Hello. GM is going to be starting a game of this and I was thinking of making a taling character and had a few questions.
What equipment is there for a talky character, or does he rely mostly on his voice (the holo things might be useful)
How do you work out threats for tests.
I was reading and it said that threats mean less people are taken in by your charm, or turn those affected negatively against the character...but if you charmed and succeeded shouldn't they be well disposed towards you?
I was thinking that perhaps they go along with you but feel duped afterwards and future attempts have set back dice (though seems a bit powergamey as a politicio can ignore set back dice for charm negotiations deceit and coerce as they are the first things you take to go up the talent tree)
So far my beginning twi'lik has presence 4, will 3, cunning 2 (not much for lieing), agility 3 (as he acts as a planetery chaufeur (may expand him into explorer scout for the short cut talents later)
Has charmx2, negotiationx1, leadership x1, deceit x1, knowledge xenology, coercion 1
And how often do you use set back dice and bonus dice for social encounters, when do you award them and why?