat phase to the pilot that needs it order to get in shots even against the most skilled pilots in the game.
The primary goal is to keep the A-wings alive long enough so that they can acquire a target lock, and launch their cluster missiles early in the game to injure or even destroy one or two ships. Biggs is there to absorb fire, which the Shield upgrade and R2D2 give him extra resilience as the battle wears on. It is inevitable that Biggs will die, but hopefully he lives long enough for the other three ships to remain healthy into the endgame while attrition takes its toll.
The blaster turret on Roark often makes up for the lack of firepower in the HWK-290. The mercenary co-pilot so far has been a waste of points as Roark rarely fires his primaries at range 3. So far though, this list has been very successful, where I usually end the game with two ships surviving. Oddly enough, it is often the A-wings that survive the fight, using their superior maneuverability to position themselves to get 3 dice on the attack at close range. While I originally included them as simply ablative missile carriers, they usually end up surving to fire the final shots.
The only realy variant I can see with this list is to perhaps replace the mercenary copilot with a Saboteur (same point cost). While it is tempting to take the Ion turret, I've found the blaster turret to truthfully be more effective so far.
Anyway, feedback would be appreciated. I have had decent success with this so far (I've not lost yet). I have yet to try it against a TIE swarm list.