SJE said:
The Castermere Look
Session 1
The team – (Eisen Nihlus, a Psyker. Tech Priest Severus, Arbitrator Attalus, Battle Sister Innocenta, and the Assassin Vogen) are touring the Rutland province of the Agriworld Tephaine Minor and have reached the town of Windhaven. Their mission has been at the bottom of the Inquisitions priority list for a while but someone has to do it. Apparently the Adeptus Telepathicus of the Astropathic Choir had reported sensing a worrying psychic disturbance every now and again in this region. Potentially it could be a powerful latent about to tip over into becoming a Beta of Alpha and nobody wants another Burning Princess disaster on their hands. The Acolytes mission is to locate and identify the source of this psychic disturbance and deal with it appropriately.
To locate this psychic disturbance, they have a psychic (Eisen) and have been given a Psy-Tracker which the Tech Priest has been operating. (it looks like an old gramophone). They’ve been given 300 Thrones spending money and a white van and as much time as they need to visit every town in the province. Tephaine Minor is a breadbasket to the rest of the Tephaine system, its continents filled with arable agriculture and its technology level and appearance mostly resembles that of the 1950’s Corn-belt.
In Windhaven they get their first, faint bleep on the Psy-tracker. Triangulating in they find a nice normal family- Julia and Derren Smithson and their son Luc (playing on the swing set out back). The Psyker first makes a covert approach, pretending to be a wandering itinery missionary of St Bartholomew the Unlucky as he senses a minor psychic presence in the house- the boy is latent. Kind-hearted Julia presses a worn Throne into his hand, causing him to forget his supposed patron saint and bless her in the name of Saint Augustine before he bumbles away.
The Arbitrator then strides in, introducing himself as an Arbites conducting a census check for tithing purposes and demanding the family gathers. He then interviews them on past, history, family connections, whether they or their son have every experienced anything unusual. Oh no, nothing unusual about them, nor anyone in the town. Windhaven is apparently a good town with nice people, not like those strange, funny looking people in Castermere.
After interviews (including “ So do you know anyone who can do anything ‘unusual’?” , Luc- “Well there is my friend Barney- he can make more boogers than anyone- he once blew his nose for 2 hours!” Player- “That not right! He must be a mutant. I note down his name for purging!” GM- “He’s not a mutant. He’s eight!” ) The Arbites leaves and the team consult. Certainly under the tenets of Imperial Law, the latent psyker kid should be taken in. But they don’t want to expose themselves too early and call in the Capital city Arbites Psyker-capture squad instead.
So that night, they watch as 2 Arbites in full carapace and armed with shock mauls and stunners go round the back while 6 Arbites in full riot gear viciously break down the door, smack down the father with a shock maul to the temple, stun and drug the panicking kid (who finally manifests a Warp Howl) and drag him through the dirt to be thrown into their Black Maria. Meanwhile his mother is in tears and hysterics, begging them to leave her boy, no psykers here, not in Windhaven, all the psykers are over in Castermere, cant they just give her back her only child?
The boy is 8. The next Black ship is due in 25 years. It’ll probably take 8-10 years to reach Terra. He’s never going to see his parents again. He won’t have much human contact, if any, in prison designed to isolate, cow and contain psykers. The rest of his life is already over and by the age of 43 he’ll probably experience a painful and lingering death as he’s fed to the Emperors Golden Throne. But as a result the Emperor can stave off final death a few more seconds and the golden light of the Astronomicon will continue to shine that little longer.
So while the boy was a psychic blip, he was no where near powerful enough to count as a disturbance that could be detected across planetary distances by an Astropath. Having scoured Windhaven, they decide to move along to Castermere. Only to discover it isn’t on the map. The good Sister talks to the local priest of the Emperor the Farmer of Souls and discovers that Castermere is a mostly deserted old mining town with some very insular folks. The road has fallen into disrepair and the people of Castermere neither welcome their neighbours nor stray far from their sugar cane fields.
