Best way to counter a tie swarm?

By Lord Vithiss, in X-Wing

Considering the ships your brother has available, and forgive me if i've a card he does not have, i tried from memory. Still dont know if you let him borrow yours.

How about

red squadron

Red squadron

Red squadron

Dagger + hlc

Or swap hlc for autoblaster + fcs

100pts

Fire before Obsidians at least.

Red squad

Red squad

Biggs

Dagger + autoblaster

100pts

Similar principle

Han solo

Red squad + shield

Red squad + shield

100pts

Do you have access to a Y-WIng?

If armed with Ion Cannon Turrets the Y-Wings can quickly disrupt a swarm formation and fire away even after the TIEs are no longer in their front arc.

I have used:

Blue Sqd. Pilot with HLC

Rookie X-Wing

Rookie- X-Wing

"Dutch" Vander Y-WIng with Ion Cannon Turret

quite effectively against swarms. The B-Wing focuses and gets target lock from Dutch's ability to snipe Howlrunner with four dice at range 3 while "Dutch" targets the oppertune TIE with the Ion Cannon to disrupt the formation flying of the enemy as much as possible.

Edited by Veldrin

Unfortunately no Ywing until they are in stores again.

In a recent tournament a rebel player gave my 8 TIE swarm the best fight with:

3 rookie X-wings

2 prototype A wings

Bring some assault missiles and auto blasters to the fun.

I expect the release of bombers will present some sort of Jonus bomber swarm all loaded with assault missiles.

That would hurt a swarm

Perhaps something like this

Jonus + SqL + Seismic

Gamma + Assault + Seismic

Gamma + Assault + Seismic

Gamma + Assault

I had already mentioned the "bomber group" counter swampthing only to be reminded of the apparent ship limitations.

Yarr.. threw the six named TIE fighters up against 3 B-wings with autoblasters over the weekend.

Managed to collide the main body of the tie swarm into one of the B's, and the rebel player ended up with several consecutive rounds of autoblaster shots.

Om nom nom nom, tie fighters, nom.

In retrospect, the TIE swarm might have had a better chance if it kept its distance, and broke out into something akin to a lufbery, dipping in to nip the b-wings heels then zooming out.. we'll have to try that again just to see how it goes.

-especially against bombers, with bombs or assault missiles. have to maintain some kind of spacing to mitigate getting hit with AOE attacks.

Edited by Gazerfoxie

I had already mentioned the "bomber group" counter swampthing only to be reminded of the apparent ship limitations.

Oops. Sorry.

I did give proper ideas earlier in thread but got a little carried away, forgot how post started and im just loving the bombers at the moment.

My bad missing your bomber mention earlier

Here is my Bomber Squad list ...

Howlrunner (23pts)

- Squad Leader

- Stealth Device

Captain Jonus (30pts)

- Push the Limit

- Assault Missiles

Gamma Squadron Pilot (23pts)

- Assault Missiles

Gamma Squadron Pilot (23pts)

- Assault Missiles

Alpha strike with 3 Assault Missiles. Two with Jonus reroll, one with Focus plus possible extra action from Squad Leader (unless Howlrunner needs to make lower skilled pilot target lock after it moved). Afterwards, Howlrunner allows Bombers to battle after alpha. Less guns than a swarm, but same hit points ... with alpha strike.

Edited by JaceMoonstrider

Here is my Bomber Squad list ...Howlrunner (23pts)- Squad Leader- Stealth DeviceCaptain Jonus (30pts)- Push the Limit- Assault MissilesGamma Squadron Pilot (23pts)- Assault MissilesGamma Squadron Pilot (23pts)- Assault MissilesAlpha strike with 3 Assault Missiles. Two with Jonus reroll, one with Focus plus possible extra action from Squad Leader (unless Howlrunner needs to make lower skilled pilot target lock after it moved). Afterwards, Howlrunner allows Bombers to battle after alpha. Less guns than a swarm, but same hit points ... with alpha strike.

I see we seem to have officially both driven this thread of track as the original poster has no bombers to use.

But on a side note : I LOVE THAT LIST !

:)

I solve TIE swarms the same I deal with any swarm.
Insect repellent and a fly swat! If that doesn't work then a tennis bat is required

sledge-hammer-fiberglass-148019.jpg

One major item has been missed: PILOT SKILL. If you know you are going up against a Swarm, you know that most of their ships will probably by have low piloting skill, most likely 1.

In this case, the Swarm's Pilot Skills are 8,5,5,3,3,3,3, protecting itself from your suggestion by quite a bit. Still, focusing Howlrunner down early, and having your main damage being at 4 or better is a good thing to consider.

