So, for those of you who don't know, there was a bit of a war going on before the most recent FAQ about Captain Yorr.
The debate in question was whether he allowed Recursion of Elusiveness, or of the upcoming Opportunist upgrades.The latter would have allowed an alpha strike of 7 dice from Soontir Fel, target locked (from the new Ship Upgrade) and focused (from the final stress), which would pretty much 1-shot any small-base ship you pointed at. As you can guess, the debate went pretty hard.
With the FAQ ruling that Elusiveness/Opportunist can only happen once per trigger (a la Luke Skywalker, the pilot not the gunner), no-one's really brought up Yorr again.
I'd like to give the old boy one last hurrah, before we put him to bed.
You see, with Elusiveness, even though I'm not able to force you to re-roll all of your dice as I could have under the recursion model, I can still snipe that Stress Token so I have the ability to use Elusiveness against the NEXT attack, turning it into a sort of 2-point Sensor-Jammer with limited but rechargable uses.
That being said, here are 3 variations of a single list, around this interaction.
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Variation 1
[100]
Captain Yorr
+ Sensor Jammer
+ Rebel Captive
[31]
3x Saber Squadron Pilot
+ Elusiveness
[23 Each]
==========================================================
Variation 2
[100]
Captain Yorr
+ Sensor Jammer
[28]
3x Royal Guard Pilot
+ Elusiveness
[24 Each]
==========================================================
Variation 3
[99]
Captain Yorr
[24]
Howlrunner
+ Elusiveness
+ Stealth Device
[23]
2x Saber Squadron Pilot
+ Elusiveness
+ Stealth Device
[26 Each]
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So what are your thoughts? Which of these is the best for you? Does it look playable?
Yes, I tried to keep these to Yorr+3-ship fleets, as Yorr can only pick up 3 stresses at a time. The max I'd be able to do is a Yorr+4-ship fleet, but that would be based on Black Squadron tie fighters, and it'd only buy me 1 more ship.