Hey all RedFive standing by with another list i am going to try out this monday at our local game group. Tell me what you think...
Jans Or and the rookie squad
or
BRING THE FIRE POWER!
Jans Or - 25 pts:
Veteran instincts [1 pts](PS bumpedfrom 8 to 10), Nien Nunb[1 pts] for extra green manuvers and a Ion Turret [5 pts].
ship total = 32 pts.
3x Rookie pilots in X wings - 21 pts:
2 of them are at [21 pts] and one of them is equiped with PT for [4 pts]
squad total = 67 pts.
fleet toal = 99 pts.
this list is post suggestions.
so my thought process is to set up in tight formation, keeping Jans or to the rear of the flight. Her ability to provide extra fire power far exceeds Her ability to output with Her primary weapon, which is 1. Her special ability allows Her to select a ship that is within range 1-3 of Her to gain a extra attack die. this gives Jans a stress token, but that should be easy to deal with.
main goal is getting your rookies into range 1 for thier bonus die for range, then to give one of them extra fire power from Jans. this equates to 3+1+1 for a total of 5 dice attack from just one ship, then another 3+1 for range from a wing man, then a alpha strike from another rookie with a PT.
Keepong Jans away from the fight utilizes Her in Her true support role, since Her primary weapon value stinks, its better to pass it over to a X-wing who has greater firepower and has far more resilience to stay in the fight.
it looks like a fun list, easy to pilot, not too hard to build.
looking forward to testing it out!