Interest piqued by this backwater, they attempt to drive there, along a bare earth track. 8 miles from Castermere, the track crosses a deep river canyon- a shoddy and slapdash wooden and metal sheet bridge creaking and groaning under their feet. Believing it wouldn’t take the weight of the van, they armour and arm up and walk the remaining fatiguing 8 miles to Castermere. (GM to power armoured Sister- “So you are taking WHAT? A bolt pistol, bolter with sarissa, a meltagun AND grenades!” Sister- “Far better to have a thing and not need it, than need a thing and not have it” . She barely made it across the weak bridge as a result)
Approaching, the Psyker detects a strange and diffuse faint psychic presence. It’s not localised, but it’s definitely about town, like whispers he just cant hear. He manifests White Noise to protect himself from detection and this mostly drowns out the faint psychic whispers. The town itself is run down and gone to seed- obviously once larger, many buildings are derelict and empty. Many more are tightly shuttered up and sealed. Dust and weeds clog the gutters and the wooden facades and sidewalks are broken and rotted. There is nearly no one on the street, but the party spot many a ground floor curtain twitching or shadow pass behind upper storey shutters and know their appearance and movements are being constantly watched. A curious and pervasive malaise and fear seems to blight this town.
Eisen and Attalus go visit Mayor Bestin in the dilapidated town hall. He too shares the Castermere look- big forehead, balding, small, beady eyes and bulky physique. They claim to be here from the Imperial Census and investigating possible tithe violations
“Oh no masters, we exceed our tithe every year.”
“Then why is there no record of your town on the census”
“No idea sirs, we sent all the paperwork 2 years ago. Have you asked in the capitol?”
While obsequious and annoying he does keep challenging the agents story, for they don’t have the proper Census paperwork, and assuring them his is a quiet and poor town that causes no trouble and worships the Emperor.
And increasingly annoyed Arbitrator demands to see the town’s records. “How many people live here?” he demands “Not many, perhaps a hundred?” ventures the Mayor. “Perhaps? For so few, I’d expect you to know exactly!” shouts the Arbites who then supervises the Mayor retrieving a book of genealogy from the mildewed and dusty records office. Eisen in his cover of Census taker, idly leafs through the rotting book, absently noting that the last births were recorded about 40 years ago before getting bored with this scribework.
Vogen the Assassin is prowling round town and trying to avoid the omnipresent sensation of being watched. Near one house with its upper stories firmly shuttered up and boarded over he overhears frightened whispers from inside “Quick, hide” , movement upstairs and then the rhythmical sound of a hammer on wood. It seems the people of this town have gone all Anne Frank on the Inquisition.
Meanwhile Sister Innocenta and Severus investigate the local Templum- a Church of the God-Emperor Our Father, but its derelict and abandoned and its door broken. Despite her outrage, Sister Innocenta senses she is being watched from the house opposite. Marching across she offers a stern greeting of
“Blessings be upon this house. Open up in the name of the Emperor”
. Instead she hears through the door a nervous
“uh… no… its fine. Everything’s fine here”. “Where is the priest?”
demands the sister
“er… if we tell you, will you go away”
comes the quavering voice
“Fine.” “Try the tavern”
. A little discouraged by the Castermereans seeming fear of strangers and lack of willingness to open the door to a member of the clergy, Sister Innocenta
And indeed the town priest Brother Whymmes is in the (suddenly quiet tavern). A near empty bottle of rum in front of him, he is soon seized and frogmarched back to the abandoned church by the Sister and interrogated. The man is a drunk and babbles on about
“Sins of the father! Tis the sins of the Father made flesh”
“Suffer not the children!”
“Emperor forgive me, the things I have done!”
“Flee now, or burn Castermere to the ground, terrible, benighted Castermere”
“All monsters! We are all monsters! ….. My son….”
The good sister is a little confused. Her life is dedicated to spreading the Emperors Truth through bolter fire and meltagun. Yet this drunken priest cannot be solved merely by shooting him. She must be…. pastoral. Cheer him up. Chivvy him into confession. It doesn’t work- he just keeps moaning about the sins of the Father and asking for a drink. “DRINK! DRINK!”
