B-Wing pilot advice......

By Captain_Arrr, in X-Wing

So in getting a list together I am trying to figure out which works better in a rebel list with one B wing. Is Ten Numb or Ibitsam a better B-wing pilot? I like the reroll ibby brings, but Ten Numb`s ability sounds really nice. And Ten seems better withe the autoblaster. but I am very skeptical of using the Auto blaster due to the short range. It seems easy to avoid. Do any of you have opinions on these two B wing pilots?

I wouldn't consider using the autoblaster unless I have advanced sensors as well. This opens up your choices of where you are going to be moving. IMO B-Wings are clutch close quarters dog fighters. The key is getting there before you get focused down. I prefer Ten over Ibis.

Ten with autoblaster and advanced sensors

Luke with Draw thier fire and R2D2

Biggs

3 points to do what you wish.

As for autoblaster on b-wings, I ran ten and Ibitsam, each with PtL + engine upgrade - that way they can boost/barrel roll if they need to to get in close. Was able to get a ton of shots off with autoblaster. It's a great feeling when your opponent doesn't have evade tokens to just be like "2 hits, you take them both". Makes stealth ties super easy to obliterate.

I pretty much won't run Bwings without Advanced Sensors. They need them to have any chance against some of the crazy maneuverable squads. No, they are not as maneuverable as Interceptors: yes, they can fight with them, and win, because of the Bwings durability. Often comes down of who gets to shoot first and connects.

I've taken to running ten numb with an autoblaster and 2 blue squadron pilots with HLCs and all with FCS. I keep Ten and one blue together and have the other one half a board away (ten and blue in the middle with the other blue on either left or right flank) i just slow roll all of them and focus fire at range 3 for the first couple of turns and if any thing gets close ten blows em away. Ive had close games against mini swarms and pulled out wins, only lost once with em against a firespray with low ps interceptors backing it up. barrel roll is tens best friend. :)

Ibtisam is a solid work-horse, and is one of my favorite pilots ever, 'cause she's so freakin' flexible.

Ten Nunb is kind of a Wedge Antilles for the B-Wing.

Ibtisam with push the limit and advanced sensors is a beast. You can usually have stress tokens, always get actions, and get a free reroll on almost every roll you make.

Ibtisam with push the limit and advanced sensors is a beast. You can usually have stress tokens, always get actions, and get a free reroll on almost every roll you make.

I like adding an Engine Upgrade, which when added to Advanced Sensors makes her harder to predict than Fettigator. It gives you appx 10 positions from which you can START your maneuver, and if you elect not to Push the Limit for a second action, that maneuver can still be a Koiogran turn (now angled from your boost!)

Ibtisam with push the limit and advanced sensors is a beast. You can usually have stress tokens, always get actions, and get a free reroll on almost every roll you make.

I like adding an Engine Upgrade, which when added to Advanced Sensors makes her harder to predict than Fettigator. It gives you appx 10 positions from which you can START your maneuver, and if you elect not to Push the Limit for a second action, that maneuver can still be a Koiogran turn (now angled from your boost!)

I'm going to have to try this list based off ibitsam it comes in at 98 points:

Ibtisam — B-Wing 28

Push the Limit 3

Advanced Sensors 3

Engine Upgrade 4

Ten Numb — B-Wing 31

Fire-Control System 2

Autoblaster 5

Rookie Pilot — X-Wing 21

R2 Astromech 1

Tried
Ibtisam - PTL-HLC-AdvSens-EngUp
Jan Ors - Marks-Nien-BlsTur-EngUp
Prototype A

versus

Boba (HLC and i forget his other upgrades)
Academy Pilot x4

Even though Ors got axed in the third round without ever providing her bonus to Ibby , Ibby's maneuverability made it child's play to keep out of the arcs of the Academy Pilots

My opponent maneuvered poorly the rest of the match (LOTS of unintentional Swam Bumping), and Ibby and the Prototype A mopped them up.

We swapped ships, and I changed Fett's loadout to Ion cannon, PTL. Navigator, and an Engine upgrade.

Round 2, I hit Ibby with a Ion shot, and then Focused my tightly packed TIEs to beat on her... Fett's rear arc finished her the next round.
He kept bouncing Ors off spacerocks, and couldn't get the focus tokens to use the Turret effectively
The A was set up too far away to be of any use in the early game.

