The Castermere Look
This scenario is an intentional homage to HP Lovecrafts “Shadow Over Innsmouth” story.
The Acolytes have been given a Psy-tracker and tasked with conducting an Psyker audit in the Rutland province of Tephaine Minor Agriworld in the Adranti Nebula. They have a civilian transport van and asked to find the source of a psychic disturbance in this backwoods and back road province. Astropaths have noticed the occasional psychic blip from this direction and they must locate it- it could well be a latent psyker about to tip over into their full power and it’d be nice to nip another Burning Princess in the bud before you can say mass destruction.
As it happens, in the town of Windhaven they do get a blip – a young 10 year old kid called Luc who is psychic. His parents don’t want to send him to the Black Ships, so its up to the PC’s to acquire the kid through persuasion, intimidation or brutul purging of ungrateful citizens who wouldn’t give up their only son to save/feed the God-emperor.
But Luc doesn’t seem quite powerful enough to account for the blips felt across the system. Must be someone else out there. And maybe someone mentions that they aint never heard of no psykers found over in Castermere.
“Castermere? Its not on the map. Where is that?” ask the characters – its not too far away, across the fields and dales from Windhaven. An old mining town that now grows sugar cane. Insular place- no roads lead there any more, and inbred people. Don’t mix or travel with Windhavenites or anyone else for that matter. Have a ***** look to them – large foreheads, small, close set eyes- the “Castermere Look”. Often quite bulky people, the Windhavenites fear and despise the people of Castermere. They’ve been odd, the last 60 years.
Assuming the PC’s take the bait, they can head over to the town. The roads are near-derelict with a river chasm separating the towns and only 1 bridge. Castermere is surrounded by tall wheat and sugar cane fields, and might once have had 5-7,000 people living there. Now most buildings look empty and dilapidated, even the Church to the Emperor Our Father looks abandoned, the doors hanging off and the statues covered in dust. (hip and rib bone fragments can be found behind the nave)
The people shun contact with the PC’s – staying monosyllabic and not venturing out. Many upstairs windows are shuttered or boarded up – quiet sounds can be heard from there – hunched and covered figures might be spied. Some PC’s might suspect a nest of mutants, hidden away by those suffering the damnation of mutation by inbreeding.
The truth is far more deadly- the people of Castermere have been infected by a Genestealer. One whose hybrid decendents now dominate the town.
Scenes I want –
The PC’s discovering that they are out of com range to civilisation and something has just ripped out their vans engine.
Something moving fast, chasing them in the Cane fields.
Bloated, unmoving Patriarch in the tunnel below- loved and tended and fed by the people of Castermere.
Harmless civilians suddenly going wild. Children spying on them to tell their monstrous uncles where the acolytes have gone.
Mayor Westin – Black eyed hybrid.
The Dunkel brothers- hulking, strong brutes with prominent, egg like foreheads and muscles like corded steel.
Roose – boy-Magus- the psychic spark that sent them on this mission. He’s 15 and turning blue and hairless and reaching Psy Level 2.
The Old Man in the Earth – Cult Magus
Brother Whymmes – a drunk rolling round in the gutter. He’s the Ecclesiarchy priest for the village. The community made him lie with a 2nd Generation female or be taken into the mining tunnels below. Now he sees his inhuman child in every shadow and reflection. Roose is his grandson.
To make this halfway survivable, I’m thinking that there will only be 2 actual, mobile Genestealers but plenty of hybrids (mostly human scum or mutant equivalent) a level 4 Magus and Roose, and the Patriarch down in the tunnels.
How have your Genestealer Cult adventures gone?