Jans or and the rookie squad

By RedFive, in X-Wing

if, and that is a if... i am running chewy as a co pilot, i absolutely save him for crits, and not just any crit.... i want chewy available when a direct hit shows up. now he is a three point save. the point he defelccts ( which should be a crit that counts as 2 hits) and the shield he gives ya....so now he has saved you three points. with over 10 direct hits in the crit deck, this is the only reason to use him in my eyes....but this thread is not about chewy...

its about Jans and the rookies.

with over 10 direct hits in the crit deck

Unless you've mixed up damage decks, it should only be 7... which is only 21% of the deck, so a little more than 1 in 5. Still, that is the best use for Chewie, except possibly the ignore pilot abilities on any of the named HWKs. If you get that crit, then you are now flying a high-PS blocker with no other reason to exist.

oooops. i did mix two decks.....LOL!

For tournaments you must have a core-set specific damage deck (it's best for casual play too, as each person has the same chance to draw each card if you have 2 seperate decks). Here's the list of cards for each one, so you can split them easier.

  • Blinded Pilot (2)
  • Console Fire (2)
  • Damaged Cockpit (2)
  • Damaged Engine (2)
  • Damaged Sensor Array (2)
  • Direct Hit! (7)
  • Injured Pilot (2)
  • Minor Explosion (2)
  • Minor Hull Breach (2)
  • Munitions Failure (2)
  • Structural Damage (2)
  • Stunned Pilot (2)
  • Thrust Control Fire (2)
  • Weapon Malfunction (2)
Edited by Eruletho

I strongly disagree. If you run [named HWK] + Ion Turret + Chewbacca + Determination, then you can fly it right into the thick of the fight as if is a Y-Wing with an Ion Turret, but it will be WAY more survivable.

Won't be the first or last time I'm wrong about something so I'll give it a try and see how it goes.

Just looked at it in Voidstate, and I can see that Chewie does effectively give a HWK 5 Hull and 2 Shields, making it -1 shield +1 def compared to the Y-Wing. So yeah that does look a lot better then I thought it would for keeping the HWK alive.

dont get me wrong i like chewie alot, but i feel that Nien Nunb was far more useful in this particular application.

Edited by RedFive

but i feel that Nien Nunb was far more useful in this particular application.

I think Nien might be the better option. But I'll freely admit that Chewie is a much better option then I orginally thought for the HWK. He offers a lot more surivalibity then I thought he did.

The dice were certainly your friend in that flight. you were 0 for 7 damage for running into objects. ;-)

My flight was certainly flawed. I miscalculated distance to the edge with my shuttle, Since I have been flying about a month Imma call that a rookie mistake. The second ship flown off was a 5 straight maneuver I pulled out of sheer frustration.

If I had not been an idiot with my shuttle I do not think your flight could have prevailed.

Challenge offered.


Imho the best partners for Jan are :

Wedge+R2+PTL+EU so he can boost into range one with a focus and splash 5 die into any ship

Green+PTL+Shield (or stealth if that's your thing) so he can TL+F every turn

+1 to chewbacca suggestion and play Jan aggresively

100% sure opponent will go after Wedge first. If lucky you can kill one ship per turn and Jan's IONs can help creating easy targets for him. After that instead of a couple of rookies and Jan out of the game you'll have a 3 AG ship with lots of green maneuvres and TL+F. If opponent goes after the Green IONs can help a lot in slowing the chase and if rather focus fire on Jan the Green can be boosting into range 1 and roll 4 die and a F.

I have a squad that pairs her with Wedge and Ten Nunb... it hurts.

Ditto Dracon :-)