Basically, that's one hell of a Tie Swarm to fight against. I would have spread the points around a little to give Howlrunner some better survivability, but this still HURTS.

If you know the pilot skills, then build around and average pilot skill of 6.

Another thing you can try is 4 A-wings with Assult missiles.

Your Alpha strike should shread them and after that, there 2 attack dice will have dificulty with A-Wings. (Sure your 2 attack dice will be hard to hit their TIEs) I will admit using boost is less effective when your pilot skill is lower than your opponent.

Jonus /w Squad leader and Assault Missiles

Gamma /w Assault Missiles and Cluster Missiles

Gamma /w Assault Missiles

Scimitar /w Assault Missiles

Option: trade out Cluster Missiles for 2 Seismic Charges.

I don't care if you don't have bombers, that's what money is for! :P

sledge-hammer-fiberglass-148019.jpg

Drop That. The heavy end of it. ;3

It is extremely hard to fight against a well played TIE-Swarm with rebels. It feels like an autoloss to me most of the time. I won lot of tournaments but only with the swarm and all the big tournaments are dominated by a swarm. Yes a swarm is really hard to beat with the rebellion.

Have you flown the red daggers list yet? The list looks to be very strong vs ties.

It is extremely hard to fight against a well played TIE-Swarm with rebels. It feels like an autoloss to me most of the time. I won lot of tournaments but only with the swarm and all the big tournaments are dominated by a swarm. Yes a swarm is really hard to beat with the rebellion.

I think TIE Swarms can be forgiving for unexperienced players (getting a ship killed right off the bat isn't as punishing) and can be difficult to beat for unexperienced players. If you look at the finalist at worlds or any big tournaments, they are not dominated by Swarm Lists.

Let us have a look at the latest tournaments like the Nordic Championship who won a guy with 6TIEs and a Lambda ( it is kind of swarm) . I'm pretty sure that Gencon also gets won with a 7 ship swarm.

3 from 5 Regionals in Germany gets won by the TIE swarm.

I can't see how the daggers can win against it. It's a 30/70 chance I think.

Of course you can kill 1-2 TIEs in the first round, but after that the TIEs rob your activation and the B-Wings get killed in R1 easily and you are lost.

I'll try it out and I hope you are right, but I'm pretty sure I get raped by the **** TIE-swarm.

:)

Vader's escort vs. Tie swarm is nice. Vader pops ties like balloons... balloons full of ion engines and lazers!

Dude, what was that Lambda + 6 list???

I think TIE Swarms can be forgiving for unexperienced players (getting a ship killed right off the bat isn't as punishing) and can be difficult to beat for unexperienced players. If you look at the finalist at worlds or any big tournaments, they are not dominated by Swarm Lists.

It is extremely hard to fight against a well played TIE-Swarm with rebels. It feels like an autoloss to me most of the time. I won lot of tournaments but only with the swarm and all the big tournaments are dominated by a swarm. Yes a swarm is really hard to beat with the rebellion.

It really is how you fly more than what you fly in X-wing. And the dice can make or break. I flew a Tie swarm into a trio of B-wings with autoblasters, and I let him get close. At which point, the rebel player summarily rolled my squadron up, ate our lunch, and took our shoes. I didn't kill a single B-wing. Stripped a bunch of shields, but just couldn't get hits when I needed them.

Edited by Gazerfoxie

Does "your alpha strike" just mean "your first attack"?

Does "your alpha strike" just mean "your first attack"?

In part. Normally it refers to the attacks you make before you need to start maneuvering because of what your opponent is doing. In the case of missile equipped ships is also refers to the turn where you basically fire off all of your "big guns" after which time your firepower is seriously reduced so you'd better hope that attack does a lot of good.

Unless they're carrying torpedoes you generally don't say a squad of three X-Wings has an "alpha strike" as its attacks are very consistent. On the other hand if you have a squad of four A-Wings with each carrying an Assault Missile you are definitely looking at an "alpha strike" where you hope to successfully fire off all of those missiles in a single turn and decimate the enemy enough that you can take them with your reduced firepower.

Alpha strike (gaming)
From Wikipedia, the free encyclopedia

An alpha strike is a competitive gaming term, denoting an all-out attack launched in hopes of achieving a decisive advantage.This is usually considered a risky tactic, as if the attacker fails to gain a decisive advantage, it can leave the attacker's units overextended and vulnerable to counter-attack.

It may have originated from Vietnam-era U.S. military jargon denoting an aircraft carrier-based combat mission where "all aircraft from a single carrier were organized into one strike group for a mission against a given target".

...I guess that qualifies.