So while my opponent wasn't specifically doing well... these matches have hammered down my belief that Maneuverability is the key to victory.
Not being in firing arcs is HUGE

I thoroughly enjoyed Ibtisam with improved movement, and Fettigator is a nasty critter indeed...

How does Ibitsam w/ Advanced Sensors + PTL work? The way I see it - You start unstressed. You use AdvS to do an action. You PTL to do a second action. You are now stressed. You cannot do a red maneuver, but that's okay. You complete the manuever. If it was a green, you are no longer stressed and therefore can't reroll. If it was a white, then you maintain your reroll capability, but you cannot use AdvS next turn.

What gives?

PTL per card say that once per round when you perform an action, you may perform one free action on your action bar. you then get a stress token.

This gives Ibby her stress token so she can reroll an attacking and a defending die... you don't always need to do a red maneuver.

One of the tricks I like best doesn't use PTL at all.. Boost soft 1 left or right, followed by a K turn. Used properly this will generally put you out of a firing arc, and pointing at the guy whose arc you were just in, and stressed form the K turn, so ready to reroll one die attacking. (works great on Firesprays, as a standard K turn will simply put you in the rear arc, this maneuver puts you in it's side blind spots)

I tend to think being out of an enemy firing arc, without a focus token, is better than being in an arc with one.

Also, if you're stressed to get the reroll, you would have to clear it to do any actions next turn anyway, ptl or no ptl..... this trick is only available every other round... but anyone who has flown the B knows that she often struggles to stay pointing at a target.
So the ability to pull Ibby out of harm's way with these hard maneuvers is refreshing

Edited by HazardPay

What about?

Ten Numb w/ advanced sensors and engine upgrade: 38

Ibtisam w/ advanced sensors and engine upgrade: 35

Outer Rim Smuggler: 27

TOTAL: 100 points

I usually don't like running 3-ship lists, but this one has lots of health, and is very versatile in movement and attacking....

I generally dislike the ORS, due to it's low damage capacity and the boardspace it takes up. It can be a great blocker, but otherwise doesn't add a lot to the team. Your opponent will simply focus down the B-wings and worry about the ORS later.

You could go with a Grey Squadron with an Ion Cannon and a R5 for 99 points, which will help you set up shots for the B's and has a decent amount of health (only 3 less than the weak falcon) with R5 to help with crits.

What about?

Ten Numb w/ advanced sensors and engine upgrade: 38

Ibtisam w/ advanced sensors and engine upgrade: 35

Outer Rim Smuggler: 27

TOTAL: 100 points

I usually don't like running 3-ship lists, but this one has lots of health, and is very versatile in movement and attacking....

I like this list. Lotta shields an metal to get through, the b's are agile, and the YT doesn't need to be

I generally dislike the ORS, due to it's low damage capacity and the boardspace it takes up. It can be a great blocker, but otherwise doesn't add a lot to the team. Your opponent will simply focus down the B-wings and worry about the ORS later.

You could go with a Grey Squadron with an Ion Cannon and a R5 for 99 points, which will help you set up shots for the B's and has a decent amount of health (only 3 less than the weak falcon) with R5 to help with crits.

yeah that's precisely what i did when we swapped ships.. banged down his B before it could really do any harm

I generally dislike the ORS, due to it's low damage capacity and the boardspace it takes up. It can be a great blocker, but otherwise doesn't add a lot to the team. Your opponent will simply focus down the B-wings and worry about the ORS later.

You could go with a Grey Squadron with an Ion Cannon and a R5 for 99 points, which will help you set up shots for the B's and has a decent amount of health (only 3 less than the weak falcon) with R5 to help with crits.

yeah that's precisely what i did when we swapped ships.. banged down his B before it could really do any harm

bah misread that... i thought you meant Jan ORS... not outer rim smuggler

It took me a minute to figure out why I don't like Ten Numb.. One crit can't be cancelled by d - dice...
Between the crits being few and far between, and the fact that crits are cancelled after regular hits by d-dice anyway, this special ability isn't all that sexy...
If I needed a high PS B pilot, I'd rather field this:

Ibtisam - VetIns-Ion Cannon-AdvSens-EngUp
Blue - AdvSens- Ion Cannon-EngUp
Blue - AdvSens- EngUp
100pts

It took me a minute to figure out why I don't like Ten Numb.. One crit can't be cancelled by d - dice...

