Jans or and the rookie squad

By RedFive, in X-Wing

Hey all RedFive standing by with another list i am going to try out this monday at our local game group. Tell me what you think...

Jans Or and the rookie squad

or

BRING THE FIRE POWER!


Jans Or - 25 pts:

Veteran instincts [1 pts](PS bumpedfrom 8 to 10), Nien Nunb[1 pts] for extra green manuvers and a Ion Turret [5 pts].

ship total = 32 pts.

3x Rookie pilots in X wings - 21 pts:
2 of them are at [21 pts] and one of them is equiped with PT for [4 pts]
squad total = 67 pts.

fleet toal = 99 pts.

this list is post suggestions.

so my thought process is to set up in tight formation, keeping Jans or to the rear of the flight. Her ability to provide extra fire power far exceeds Her ability to output with Her primary weapon, which is 1. Her special ability allows Her to select a ship that is within range 1-3 of Her to gain a extra attack die. this gives Jans a stress token, but that should be easy to deal with.

main goal is getting your rookies into range 1 for thier bonus die for range, then to give one of them extra fire power from Jans. this equates to 3+1+1 for a total of 5 dice attack from just one ship, then another 3+1 for range from a wing man, then a alpha strike from another rookie with a PT.

Keepong Jans away from the fight utilizes Her in Her true support role, since Her primary weapon value stinks, its better to pass it over to a X-wing who has greater firepower and has far more resilience to stay in the fight.

it looks like a fun list, easy to pilot, not too hard to build.


looking forward to testing it out!

Edited by RedFive

Not a bad idea, it certainly boosts the firepower of the rookie's by quite a bit. A couple things to consider, however:

-Jan adds a die to your attack, not just your primary attack. A range 3 snipe with the proton torps plus Jan's ability is a 5-dice hit from range with no defensive dice bonus. Then next turn you can apply the bonus as normal to primary dice.

-Jan will be fairly easy to target down, make sure to keep her defended so that your opponent has a hard time deciding what to kill first (will still probably be Jan)

-Jan's turret relies on her getting actions, and her pilot ability stresses her out, so all you'll ever be doing is green maneuvers with Jan, who has very few on the HWK's terribad dial. Keep that in mind while flying your formation, but remember also that Jan's ability is pretty long range, and so is her turret

-Jan is a female

Edited by Eruletho

With Ms. Janet, I always use Nien Nunb. This boosts her to 5 green maneuvers (or 6 if you count the banks as 2), one of which used to be Red!

Using secondary weps is HUGE alongside Jan. I run 2 B-Wings with HLCs alongside her. In an Epic (200 point) Squad, she's my 4th alongside 3 named YT-1300s with Gunner!

My personal pref on Jan is an Ion Turret and Nien Nunb. Helps with stress relief on Jan and also adds an annoyance factor that does not rely on actions.

Just a thought.

interesting.

so i am looking at dropping the recon specialist for nien nunb, and ditch the blaster for a ion. thanks for the suggestions guys.

I ran her in that config with Wedge and Ibti and it is one nasty list.

I ran something like that with Jan, Wedge and Luke. It can be a truly nasty list. Wedge at range 1 with Jan can dish out a ton of damage.

The only problem with Jan and Rookies, is that she becomes a much higher priorty target.

there is just not enough points to run named pilots and have a swarm feel.

i wanted to be able to field as many X wings as possible.

but putting a biggs and wedge in with jans might also be doable...

but putting a biggs and wedge in with jans might also be doable...

I think you could go either way.

4 Rookies is a pretty decent list as is. 3 Rookies and Jan could work quite nicely, but so would Jan, Wedge and Luke or Biggs. The only thing with the Rookies is you'd have to keep better track of where Jan is, to keep her safe.

I ran this list this weekend:

Jan + Nien + Ion Turret= 31pts

Luke = 28

Prototype + stealth= 20

Rookie = 21

Luke just didn't add anything that a rookie couldn't do at 7pts more (the cost of an APT+1). First round it was up against a Fettigator (light) + Mauler + BH... Not a good matchup to start. It didn't win but I didn't exactly fly or roll well. Had the bounty hunter dead, Mauler injured, and Fett with no shields but couldn't out maneuver with only Luke and Jan remaining.

Immediately changed to:

Jan + Nien + Swarm Tactics + Ion Turret= 33pts

Blue + Advanced sensors = 24

Prototype + Concussion= 21

Rookie = 21

The second time Dark Curse was flying wingman for Fett and Vader vs. my buddies son (he likes named pilots). Destroyed this list but, again, had trouble tracking down Vader and getting all my shots in.

It was fun to run but I'm just not convinced you can get enough out of Jan to load her up. I want to give her an autoblaster but since she's a high PS and low dial options once you have stress she gets blocked pretty easily. I really want to give someone the big bad APT to fly with her but that's either leaving her almost naked or downgrading to her + 2 ships and that sounds rough too.

