Force Move questions

By Terra Branford, in Star Wars: Edge of the Empire RPG

Okay, I ran a search and I don't think there were answers to these questions anywhere, but it's possible I missed them.

1) How would you rule throwing someone with Move? Assuming you have the upgrade that allows you to do damage by throwing objects, how about just throwing someone directly into a wall with the Force? Would you rule it similarly for damage, based on the target's silhouette (or the silhouette of the thing they're hitting)? Is there any defense against this? What about against having something heavy thrown out you?

2) Can you levitate yourself with Move? I assume so, but what I mean is something like slowly levitating yourself up the side of a tower or the like. You use Move to move yourself a few meters, then a few meters, then a few meters, etc.

2a) For that matter, how long can you hold something in place with Move? Assuming you aren't trying to move it anywhere specific, can you just levitate an object or the like in one place without having to reroll every turn?

Thank you!

2a) For that matter, how long can you hold something in place with Move? Assuming you aren't trying to move it anywhere specific, can you just levitate an object or the like in one place without having to reroll every turn?

There's no set limit. However, the sidebar on page 203 ("Move and Duration") says that in narrative mode, the GM can require rerolls if someone tries to keep an item suspended for a long period of time, which it defines as "more than several minutes." The GM can also inflict strain on the user.

In combat, maintaining Move is harder. The sidebar says that by default, the power only allows you to move items for a single round. To move items over several rounds, it suggests committing a force die. If the object is large (i.e., silhouette 2 or larger), it recommends the GM inflict strain each round.

Of course, both recommendations are only guidelines. The GM is free to do whatever makes sense for the situation or the campaign.

I'll leave your other questions to people more familliar with the game and setting.

On the first one, I'd handle it about the same as hurling an object at another target, with the object in this case being the person thrown. And per RAW, there's no defense for the target to avoid being grabbed and then hurled, other than hoping the Force-user blowing either their Force die roll (and thus not generating enough Force Points to activate the Move power and the Strength Upgrade required for a Silhouette 1 target, which is likely if the Force-user is only rolling a single Force die) or their failing the required Discipline check (which is unlikely since it's only 1 purple Difficulty die and most Force-user types are either going to have 3 Willpower or at least a rank or two in Discipline).

As for stuff thrown at you, the only defenses you'd have is anything that makes you harder to hit against ranged attacks, such as the setback dice from armor or cover, or defensive talents like Dodge and Sidestep, or the defensive Control Upgrade for Sense.

As for using Move on yourself... most GMs I've discussed the matter with aren't keen to allow it, particularly now that the Enhance power (a large part of which is all about rapid movement) has been released in the Age of Rebellion Beta rulebook. There's also the matter that we really don't see much in the way of flight in Star Wars, particularly the movies. Closest we got in the films was Obi-Wan's "leap" out of the pit during TPM, where he more or less flew out of the pit before somersaulting over Maul's head and cutting him in half. Mostly what we see are Force-enhanced leaps or short bursts of super-speed running (again, TPM for the second one).

That being said, there's nothing specifically disallowing a Force-user to use Move on themselves, but unless they've got a bunch of Range Upgrades, it'd be a fairly slow and tedious process, to the point it might just be quicker to take the stairs ;)

Thaliak pretty much answered the second part of the second question.

Thanks! You guys are the best!

On the first one, I'd handle it about the same as hurling an object at another target, with the object in this case being the person thrown. And per RAW, there's no defense for the target to avoid being grabbed and then hurled, other than hoping the Force-user blowing either their Force die roll (and thus not generating enough Force Points to activate the Move power and the Strength Upgrade required for a Silhouette 1 target, which is likely if the Force-user is only rolling a single Force die) or their failing the required Discipline check (which is unlikely since it's only 1 purple Difficulty die and most Force-user types are either going to have 3 Willpower or at least a rank or two in Discipline).

As for stuff thrown at you, the only defenses you'd have is anything that makes you harder to hit against ranged attacks, such as the setback dice from armor or cover, or defensive talents like Dodge and Sidestep, or the defensive Control Upgrade for Sense.

As for using Move on yourself... most GMs I've discussed the matter with aren't keen to allow it, particularly now that the Enhance power (a large part of which is all about rapid movement) has been released in the Age of Rebellion Beta rulebook. There's also the matter that we really don't see much in the way of flight in Star Wars, particularly the movies. Closest we got in the films was Obi-Wan's "leap" out of the pit during TPM, where he more or less flew out of the pit before somersaulting over Maul's head and cutting him in half. Mostly what we see are Force-enhanced leaps or short bursts of super-speed running (again, TPM for the second one).

That being said, there's nothing specifically disallowing a Force-user to use Move on themselves, but unless they've got a bunch of Range Upgrades, it'd be a fairly slow and tedious process, to the point it might just be quicker to take the stairs ;)

Thaliak pretty much answered the second part of the second question.

This and in the Video Games, Move enhances speed. Force Jump is a different power entirely. The way move is described in the RAW doesn't really support either incarnations of the Video Game Force Movement Enhancements...

Edited by MosesofWar

How would you model Force Choke? I think the Influence "add Strain" mechanic is a good place to start, but Move's "grab ya" is also a big part of the idea.