So Sister Innocenta unleashes her righteousness. Haranguing him as a disappointment to the God-Emperor she admonishes “Strong drink is a mocker!” and that only righteous pain will clear his mind and soul. So she gives him her bless’d scourge (for she is a Flagellant and never leaves home without it) and is a little disappointed when he can only manage a few weak slaps with it. “No, this is how you do it!” she declares –whip-CRACK! “AAArghhhh!!” whip-CRACK! “AAAr!” as his cries of pain ring out across the church (and in RL our local club where everyone thinks we must be doing Guantanomo Bay: the LARP)
Purged of the daemons of alcohol, Brother Whymme finally tells the Sister “There is a corruption here. A terrible sin. The sin of deviance from the Holy Form of Mankind”
“Ah… Mutation!” realises the Sister. That explains the people in hiding “Where are these mutants?”
“Here, shuttered away. Though they sometimes go to the mines for their vile ceremonies. Their true priest is there –the Old Man in the Earth… and things from the darkness… Terrible things that come in the night and kill… Flee… flee now!” begs the distraught priest. But the Sister is not for fleeing and tells the other she suspects some in the town are harbouring muties and lost their faith in the Emperor.
Hearing over commbead that the temple is abandoned and Brother Whymmes is “Weak Sauce” in the opinion of the hard-line Battle Sister, Arbitrator Attalus confronts Mayor Westin on the moral decay of this town ( “
Your priest is a drunk!” “No, he retired”, “Then who is your new priest” “He hasn’t arrived. But we sent a letter to the Eccliasarchy, you know how they are for answering mail!”
which them prompts 5 mins of musing about how there is nothing wrong in Castermere except that the Administratum moved offices and lost all the mail) and asks how the town can be faithful if they don’t go to Church?
“Well we have prayer meetings….”
offers the Mayor weakly.
“Then you’ll have one tonight!”
orders Attalus.
“I want every single person in Castermere to come here in an hour for a prayer meeting. And a true member of the clergy will lead it!”
says Attalus who then watches the Mayor rush off to knock on every door. The Arbitrator then patrols the streets, shouting in his loudest voice that everyone is summoned to the town hall for a Prayer Meeting. And he means EVERYONE!
In the town hall, Innocenta, Attalus and Eisen watch as the citizens file in through the single entrance. With the Mayor in the audience, the Sister launches into an impassioned call to faith, preaching that whether in his aspect of the Farmer of Souls, or the Father or the Emperor Victorious, they must praise him.
“Praise the Emperor”
shouts the sister, revival-style.
“Praise the Great Father”
comes the response. Innocenta half-pauses for a second at that and presses on with more rousing, hardcore Soriortas doctrine. Attalus and Eisen, pay more attention to the audience. Now with so many examples of people suffering from the Castermere Look before them- the large foreheads, baldness, small, black eyes and bulky clothing they begin to wonder if it is just a matter of cousins marrying. And the look on the Castermereans face – one of utter hatred and barely restrained violence against all of them…. Attalus tries to begin making his way to the door as the Sister preaches on…. For the psyker, the faint whispers he could here are far stronger now. Almost a din of unreconisable sounds.
Vogen has made his way back to the Shuttered House, taking advantage (as somewhat planned) of nearly everyone being in the Prayer Meeting. Easily breaking in, the downstairs is empty and a single, narrow staircase leads up to a locked door from behind which gentle singing can be heard. Peering through he sees a Castermerean woman in a dress holding a white-cloth bundle in her arms, looking down on it with a mothers love and singing a soothing melody to her babe. As she turns away, the assassin silently opens the door and enters. She reaches into a bag and takes out a dead rat which she dangles above her swaddled child. Instantly its seized and ripped apart in a shower of gore and bone- the babe a purple skinned thing all teeth and arms and claws ripping into the rat carcass, blood spraying up to the ceiling!
As the Sister pauses, the gathered congregation of Castermere stand as one, as if from some pre-arranged signal “Get the strangers- they cannot spread word!” shouts the Mayor! Only now do the party realise their true peril as the Castermereans throw off their bulky clothes, extra arms and terrible claws emerging, shotguns and stub pistols and sharp knives in every human hand. Their enemy is not some fearful village of victims, but a multi-armed, hive-minded Genestealer Cult. And the 3 Acolytes in the room they insisted was filled by the population of Castermere are now outnumbered 3 to 100! Most keep their grit, but Attalus gets the shakes at this sudden revelation… (-10 to tests)
Will they survive the doom of Castermere? That’s what Fate Points are for….
To Be Continued….