Edited by Rakky Wistol

I have flown

Jan + recon + mouldy + squad leader + blaster

Wedge + swarm tactics

Biggs + r2f2 + stealth

99pts

Have won both times.

It's a bit dull to fly initially just doing 1 forward first 3 turns collecting focus tokens to make sure she has enough to keep her going once she starts squad leadering Biggs so he can focus and use the droid.

I try and set up with all three next to each other but jan furthest from the enemy then as the others start to engage she turns and flys along behind them.

Wedge still gets his action and let's Biggs fire as a 9.

Can only suggest you give it a go and see how you feel, not saying there isn't a tweek in there somewhere

yea i am going to roll rookies this week. ill try some named pilot combos later on.

Edited by RedFive

Not a bad idea, it certainly boosts the firepower of the rookie's by quite a bit. A couple things to consider, however:

[snip!]

-Jan is a female

What?

Not a bad idea, it certainly boosts the firepower of the rookie's by quite a bit. A couple things to consider, however:

[snip!]

-Jan is a female

What?

Seems like a rather straightforward statement of fact. She is, indeed, female. QED?

However it is presented as a negative. Which makes no sense. Not even mechanically as gender plays no role in this game.

-Jan is a female

I think your other points are quite valid though.

I was pointing it out as a counter to all the OP's references of her as a man. Naturally, those have been edited since my original post

Edited by Eruletho

well just got home from my matches.

played against a Imperial list.

Capt. Kagi
Dark Curse
3x black Squadron.

i won. i lost Jans in the 5 or 6th turn. rolled a dud on 5 dice with a PT. but all my primary attacks got the bonus at one time or another.

at the end of the game i had 3 rookies one with zero shields left, one with one shield left, and another untouched. most of his ships were so far out of position by end game thst two flew right off board. solid win for the list.

Edited by RedFive

If I played Jan (haven't yet) I'd likely put Chewbacca in as crew to keep her alive...

Jan Ors (36pts)

- Ion Cannon Turret

- Chewbacca

- Swarm Tactics

3x Rookie Pilot (63pts)

If I played Jan (haven't yet) I'd likely put Chewbacca in as crew to keep her alive...

Jan Ors (36pts)

- Ion Cannon Turret

- Chewbacca

- Swarm Tactics

3x Rookie Pilot (63pts)

I've considered Chewbacca, but I think she REALLY needs the green maneuver bonuses from Nien Nunb.

With Roark Garnet, however....muahaha. I'd even capitalize the maniacal laughter if every other ship in the fleet had Swarm Tactics...

-Jan is a female

I don't mean to sound snippy, but Jan is a fictional character. Was there ever a question in regards to this character's gender, and is gender relevant to a discussion of list building? I don't think so.I think your other points are quite valid though.

I feel It's relevant

I was tought to never hit a girl

:P

i won...

most of his ships were so far out of position by end game thst two flew right off board. solid win for the list.

Nice job, sounds like you played quite well and really messed him up.

yea it was a solid game. i have a few pics of a couple of turns into the game.

the first two turns were very uneventful once turn three hit the shooting started. by turn 6 he had blown jans out of the sky, but not before she gave her bonus to atleast 3 sets of good shots with one of the rookies. the 5 dice from my PT was a total dude with no hits rolled... that was a lil dissapointing.

the rookies preformed very well. just as good almost as a named pilot for my theory on how i wanted the flight to run. if i add named pilots i am cutting down the amount of ships i can field.

i am going to try a list with Luke and biggs and try to leave enough room for some cool upgrades.

thanks for taking the time to view this article, and thank you for all your comments views and support!


RedFive out!

yea it was a solid game. i have a few pics of a couple of turns into the game.

the first two turns were very uneventful once turn three hit the shooting started. by turn 6 he had blown jans out of the sky, but not before she gave her bonus to atleast 3 sets of good shots with one of the rookies. the 5 dice from my PT was a total dude with no hits rolled... that was a lil dissapointing.

the rookies preformed very well. just as good almost as a named pilot for my theory on how i wanted the flight to run. if i add named pilots i am cutting down the amount of ships i can field.

i am going to try a list with Luke and biggs and try to leave enough room for some cool upgrades.

thanks for taking the time to view this article, and thank you for all your comments views and support!

RedFive out!

Very nice. Did you find that you needed the extra straight green maneuvers, or do you think you would have been better off with Chewbacca? I have been toying with Jan Ors lists (though have not yet flown one) and personally gravitate towards Chewie, since he is so incredibly under costed. Remember the FAQ says that you can look at a critical damage card first, and then choose if you want to use Chewie, so he's arguably better than 2 shield upgrades.

Edited by MajorJuggler

at the end of the game i had 3 rookies one with zero shields left, one with one shield left, and another untouched. most of his ships were so far out of position by end game thst two flew right off board. solid win for the list.

Did you ION them off the board with forced 1 whites, or was he just really bad at maneuvering?