Beyond the Rim: Foot chase

By New Zombie, in Game Masters

there is a chase (that doesn't use the 'chase' rules) in BtR where the opposition are on a vehicle (speed 1) and the players are on foot. the chase starts with the opposition at medium range. there are many examples of checks for the PC/NPCs around athletics / coordination etc.

i'm trying to wrap my head around stirling's (the author) intentions here.

i'll assume the vehicle moves at personal scale otherwise the chase will end in a quick failure for the players.

the driver of the vehicle is a minion so can perform a second move maneuver at the expense of a wound.

i'm wondering how other people have run the scene.

Well, if he's a minion he can convert his action into a second maneuver without taking damage. I haven't run this adventure yet it's further down in my story arc, but what's the spirit of the adventure in that section. Maybe, he's just supposed to get away?

I had to tell my players that this is a different type of RPG and in Star Wars sometimes bad guys win or escape like in the movies. In Debts to Pay for example my group split up and 2 of the players found the main plot point on the base and triggered it by accident (not explaining details for spoiler reasons), but the had to run and by the tine they regrouped they were injured and the enemy was aware and ready for them. They ended up having to flee for their lives. Most of the group liked it, but a couple players were upset because they didn't get the "auto-win" they are used to.

The chase encounter is designed to go between the players ship and the enemies ship on the hanger map on page 22. So it isn't like they can open up and speed off in any direction to lose the players. The grav sled has an altitude of 1 meter, so it isn't going to soar out of reach. The concourse is described as a bustling area of activity, I would imagine there isn't much chance to pedal to the metal and charge off.

The complications listed, both for the pc's and their rivals, makes me feel the intent was that of running fight. Not hunkering down and firing away from cover. More of a rolling gun fight where the players need to catch up. They can lose the chase, but not without a good chance.

BTW, I am certain Archon007 meant the minions CANNOT spend strain to get a second maneuver. Another major edge to the pc's.

It might well happen that the chase doesn't occur at all - in my game the PCs were late to the Rodian hangar, the scavengers already loading the droid to their ship. So the firefight did happen, but in the hangar.

BTW, I am certain Archon007 meant the minions CANNOT spend strain to get a second maneuver. Another major edge to the pc's.

Yes, that is what I meant. **** fat fingers on little phone.

thanks for the replies. i'd forgotten about sacrificing an action for a second maneuver. my players have an extra wrinkle as one players obligation triggered and the clan of trandoshan slavers he betrayed will turn up during the session. (we roll obligation at the end of the session to give me more time to incorporate it into the following session)