Between the crits being few and far between, and the fact that crits are cancelled after regular hits by d-dice anyway, this special ability isn't all that sexy...

If I needed a high PS B pilot, I'd rather field this:

Ten Nunb needs guaranteed Crits. Therefore, he probably needs Marksmanship. Adding an Autoblaster to the mix just makes him silly.

PTL per card say that once per round when you perform an action, you may perform one free action on your action bar. you then get a stress token.

This gives Ibby her stress token so she can reroll an attacking and a defending die... you don't always need to do a red maneuver.

One of the tricks I like best doesn't use PTL at all.. Boost soft 1 left or right, followed by a K turn. Used properly this will generally put you out of a firing arc, and pointing at the guy whose arc you were just in, and stressed form the K turn, so ready to reroll one die attacking. (works great on Firesprays, as a standard K turn will simply put you in the rear arc, this maneuver puts you in it's side blind spots)

I tend to think being out of an enemy firing arc, without a focus token, is better than being in an arc with one.

Also, if you're stressed to get the reroll, you would have to clear it to do any actions next turn anyway, ptl or no ptl..... this trick is only available every other round... but anyone who has flown the B knows that she often struggles to stay pointing at a target.

So the ability to pull Ibby out of harm's way with these hard maneuvers is refreshing

I guess I'm asking more of a question of Ibtisam w/ AdvS than I am of PTL.

With Ibtisam, you want her to be stressed during the combat phase. How she gets that stress really doesn't matter. However, that would mean that come the following movement phase, she's going to be stressed, and will not be able to use Adv. Sensors. Ever. And then if you don't stress her out so she can use her Adv. Sensors, she doesn't get her special ability.

So, the real question I am asking, is why would anyone put Adv. Sensors on Ibtisam?

I guess I'm asking more of a question of Ibtisam w/ AdvS than I am of PTL.

With Ibtisam, you want her to be stressed during the combat phase. How she gets that stress really doesn't matter. However, that would mean that come the following movement phase, she's going to be stressed, and will not be able to use Adv. Sensors. Ever. And then if you don't stress her out so she can use her Adv. Sensors, she doesn't get her special ability.

So, the real question I am asking, is why would anyone put Adv. Sensors on Ibtisam?

You dump your stress on the next round with a green maneuver, then the following round you can use adv sens, boost out on an odd trajectory, then k.turn.

What results is an on/off/on/off situation... i've found it to work well for confusing the target ship... they can't seem to get an arc on you.

Since she moves so late in the round, you may get to a point where she doesn't need both actions, where she can just clear the stress and have adv ensors available.

I love using Adv. Sensors on her, as I still get an action when I use a Red Maneuver to generate her stress, and PTL on the turns when I don't. Giving her an Engine Upgrade along with her natural Barrel Roll gives her a cloud of starting positions pre-maneuver that gives her a phenomenal unpredictability.

Heck, I've even been messing around with Daredevil on her. Nothing quite like potentially turning a right turn into a Koiogran or a straight-ahead on my discretion :D

It took me a minute to figure out why I don't like Ten Numb.. One crit can't be cancelled by d - dice...

Between the crits being few and far between, and the fact that crits are cancelled after regular hits by d-dice anyway, this special ability isn't all that sexy...

If I needed a high PS B pilot, I'd rather field this:

Ten Nunb needs guaranteed Crits. Therefore, he probably needs Marksmanship. Adding an Autoblaster to the mix just makes him silly.

The crits can't be cancelled by d-dice, but they can by evade tokens. So whenever I'm playing against Ten, I just get in his face with ships that can evade.

It took me a minute to figure out why I don't like Ten Numb.. One crit can't be cancelled by d - dice...

Between the crits being few and far between, and the fact that crits are cancelled after regular hits by d-dice anyway, this special ability isn't all that sexy...

If I needed a high PS B pilot, I'd rather field this:

Ten Nunb needs guaranteed Crits. Therefore, he probably needs Marksmanship. Adding an Autoblaster to the mix just makes him silly.

The crits can't be cancelled by d-dice, but they can by evade tokens. So whenever I'm playing against Ten, I just get in his face with ships that can evade.

Because every fleet has some of those, right?