Same game- Tell me what's good, bad, and terrible about this squad.
Soontir Fell + Stealth + PTL = 33
BH + recon specialist = 36
Night Beast =15
Dark Curse = 16
Some of the most survivable ships available to the imperials: Soontir, aka, you can't hit me FELL (4-5 agility + Focus + Evade if he's even in your arc), BH with double focus tokens, Dark curse using evade or focus, and Night Beast using greens gets his free focus and can take evade.
Did very well with it against a 2 bwing HLC list and Chewie. Fell was the only one left Vs Chewie at 2, a Bwing at 3, and a full Bwing. He won of course.
Developing List: Baron's Focus
Not to insult Fel, your list, or your opponent, but there's no reason that Fel should have won that. Really any two ships should be able to lock Fel down and have at least one get a good shot on him. And if there's a 3rd ship with a turret, then all the more reason for Fel not to be able to live through all of that.
As for the list itself, doesn't seem too bad, obviously a very defensive list. The problem I see with using Night Beast like that is that you're being very predictable to your opponent. Which imo makes the extra focus useless as if I know where he's going to be, I'm going to line up for a kick **$ shot on him. And he will die. But if he doesn't take the green, then why bother paying the extra squad points for him?
DC is DC. Great use of 16 points, especially in a defensive build. But with that in mind, he's not that much of an offensive threat, and you have other offensive threats. As such, I would be leaving him for last pretty much anyways. Though, there is the other argument of don't leave him for last since you need multiple ships to strip his defenses (I prefer the "I'll eventually roll a good roll and kill him anyways" method).
Presumably the second focus is for defense (or maybe they both are?) on the BH. I don't know if I support that or not, as I would think in everything but a swarm, that the evade token would be a better option for extending its life. I haven't done the math on that to be sure though - but a quick check of math yields that a focus adds 25% evade, at two dice, for an additional 3/8 evade on average. So having two focuses for two attacks should yield an addtional 3/4 evade result. Still less than 1 evade. So the only reason I can think for a recon spec in this case is because you're going to focus to increase the attack anyways. And might as well have a focus for one defense. But that kinda goes against what the rest of this list is doing in terms of being max defense.
And then there's nothing really to say about Fel. He's Fel. And you've outfitted him properly. And he doesn't really rely on any squad synergy. Only thing I'll say is that there's only one L in Fel.
Well, Fel is maxed out both offensively and defensively with what he's got, because let's be honest, there's no real other upgrade to consider on Fel. When Imp Aces drops and we have Royal Guard Tie and Targeting Computer, Fel will be 2 points more expensive and the most dangerous pilot in the game, but until then he still is amazing both offensively and defensively.
The BH with Recon Spec is also an offensive/defensive piece, since it can use focus for it's attack and still have focus for defense. In the rare case that you are going to have nobody in your firing arcs and you know it ahead of time, then take the evade token unless 3+ opposing ships are going to be shooting you.
As for your two TIEs, 31 points is a bit much to pay for the not a lot of options you are giving yourself. With the same 31 points, I could take Turr Phennir with a stealth device and vet instincts, leaving 2 points leftover for an upgrade on someone (possibly Super-Fel if your opponent will let you proxy the RGT/TC upgrades or when ImpAces comes), or a tricked out bomber, or upgrade the bounty hunter into a named firespray and bring Backstabber. There are tons of options, but I don't think DC/NB is the best of them.
Personally, I'd probably go with Super Fel (Soontir, PTL, Stealth) for 33, Backstabber with Stealth for 19, an Academy Pilot for 12, and a BH with Recon Specialist for 36, bringing you to a nice, neat 100. This way, you still have super-fel and the recon BH, but now your named TIE is both offensively and defensively maxed out (3 dice most of the time with 4 agility dice until he's hit) and you have a PS 1 blocker to halt the action-greedy higher PS pilots.
Edited by ErulethoBounty Hunter + Recon Specialist is 36, not 35.
Edited points.
I agree that night beast is the weak link so it's deciding if I can capitalize on his ability and PS. This match I certainly was able to.
It was certainly a fluke ending to a match. The Bwings were out of position as they had focused on the BH. I was able to kill chewie before be fired the next round. Finally lost my shealth there downed the injured Bwing before it could shoot again and then it's pretty easy to fly circles around a bwing without advanced sensors with Fel.
My opponent conceded after 4 rounds of not getting to shoot me or only being able to shoot at me with evade and focus and getting nowhere.
Edited by Rakky WistolDark Curse costs 16, not 15
re-edited points... wow I was tired.
Thinking back on this game Fel obviously pulled his weight (I missed Turr's ability to shoot and move but finally had a good enough and long enough game to see Fel's offensive potential) and both named ties really did as well with both Darkcurse and Nightbeast taking a lot fire and surviving for far longer than a tie should.
I did not fly my BH well as he was out of position a couple of times but he also took a lot of heavy fire. And that's really his job here, take and then give back as much as possible.
I like the idea of putting stabber in there with a stealth but that cuts down the number of choices an opponent has to make.
Chase Fel- good luck: Ag 4, focus, evade, and probably at range 3
Shoot DC- sure, keeps damage off BH and Fel: Ag 3, evade/focus, and no rerolls.
Shoot Beasty- again, keeps damage off BH and Fel: Ag 3 with evade and focus and thats the "softest" target here.
shoot BH- Easiest target to hit but 10hp and hits you just as hard back, can fire on you if chasing: Ag 2 but either evade or double focus and 10hp.