How would you model Force Choke? I think the Influence "add Strain" mechanic is a good place to start, but Move's "grab ya" is also a big part of the idea.

I've seen people suggest using the suffocation rules before.

How would you model Force Choke? I think the Influence "add Strain" mechanic is a good place to start, but Move's "grab ya" is also a big part of the idea.

I've opted to create a homebrew power called Injure as part of my Ways of the Force fan supplement (you can find it on my blog, with v1.1 being the most current published version).

Alternatively, there is the suffocation rules on page 214, but there's no element of the target being unable to act as we quite often see with a Force choke, particularly a maintained one as Vader is known to use. There's also the element of allowing Move to be used for this sort of thing as already making a very useful power that much stronger by giving Force-users a direct attack instead of the more indirect attack that a hurled object requires.

There's also the matter that we really don't see much in the way of flight in Star Wars, particularly the movies. Closest we got in the films was Obi-Wan's "leap" out of the pit during TPM, where he more or less flew out of the pit before somersaulting over Maul's head and cutting him in half.

I'd say that was Enhance, using his arms to propel him upwards, not some sort of flight mechanic.

There's also the matter that we really don't see much in the way of flight in Star Wars, particularly the movies. Closest we got in the films was Obi-Wan's "leap" out of the pit during TPM, where he more or less flew out of the pit before somersaulting over Maul's head and cutting him in half.

I'd say that was Enhance, using his arms to propel him upwards, not some sort of flight mechanic.

Saga Edition handled that as being the Surge power with a Destiny Point to simply move your allotted number of squares without needing to make a Jump check (Acrobatics still to move through Maul's space, but at DC 15 Obi-Wan likely had no problem making that check).

In the first issue of Star Wars Gamer (for the OCR version of WotC's Star Wars d20), they did a recap of that scene, and pretty sure it was just an Acrobatics check with a Force Point spent for an added bonus.

Doesn't change the fact that the way the scene was shot, it really does look more like short-term flight than leaping.

Force choke might well be a separate power, like Donovan does it. It's related to Move in the sense that it's using telekinetic power, but it's more focused, too.

Another question:

Assuming one has the Strength necessary to do so, how would you rule using Move against moving vehicles? Maybe you want to grab a landspeeder as it cruises past, or want to prevent a small shuttle from taking off.

To represent you fighting against their engines or perhaps the extra effort to change the course of an object in motion?

How about increase the silhouette by 1, 2 or 3 for slow, medium and fast moving vehicles?

(Or 1 / 2 for med / fast, if that's too much.)

Or perhaps ask for a Discipline roll to keep control of a vehicle, after they've grabbed it? (Diff. based on speed.)

If they fail, it'd go out of control (not great for the Force user, but worse for those on board the vehicle).

Edited by Col. Orange

A moving vehicle, backed with engine power, would certainly be harder to lift and move than a stationary one. Without my book to hand, however, I couldn't suggest how this might be simulated.

Moving yourself seems to be bending the rules to allow for Jedi Powers while there are no Jedi's in he setting...

I believe I heared Sterling Hershey and GM's Dave and Chris wipe the floor with this in one of the earlier Order 66 podcasts.

I don't think the speed should really be a factor to the Force stopping it, tbh. More of the user's concentration is the relevant factor.

I can see Force Choke being its own thing and I agree that makes sense, I'm just trying to avoid a huge bloat of new Powers.

I don't think the speed should really be a factor to the Force stopping it, tbh. More of the user's concentration is the relevant factor.

I can see Force Choke being its own thing and I agree that makes sense, I'm just trying to avoid a huge bloat of new Powers.

You want to Force Choke an AT-ST? **** Kshatriya, your games are hardcore.

(Yeah, I know - answers to two different questions. But a great visual.)

Edited by Col. Orange

Hey if Galen Marek can mentally compress an AT-ST into a tiny cube... ;)

Hey if Galen Marek can mentally compress an AT-ST into a tiny cube... ;)

That's why I like to have TFU be canon, but amend events and encounters in such a way that they're not to over the top. For example: Galen didn't fight his way through an Empire/Rebel filled environment, but got to his targets through guile, stealth, and ambush; and when he fought Vader, he won through luck and by exploiting Vader's mechanical limitations, not because he was a better swordsman.

But that's just me. >_>

As for using Move against vehicles, I'd say that if you've purchased the requisite Strength Upgrades, then it just happens. So if you want to grab a landspeeder (Silhouette 2) and just make it stop, then you'd simply need to roll enough Force Points to activate both Move's Basic Power and the two Strength Upgrades you've purchased, with one additional Force Point needed if the speeder's outside of Short Range from where the Force-user is standing. Note that Move's Strength Upgrades can't be activated multiple times; so if you haven't purchased enough of them to match the target vehicle's Silhouette, then you can't affect it, simple as that.

Alternatively, if you wish to give a moving vehicle some means of defense against a telekinetic ******'n'grab, then have the Force-user make a Discipline check, with the difficultly being equal to the Silhouette of the affected vehicle, much like the Force-user has to make a Discipline check if hurling an object at someone.