Offensively the focus theme keeps things interesting. Night Beast probably did more damage than my bounty hunter by using focus at range 1 and getting all hits 2x in a row (and then got focus fired and vaped). Shooting earlier than a lot of things helps eliminate return fire. I'll keep playing this as I think it has potential.
As a bonus, it's all in theme!
I like this list. It is very similar to one I plan on testing out soon:
- Soontir Fel + PtL
- Dark Curse
- Night Beast
- Winged Gundark
- Omicron Group Pilot + Darth Vader
I am thinking about dropping Gundark down to an Academy TIE so that I can put a Stealth Device on Fel.
Anyway, I love Fel+PtL because he becomes insanely maneuverable. He can barrel roll and boost or boost and barrel roll, and he moves last, so it's really easy to keep him out of enemy firing arcs.
My greatest fear when fielding Fel is 360-degree arcs. I have trouble understanding how someone who fielded Chewie couldn't take Fel down.
I like this list. It is very similar to one I plan on testing out soon:
- Soontir Fel + PtL
- Dark Curse
- Night Beast
- Winged Gundark
- Omicron Group Pilot + Darth Vader
I am thinking about dropping Gundark down to an Academy TIE so that I can put a Stealth Device on Fel.
Anyway, I love Fel+PtL because he becomes insanely maneuverable. He can barrel roll and boost or boost and barrel roll, and he moves last, so it's really easy to keep him out of enemy firing arcs.
My greatest fear when fielding Fel is 360-degree arcs. I have trouble understanding how someone who fielded Chewie couldn't take Fel down.
If Fel is going up against Chewbacca, I'm going to pick up an Evasion token as my 2nd maneuver every time. Focus+Evade is stupid good against a single target when I've got 4 evasion dice already.
...you are giving Fel a Stealth device, right?
If Chewbacca wants to chase Fel around the battle field with range 3 shots or behind astroid shots all day long that's a win for Fel. Fel + stealth +focus + evade + range 3 or obstructed means it's 3 att dice vs. 5-6 defense dice with focus and an evade. He sic'd chewie on Night Beast, who put about 4 damage on him by himself and then Fel hammered him for a bunch. Then Fel shot first and Chewi was gone.
360 degree turrets ensure they always have a shot. Stealth + PTL on a high PS interceptor means I can make sure they have the worst shot possible every time and when you pounce on a 1Agility ship with an interceptor and anything else it's toast pretty fast.
Don't forget that Fel + PTL, means he almost get's three actions a turn. 2 from his push the limit, and a focus for the stress.
It's three actions for the price of doing a speed 2 maneuver, which you were going to do anyway if you're already dogfighting. Sometimes you would rather have a speed one, that's what barrel roll backwards is for, sometimes you would really like a speed 3, you get that + a little with a bank and opposite boost. A PTL interceptor doesn't have every move in the book but it usually has one or two you didn't even know you needed until you pulled it off. I still manage to surprise myself every now and the. When flying Turr and now Fel too.
A similar list would be:
Kath
-Anti Pursuit Laser or Seismic Charges
-PtL
-Recon Specialist
2 x Saber Squad
-PtL
-Stealth Device
All 3 ships can get 2 actions. Kath can have 2xfocus and evade or Target Lock as well.
This list can negate quite a bit of attack dice. Still very offensive if you want.
You could also drop the Anti Pursuit Laser and go for Boba Fett instead.
Edited by FnordsSo out of everything on the list, the thing that has seemed least useful in the 2 games I've played has been Recon Specialist on the Bounty Hunter. With 2 agility the focus just isn't popping up enough on Defense.
So, with 3 pts to play with, what do you do?
Marksmanship, kapow!
No elite pilot.
I would replace your weakest link with howl runner. This allows you to play a ranged game at 2-3 if needed
Was looking at upgrading NightBeast to Stabber and giving the BH a seismic charge instead.
So out of everything on the list, the thing that has seemed least useful in the 2 games I've played has been Recon Specialist on the Bounty Hunter. With 2 agility the focus just isn't popping up enough on Defense.
So, with 3 pts to play with, what do you do?
Rebel Captive could be a fun card to play on the BH as well
I know it's a bit early for Aces lists, but I am looking at
Soontir Fel (27)
Royal Guard Pilot (0)
Stealth Device (3)
Targeting Computer (2)
Push the Limit (3)
Carnor Jax (26)
Royal Guard Pilot (0)
Stealth Device (3)
Targeting Computer (2)
Push the Limit (3)
Turr Phennir (25)
Royal Guard Pilot (0)
Stealth Device (3)
Targeting Computer (2)
Veteran Instincts (1)
100 pts on the nose
Edited by EnglishpeteDepending on the PS 7 pilot and his costs, I would probably run him over Turr, simply because Turr is never as useful, for me, as he should be. Depends on the EPT slot though
I know it's a bit early for Aces lists, but I am looking at
Soontir Fel (27)
Royal Guard Pilot (0)
Stealth Device (3)
Targeting Computer (2)
Push the Limit (3)
Carnor Jax (26)
Royal Guard Pilot (0)
Stealth Device (3)
Targeting Computer (2)
Push the Limit (3)
Turr Phennir (25)
Royal Guard Pilot (0)
Stealth Device (3)
Targeting Computer (2)
Veteran Instincts (1)
100 pts on the nose
Look at my blog for the 3 aces list.
Biggest problem with aces lists is that they run into hard counters and rely greatly on good dice rolls.
Also, Turr without ptl just consistently underwhelms. Any interceptor should consider ptl as a mandatory first upgrade.